KAZEI 5

BODYGUARD

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [2]
20+3	DEX	20	13-/14-
18	CON	8	13-
18	INT	8	13-	PER Roll 13-
18	EGO	8	13-
18	PRE	8	13-	PRE Attack:  3 ½d6

7+1	OCV	20	
7+1	DCV	20	
3	OMCV	0	
6	DMCV	9	
4	SPD	20		Phases:  3, 6, 9, 12

6+7	PD	4		Total:  6/13 PD (0/7 rPD)
5+7	ED	3		Total:  5/12 ED (0/7 rED)
8	REC	4
36	END	4
13	BODY	3
31	STUN	6		Total Characteristics Cost:  152

Movement:	Running:	12m/24m 
	Leaping:	4m/8m
	Swimming:	4m/8m

Cost	Powers & Skills
19	Basic Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
4	Air Filter:  LS  (Expanded Breathing (can breathe in the presence of heavy smoke, dust, and similar 
	particles); Cybersystem (-¼)
4	Sub-Dermal Plating:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations
	9-12; -¾), Cybersystem (-¼)
10	Reflex Enhancement:  +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers with all attacks; Requires Smartlinked 
	Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)

13	Jinsei Hoshoku With Smartgun Adaptor:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), 
	Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real 
	Weapon (-¼)

	Martial Arts:  Karate
	Maneuver	OCV	DCV	Effect
4	Block	+2	+2	Block, Abort
4	Disarm	-1	+1	Disarm; 28 STR to Disarm roll
3	Legsweep	+2	-1	4 ½d6 Strike, Target Falls
4	Punch/Snap Kick	+0	+2	5 ½d6 Strike

5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); OIF (-½), Real Armor (-¼), 
	Requires A Roll (12- roll; Hit Locations 7-16; -¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -¾), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13. With Sub-Dermal Plating, total DEF is 6 in location 9, and 
	9 in locations 10-12. (This uses the layering rules in page 120. If you don't want to use this, 
	simply go with the highest DEF in any one location.)

	Skills
20	+2 with All Attacks

3	CK: [GM's choice of city] 13-
3	Combat Driving 13- (14-)
3	Disguise 13-
3	Electronics 13-
3	Fast Draw:  handguns 13- (14-)
5	High Society 14-
2	KS: The Corporate World 11-
3	Persuasion 13-
3	Shadowing 13-
3	Stealth 13- (14-)
3	Streetwise 13-
4	TF:  Common Motorized Ground Vehicles, Helicopters, Small Planes
2	WF:  Small Arms

Total Powers & Skill Cost:  149
Total Cost:  300

300+	Matching Complications (60)
20	DNPC:  current client Very Frequently (Normal)
15	Hunted:  current client's enemies Frequently (As Pow; Harshly Punish)

Total Complications Points:  60
Experience Points:  0

Bodyguard Hero Designer File


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