KAZEI 5

STREET SAMURAI 6

Val	CHA	Cost	Roll	Notes
15+3	STR	5	12-/13-	Lift 200 kg/303.1 kg; 3d6/3 ½d6 HTH Damage [½]
15+3	DEX	10	12-/13-	
15	CON	5	12-
13	INT	3	12-	PER Roll 12-
13	EGO	3	12-	
15	PRE	5	12-	PRE Attack:  3d6

5+1	OCV	10	
5+1	DCV	10	
3	OMCV	0	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

7+4	PD	5		Total:  7/11 PD (0/4 rPD)
5+4	ED	3		Total:  5/9 ED (0/4 rED)
6	REC	2
30	END	2
10	BODY	0
30	STUN	5		Total Characteristics Cost:  91

Movement:	Running:  12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
2	Level One Datajack:  +1 with all computer-related skills; Requires DNI-Capable Device And Accessible 
	Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)	
2	Muscle Augmentation:  +3 STR; Cybersystem (-¼), END 1
10	Reflex Enchancement:  +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
12	Skilljack:  Variable Power Pool, 10 base + 5 control cost, No Skill Roll Required (+1); Limited 
	Class of Powers Available (only specific Skills may be used) (-½); all slots Cybersystem (-¼), 
	Restrainable (EMP cut-off switch; -¼)	
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
3	Thermographic Filter:  IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼)
	 	
22	H&K MP2030 With Smartgun Link:  RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), STR Minimum (-½), Real 
	Weapon (-¼), Beam (-¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus 
	+1 versus Range Modifer; OAF (-1), Real Weapon (-¼) plus Change Environment (-5 to Hearing 
	Group PER Rolls), Reduced Endurance (0 END; +½); OAF (-1), No Range (-½), Real Weapon (-¼), [30]
11	H&K VP70 Z With Smartgun Link:  RKA 1d6+1, Autofire (3 shots; +¼); OAF (-1), STR Minimum (-½), 
	Real Weapon (-¼), Beam (-¼), 18 Charges (+¼) plus +2 to offset Recoil Penalties; OAF (-1), 
	Side Effects (+1 to firearms Hearing PER modifier) (-½), Real Weapon (-¼), [18]
5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; 
	Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13.
	
	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Punch/Backhand	+0	+2	5d6/5 ½d6 Strike
5	Roundhouse	-2	+1	7d6/7 ½d6 Strike
3	Throw		+0	+1	3d6/3 ½d6 +v/10, Target Falls

	Skills
10	+1 with All Attacks

2	AK: [choice of local area] 11-
3	Breakfall 12- (13-)
3	Climbing 12- (13-)
3	Combat Driving 12- (13-)
2	KS: Cyber Technology 11-
2	KS: Local Street Gangs 11-
3	Stealth 12- (13-)
5	Streetwise 13-
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
5	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns
2	Weaponsmith (Firearms) 12-

Total Powers & Skill Cost:  163
Total Cost:  254

300+	Matching Complications (60)

Total Complications Points:  50
Experience Points:  0

Street Smaurai 6 Hero Designer File


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