KAZEI 5

Mercenary 2

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
18+6	DEX	16	13-/14-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
11	EGO	1	11-	
13	PRE	3	12-	PRE Attack:  2 ½d6

6+2	OCV	15	
6+2	DCV	15	
3	OMCV	0	
4	DMCV	3	
4+1	SPD	20		Phases:  3, 6, 9, 12/3, 5, 8, 10, 12

6+8	PD	4		Total:  6/14 PD (0/8 rPD)
4+8	ED	2		Total:  4/12 ED (0/8 rED)
7	REC	3
36	END	4
15	BODY	5
32	STUN	6		Total Characteristics Cost:  113

Movement:	Running:  14m/28m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
	 	
36	Fabrique Nationale Special Forces Combat Assault Rifle-H:  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), 
	Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum 4-8 (-¼), 30 Charges (+¼) 
	plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real 
	Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 70 Active 
	Points of RKA; OAF (-1), Real Weapon (-¼)
15	Concussive Grenades:  Blast 8d6, Area Of Effect (18m Radius Explosion; +½); 2 Charges (-1 ½), OAF (-1), 
	Real Weapon (-¼), Range Based On Strength (-¼), [2]
12	Level II Biosteel Bodysuit:  Resistant Protection (8 PD/8 ED); Requires A Roll (13- roll; Hit Locations 
	7-17; -½), IIF (-¼), Real Armor (-¼)
	 	
2	Move Soldier!:  Running +2m (14m total), END 1

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
3	Aikido Throw	+0	+1	3d6 +v/10, Target Falls
4	Boxing Cross	+0	+2	5d6 Strike
4	Judo Disarm	-1	+1	Disarm; 25 STR to Disarm
4	Kung Fu Block	+2	+2	Block, Abort
3	Weapon Element:  Blades, Clubs, Karate Weapons

	Perks
1	Fringe Benefit:  Corporal
1	Fringe Benefit:  Weapon Permit (where appropriate)
4	Contacts (4 points' worth)

	Skills
3	Combat Driving 13- (14-)
2	KS: The Military/Mercenary/Terrorist World 11-
2	KS: [Unit] History And Customs 11-
3	Mechanics 12-
2	PS: [member of military] 11-
5	Rapid Autofire
3	Stealth 13- (14-)
4	TF:  Common Motorized Ground Vehicles, Mecha
3	Tactics 12-
7	WF:  Common Melee Weapons, Emplaced Weapons, Small Arms, General Purpose/Heavy Machine Guns
2	Weaponsmith (Firearms) 12-

Total Powers & Skill Cost:  179
Total Cost:  291

300+	Matching Complications (60)
5	Distinctive Features:  uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  [military the character belongs to] Infrequently (Mo Pow; NCI; Watching)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  60
Experience Points:  0

Mercenary 2's Hero Designer File


Return to Kazei 5 Assorted Characters