Val	CHA	Cost	Roll	Notes
48	STR	38	19-	Lift 19.4 tons; 9 1/2d6 [5]
30	DEX	60	15-	OCV:  10/DCV:  10
35	CON	50	16-
20	BODY	20	13-
13	INT	3	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
14	COM	2	12-

30	PD	20	Total:  30 PD (6 rPD)
28	ED	21	Total:  28 ED (6 rED)
6	SPD	20	Phases:  2, 4, 6, 8, 10, 12
18	REC	2
100	END	15
65	STUN	3	Total Characteristic Cost:  280

Movement:	Running:	12"/24"
		Flight:		30"/120"
		Leaping:	20"/40"
		Swimming:	6"/12"
		Teleportation:	10"/100,000 km

Cost	Powers & Skills
12	Great Strength:  Reduced Endurance (1/2 END; +1/4) for up to 48 Active Points of STR
201	Full-Power Super-Saiyajin:  Aid 10d6, Can Add Maximum Of 75 Points, Delayed Return 
	Rate (points return at the rate of 5 per 20 Minutes; +3/4), all Characteristics and Chi 
	powers simultaneously (+2); Self Only (-1/2), Visible (brilliant burst of yellowish flame 
	surrounds the Saiyajin; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)

	Martial Arts:  Kamesennin-ryu;
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
5	Flying Dodge		--	+4	Dodge All Attacks, Abort; FMove
4	Jan-Ken-Choki		-1	-1	8d6 Sight Group Flash
3	Joint Lock		-1	-1	Grab Two Limbs, 78 STR for holding on
5	Kick			-2	+1	17 1/2d6 Strike
4	Knee/Elbow Strike	+2	+0	15 1/2d6 Strike
3	Legsweep		+2	-1	14 1/2d6 Strike, Target Falls
4	Punch			+0	+2	15 1/2d6 Strike
16	+4 HTH Damage Classes (already added in)
1	Weapon Element:  Staffs

270	Chi Powers:  Multipower, 270-point reserve
16u	1)  Chi Blast:  EB 25d6, Reduced Endurance (1/2 END; +1/4), END 6
7u	2)  Kamehameha:  EB 40d6; Extra Time (Full Phase, -1/2), Gestures (Requires both 
	hands; uses both hands to shape the attack; -1/2), Increased Endurance Cost 
	(x2 END; -1/2), Incantations ("Kamehameha!"; -1/4), END 40
13u	3)  Kiaiho:  EB 18d6, Invisible to Sight Group (+1/2), END 13
7u	4)  Renzoku Energy Dan:  EB 14d6, Autofire (5 shots; +1/2), Reduced Endurance 
	(1/2 END; +1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must 
	"throw" energy at target; -1/2), END 5
3u	5)  Taiyoken:  Sight Group Flash 8d6, Personal Immunity (+1/4), Explosion (+1/2); No 
	Range (-1/2), Gestures (must throw out arms and legs to "project" the light energy; -1/4), 
	Incantations ("Taiyoken!"; -1/4), END 7
12u	6)  Genkidama:  RKA 9d6, Area Of Effect (14" Radius; +1); Extra Time (Full Phase, 5d6 
	takes Full Phase, 7d6 takes Full Turn, 9d6 takes One Minute; -1/2), Cannot Be Used 
	While In Super Saiya-jin Mode (-1/2), Concentration (1/2 DCV; -1/4), END 27
48	Movement Techniques:  Multipower, 48-point reserve
1u	1)  Invisible Jumping:  Invisibility to Sight Group , No Fringe; Only When Not 
	Attacking (-1/2), Must Make A Full Move (-1/2), END 3
2u	2)  Sanzouken:  Teleportation 24"; Only To Places The Character Can Normally Reach (-1/2), 
	No Noncombat Movement (-1/4), Must Pass Through Intervening Space (-1/4), END 5
2u	3)  Zazoken:  Sight Group Images Increased Size (16" radius; +1), -4 to PER Rolls; No 
	Range (-1/2), Must Perform A Half-Move At Minimum (-1/2), END 4
62	Hasshuken:  HA +10d6, Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +1); 
	Hand-To-Hand Attack (-1/2), Extra Time (Full Phase, -1/2), END 5
26	Tough In A Fight:  Physical Damage Reduction, 50%; STUN Only (-1/2) plus Energy 
	Damage Reduction, 50%; STUN Only (-1/2)
6	Saiyajin Toughness:  Damage Resistance (6 PD/6 ED)
20	Chi Blocking:  Missile Deflection (Any Ranged Attack)
97	Bukujutsu:  Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2)
16	Springing About:  Leaping +11" (20 1/2" forward, 10" upward) (Accurate), END 2
12	Fast On His Feet:  Running +6" (12" total), END 1
4	Good Swimmer:  Swimming +4" (6" total), END 1
23	Shunkanido:  Teleportation 10", No Relative Velocity, Safe Blind Teleport (+1/4), 
	MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4); Extra Time 
	(1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 
	Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 
	Can Only Be Used If Someone's Chi Is In The Target Area (-1/2), END 8
45	Chi Sense:  Clairsentience (Mental Group), Discriminatory, Increased Arc Of Perception 
	(360 Degrees), Targeting, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 
	1" = 1km (+1/4); Extra Time (Full Phase, minimum; -1/2), Concentration, Must 
	Concentrate throughout use of Constant Power (1/2 DCV; -1/2), END 9
26	Chi Sense:  Detect Fighting Ability  14- (Unusual Group), Discriminatory, Increased Arc 
	Of Perception (360 Degrees), Range, Sense, Telescopic:  +8
23	Chi Suppression:  Invisibility to Mental Group and Detect (Chi and Fighting Ability) , No 
	Fringe, Reduced Endurance (0 END; +1/2); Only When Not Attacking (-1/2)
5	Saiyajin Metabolism:  LS  (Longevity: Immortal)
10	Telepathic Link to Son Gohan:  Mind Link , Son Gohan, Psychic Bond

7	Contact:  Kami-Sama (Contact has extremely useful Skills or resources, Very Good 
	relationship with Contact) 11-
7	Contact:  Kariou-sama (Contact has extremely useful Skills or resources, Very Good 
	relationship with Contact) 11-
4	Reputation:  world's most powerful fighter (the extended martial world (i.e. while not 
	well-known on his planet, he's well-known elsewhere)) 14-, +2/+2d6

17	Combat Sense 14-

40	+5 with All Combat
10	+5 with Missile Deflection
18	Penalty Skill Levels:  +6 vs. Range Modifier with All Attacks

3	Acrobatics 15-
7	Analyze:  Style 14-
3	Breakfall 15-
3	Climbing 15-
10	Defense Maneuver I-IV 
2	KS: Kamesennin-ryu 11-
5	KS: Martial World  14-
1	KS: Red Ribbon Army 8-
2	PS: Sensei 11-
3	Stealth 15-
2	Survival  (Temperate/Subtropical) 12-
3	TF:  Common Motorized Ground Vehicles, Industrial & Exploratory Spacecraft
1	WF:  Staffs

Total Powers & Skill Cost:  1170
Total Cost:  1450

200+	Disadvantages
15	DNPC:  Chi-Chi 11- (Normal)
15	DNPC:  Son Gohan 14- (Slightly Less Powerful than the PC)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
15	Distinctive Features:  Super Saiyajin Mode (golden hair, extremely obvious chi) (Not 
	Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Agents of the Red Ribbon Army 8- (As Pow, Harshly Punish)
15	Hunted:  Assorted Villains 11- (As Pow, Harshly Punish)
15	Physical Limitation:  All Aid Effects Lost If Reduced To Negative STUN (Infrequently, Fully Impairing)
15	Psychological Limitation:  Enjoys A Good Fight (especially versus powerful opponents) (Common, Strong)
20	Psychological Limitation:  Kind Hearted; unable to kill in cold-blood or ingnore pleas for mercy 
	and kindness (Common; Total)
15	Psychological Limitation:  Protective Of Friends And Allies (Common, Strong)
15	Psychological Limitation:  Reckless, Often Prone To Acting Without Thinking (Common, Strong)
10	Psychological Limitation:  Self-Sacrificing (Uncommon, Strong)
1080	Experience Points

1450	Total Disadvantage Points
Son Goku

Background/History: Son Goku is the star and main character of Dragon Ball and Dragon Ball Z. As such, he has a somewhat long history. It runs like this...

Son Goku was sent to Earth while still small child. The idea was for him to soften the planet up in preparation for a full-scale takeover later (Even as a small child, a Saiyajin is very powerful.). Goku was discovered by Son Gohan, who took him in. Goku was originally very violent, until he fell and hit his head, becoming much more manageable. Life went on for the two, with Gohan teaching his "grandson" martial arts and other skills. Unfortunately, Goku saw the full moon, transformed into a were-monkey, and stepped on Gohan, killing him.

At the start of the manga series, we find Goku as a young boy about the age of 10 or so. He is quite naive, but very strong and determined. He meets Bulma, who is searching for the dragon balls and ends up accompanying her. The two have a series of adventures, meeting up with many of the reoccurring characters in the book and foiling Pilaf's attempt to take over the world. At this point, Goku leaves the group to train with Kame-sennin, avowed martial arts master.

Goku spends some time with Kame-sennin, training along side Kulilin. Eventually he enters the Tenkaichi Budoikai and loses in the finals to Jackie Chun (a.k.a. Kame-sennin). Afterwards, Goku runs afoul of the Red Ribbon Army. They are looking for the dragon balls and Goku and company need to beat them to it. Goku endures all sorts of trials, and is nearly killed by the master assassin Tao-Pie-Pie. Eventually he wins, wrecking the Red Ribbon war machine.

Goku then fights in the second Tenkaichi Budoikai, loosing to Tenshinhan in the finals. Afterwards he becomes embroiled in a plot by the evil Demon King Piccolo to take over the world. Goku and friends win, despite heavy losses, and Goku spends several years training with Kami-sama (a.k.a. "god"). He returns in time for the third Tenkaichi Budoikai.

The third Tenkaichi Budoikai sees Goku fight the new Piccolo (a.k.a. "Ma Junior") in the finals, and Goku finally wins. Afterwards he and Chi-Chi (who he is due to marry) leave and the first part of Dragon Ball series comes to a close. The action picks up about 5 years later, with the arrival of Raditz. Goku now has a son, Son Gohan. Goku battles Raditz, dies and trains with Karou-sama. Brought back to life, he arrives in time to defeat Nappa and fight Vegita, who have followed Raditz's trail. Goku then pursues Vegita to the planet of the Namecks, where Goku ends up fighting Freezer and transforming into the legendary "Super-Saiyajin."

Goku finally returns to Earth almost a year after he left. He meets up with Trunks, learns about the cyborg invasion (due to occur in a few years) and is given medicine to help him with his heart condition. This plot (the battle with Dr. Gero and his red Ribbon cyborgs) winds up with the Cell Game and Goku's death when Cell self-detonates.

Goku isn't done yet. He eventually is brought back to life and battles Majin Buu in an effort to save the world (and the universe). Along the way he reaches Super-Saiyajn 3 (or "third stage") an almost absurd power level, as well as fusing with Vegita to form Vegit (or Gogeta), a character of really silly power levels...

All in all, Goku is one of the most powerful anime/manga characters ever created. Heck, he out does many Western comics characters! Initially derived from Songoku, the Chinese Monkey King, many of his earlier adventures drew heavily upon the Songoku stories. Akira Toriyama also credits Jackie Chan as an inspiration, especially his fighting style. Finally, Son Goku's Saiyajin name, "Kakarot" is a pun on "carrot."

Personality/Motivation: Goku is very much a big kid at times. He likes to fight, and the more powerful his opponent the better. He doesn't pick fights, but isn't adverse to finishing one once it gets started. Thus, Goku is a trifle reckless and can easily jump into something he can't quite handle. Goku has also sacrificed himself to allow others to escape. He held Raditz still so that Piccolo could have time to fire off his chi blast (which killed them both), fought Freezer on the dying Namek planet in order to let Gohan, Kulilian, and the others escape, and teleported away with the self-destructing Cell in order to save the Earth.

Super-Saiyajin Son Goku

Powers/Tactics: As a Saiyajin Goku can achieve the high-energy state known as "Super Saiyajin." This state is marked by his hair turning bright golden yellow and spiky, and his chi manifesting as a visible aura. His chi reaches such high levels that anyone with any amount of "Detect Chi" should be able to pick him up. Super Saiyajin mode is marked by a massive increase in the character's strength, agility, durability, and so on. Note the SSJ Aid also feeds into the Multipower pool and the slots, boosting Goku's chi blasts as well! Son Goku, being the star of the manga series, demonstrates a huge number of powers and chi techniques. A rundown is as follows:

Appearance: Son Goku is of average height, with a well-muscled and well-defined build. His hair is thick, black and points in a number of different directions. Usually, Goku wears a orange, short-sleeved gi over a dark blue shirt. Dark blue boots and a belt sash complete the outfit.

In Super Saiya-jin mode, Goku's hair turns bright gold and his whole body starts to glow. His "power rating" hits an insane level and going to Super Saiya-jin will easily shatter the power scanners used in Dragon Ball Z to register a fighter's ability.

David Lin writes:

Dear Mr Surbrook.

[T]here is a "Psychological Limitation" that DEFINES Son Goku, moreso than his "Recklessness": His kind heart.

For a Shounen hero, he is exceptionally magnaminous, kind and merciful: Having ONLY killed FIVE villains throughout the manga's entire Forty-Two book run (Tao Paipai, Tamborine, King Piccolo, Yakun and Mijin Buu).

He is constantly berated as a fool by Vegeta in the Namek Saga for his unwillingness to commit murder, and his most defining moment of kindness is trying to save FREEZER, who only half an hour ago (if that) MURDERED Kurilin, his best friend.

So, I personally believe the following Psychological Limitation SHOULD be added to Son Goku's profile (and maybe Son Gohan's), as it pretty much defines the lovable and good-hearted kid that he always has been.

20 Psychological Limitation: Kind-Hearted: Unable to kill in cold-blood or ignore pleas for mercy and kindness (Common, Total)

Sorry for being a picky badger; it's just THAT weakness (and virtue) of Goku's is what REALLY defines him and seperates him from all the other more violent and cynical shounen manga heroes.

Son Goku's Designer File

(Son Goku created by Akira Toriyama, character sheet created by Michael Surbrook)

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