Val CHA Cost Roll Notes
8 STR -2 11- Lift 75.8 kg; 1 1/2d6 HTH Damage [1]
18 DEX 24 13- OCV: 6/DCV: 6
16 CON 12 12-
8 BODY -4 11-
18 INT 8 13- PER Roll 13-
23 EGO 32 14- ECV: 8
20 PRE 10 13- PRE Attack: 4d6
20 COM 5 13-
4 PD 2 Total: 4 PD (0 rPD)
4 ED 1 Total: 4 ED (0 rED)
4 SPD 12 Phases: 3, 6, 9, 12
5 REC 0
50 END 9
20 STUN 0 Total Characteristic Cost: 109
Movement: Running: 7"/14"
Leaping: 1"/2"
Swimming: 3"/6"
Cost Powers & Skills
7 I Survived Omega Sector: +15 PRE; Only To Protect Against Presence Attacks (-1)
82 Animistic/Elemental Sorcery: Variable Power Pool (Magic Pool), 60 base + 22 control cost,
Powers Can Be Changed As A Half-Phase Action (+1/2); Limited Class Of Powers Available Limited
(Magic Spells; -1/2), Incantations (-1/4), Gestures (-1/4)
Martial Arts: Bhakti Negara Pentjack Silat
Maneuver OCV DCV Damage
4 Block +2 +2 Block; Abort
4 Dodge +0 +5 Dodge versus All Attacks, Abort
4 Escape +0 +0 23 STR versus Grabs
5 Kick -2 +1 5 1/2d6 Strike
3 Legsweep +2 -1 2 1/2d6 Strike; Target Falls
4 Punch/Elbow Strike +0 +2 3 1/2d6 Strike
2 User Art With Blades, Clubs
9 Enchanted Kris: HKA 1/2d6, Required Hands One-Handed (+0), Affects Desolidified
(Supernatural SFX Only; +1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2);
OAF (-1), STR Minimum 6-14 (7; -1/2)
11 My Mind Is My Own: Mental Defense (15 points total)
2 Fast On Her Feet: Running +1" (7" total), END 1
1 Loves The Water: Swimming +1" (3" total), END 1
Perks
2 Contact: Paul "Old Paulie" Santerino, Angelus PD (Good relationship with Contact) 11-
8 Director of XSWAT: Fringe Benefit: Director of XSWAT
5 XSWAT Police Powers: Fringe Benefit: Concealed Weapon Permit (where appropriate),
Federal/National Police Powers
9 Reputation: Defender Of Angelus -- the sorceress -- caller of the Digital Angel -- braved the
deepest ocean and the darkest heart of the city -- sees truly. (City Of Angelus) 14-, +3/+3d6
Skills
16 Combat Skill: Combat Skill Levels: +2 with Combat
12 Magical Skill: Combat Skill Levels: +4 with Animistic/Elemental Sorcery
3 XSWAT Combat Training: +1 with Block, Dodge, Dive For Cover
3 Acrobatics 13-
0 AK: Indonesia 8-
3 Breakfall 13-
3 Bureaucratics 13-
2 CK: Angelus 11-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
3 Criminology 13-
0 Deduction 8-
0 Language: Bahasa Indonesian (idiomatic; literate)
3 Language: English (completely fluent; literate, literate is free)
1 Language: Greek, Ancient (basic conversation; literate, Literate Only)
1 Language: XSWAT Combat Code (basic conversation)
3 Paramedics 13-
17 Power: Elemental Sorcery 20-
0 PS: Dance 8-
0 Shadowing 8-
0 Stealth 8-
3 Teamwork 13-
7 TF: Jetskis, SCUBA, Small Motorized Boats, Surfing, Two-Wheeled Motorized Ground Vehicles,
Windsurfing, XSWAT Spinner
4 WF: Common Melee Weapons, Handguns, Tonfa/Nightstick/Stunstick
3 Scholar
1 1) KS: Bhakti Negara Pentjack Silat 11-
1 2) KS: Criminal Law And Procedure 11-
1 3) KS: Entities 11-
1 4) KS: Folklore And Superstition 11-
2 5) KS: The Magical/Occult/Supernatural World 13-
2 6) KS: World Religions 13-
Total Powers & Skill Cost: 261
Total Cost: 357
100+ Disadvantages
10 Distinctive Features: Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction;
Detectable Only By Unusual Senses)
0 Distinctive Features: Mystic Sygil On Forehead (Easily Concealed; Noticed and Recognizable;
Detectable By Commonly-Used Senses)
5 Distinctive Features: XSWAT Uniform (Easily Concealed; Noticed and Recognizable;
Detectable By Commonly-Used Senses)
5 Hunted: Other Magicians/Magical Groups Around The World 8- (As Pow, PC has a Public ID or is
otherwise very easy to find, Watching)
10 Hunted: Shadow Entities 8- (As Pow, Harshly Punish)
20 Hunted: Angelus City Council 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to
find, Watching)
0 Normal Characteristic Maxima
20 Psychological Limitation: Dedicated To The Goals Of XSWAT And Protecting The City Of Angleus;
Tries To Uphold The Common Good For All (Very Common, Strong)
0 Psychological Limitation: Phobia -- Spiders (one can never really forget Omega Sector)
(Uncommon, Moderate, Custom Adder)
10 Psychological Limitation: After All These Years, She's Still An Unrepentant Magical Showoff,
And Supremely Confident In Her Magical Skills (Common, Moderate)
5 Reputation: Director of XSWAT ("she leads that police force that fights monsters and stuff!"), 8-
20 Social Limitation: Subject To Orders Of The City Council (Very Frequently, Major)
15 Social Limitation: Director of XSWAT -- Public ID/Famous (Frequently, Major)
137 Experience Points
Total Disadvantage Points: 357
Background/History: Jamadagni Renuka (Jama to her friends) comes from a long line of Balinese sorcerers. She was trained in the traditions of magic by her grandfather, who was quick to recognize her potential as a sorceress. His teachings paid of quite handsomely and Jama is one of the most powerful and skilled magicians her family has ever produced. Her magical skills brought her to the attention of Alice Cadbury and in 2111 she let Indonesia to become part of the newly reestablished 9th Squad.
Initially, Jama was unsure of becoming an XSWAT officer, but eventually agreed after several consultations with her grandfather over the nature of XSWAT and its purpose (not to mention casting certain divination rituals). Now a fresh graduate of the XSWAT Academy (albeit an accelerated "crash course"), Jama looks forward to what promises to be an exciting adventure (as well as an place where she can practice her magic freely). Little does she know that she about to realize the true potential of that mythical Chinese curse: "may you live in interesting times."
Personality/Motivation: Jama is an interesting contradiction. On one hand, she is still retains her young, 22 year-old college student mentality; on the other, she's deeply committed to her position as family sorceress, and to the aims of XSWAT (as she understands them). She is an unrepentant showoff and often tries to use her most visually impressive spells whenever possible. She also tends to use magic to resolve even minor problems, having spells for straightening her desk, cleaning her apartment, and doing the dishes (for example). Jama also tends to rattle off far more than anyone really needs to know concerning a specific magical problem or spell, going to into very technical descriptions of even simple sorceries.
As the present clan sorceress, Jama tires her best to live up to the expectations of her family and ancestors. She feels her service with XSWAT is the perfect way for her to learn how to use her magical talents to the fullest, as well as experiencing different forms of sorcery. Jama practices her spell-casting constantly (which is why she has some many spells cooked up to handle trivial matters) and will gladly examine any sort of unknown magical artifact XSWAT comes across.
Quote: "It's simple really, all you need is sheer force of will and reality is yours to command. Here, let me show you with this trick my grandfather taught me."
Powers/Tactics: Jama's powers make her one of 9th Squad's powerhouses. Her primary magical talents are centered on animist sorcery, or the calling of various spirits to do her bidding. She knows hundreds of such spells, many of which involve manipulating the classical five elements of Taoism and Hinduism (Air, Earth, Metal, Water, and Wood or Aether, Air/Wind, Earth, Fire, Water), producing direct representations of the elements at will, such as balls of light, flame blasts, or fountains of water. Other versions of these spells let her fly, breathe water, crumble metal, and so on.
Jama can also call upon the collected beliefs of people to power her spells. She considers this another form of spirit magic, with the spirit not being one of nature but instead being one of the collective imagination of a people. For example, she has cast spells based on the classic "rock-paper-scissors" game, with "paper" forming a highly effective Force Wall, since everyone knows, paper stops rock (i.e. bullets, punches, and energy blasts). She also cast a spell that tapped into the collective mythology of the movies and Hollywood, with the result she was granted certain attributes of cinematic action heroes, such as increased strength, speed, and toughness.
Other spells involve her kris, and the protective hantu within it. These spells tend to be defensive in nature and are used to protect her from harm. The kris itself is supernaturally sharp and can be used to "cut" spells and ghosts.
Appearance: Jama is of below-average height, with a slim and trim figure, warm brown skin, and bright green eyes. Her hair is a dark reddish brown and falls to her waist. On duty she keeps it tied up, knotted into ponytail on the back of her head, although numerous free strands tend to hang across her forehead and into her eyes. On Jama's forehead is a mystic sygil, which has the disturbing tendency to morph into a different symbol when you aren't paying attention. In addition, long black lines are painted under her eyes, across each cheek. Those who are attuned to such things can easily detect Jama's rather impressive mystical aura.
While on duty, Jama will wear the standard AMP uniform (which she rather likes, as she thinks it looks rather cool and impressive). Off duty, however, she will wear nearly anything, and has a tendency to dress as if she was still living in the somewhat warmer climate of Bali, Indonesia.
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