Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
30	DEX	60	15-	OCV:  10/DCV:  10
35	CON	50	16-
20	BODY	20	13-
15	INT	5	12-	PER Roll 12-
20	EGO	20	13-	ECV:  7
25	PRE	15	14-	PRE Attack:  5d6
10	COM	0	11-

30/45	PD	22		Total:  30/45 PD (0/15 rPD)
30/45	ED	23		Total:  30/45 ED (0/15 rED)
6	SPD	20		Phases:  2, 4, 6, 8, 10, 12
15	REC	0
80	END	5
60	STUN	2		Total Characteristic Cost:  272

Movement:	Running:	12"/24"
		Flight:		30"/120"
		Leaping:	16"/32"
		Swimming:	4"/8"
		Teleportation:	24"/24"

Cost	Powers & Skills
10	Great Strength:  Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR

	Martial Arts:  Hand-to-Hand Combat Skill
	Maneuver		OCV	DCV	Damage
4	Choke Hold		-2	+0	Grab One Limb; 4d6 NND
4	Block			+2	+2	Block, Abort
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
4	Elbow/Knee Strike	+2	+0	14d6 Strike
5	Joint Break		-1	-2	Grab One Limb; HKA 2 1/2d6 , Disable
5	Kick/Two Fisted Smash	-2	+1	16d6 Strike
4	Knife Hand		-2	+0	HKA 2 1/2d6
3	Legsweep		+2	-1	13d6 Strike, Target Falls
4	Punch			+0	+2	14d6 Strike
5	Tail Smash		+1	+3	12d6 Strike
16	+4 HTH Damage Classes (Already Added In)

270	Chi Techniques:  Multipower, 270-point reserve
14u	1)  Chi Blast:  EB 22d6, Reduced Endurance (1/2 END; +1/4), END 5
11u	2)  Kiaho:  EB 18d6, Invisible to Sight Group, SFX Only (+1/4), END 11
13u	3)  Daichiretsuzan:  RKA 5d6, Invisible to Sight Group, SFX Only (+1/4), Area Of 
	Effect (38" Line; +1); Gestures (slashing motion with hand; -1/4), END 17
16u	4)  Deathball:  RKA 4d6, Armor Piercing (+1/2), Penetrating (+1/2), Reduced Endurance 
	(0 END; +1/2), Uncontrolled (+1/2), Continuous (see text below on how to stop this 
	technique; +1); Extra Time (Full Phase, Only to Activate, -1/4), Gestures (must throw ball; -1/4)
24u	5)  Freezer Beam:  RKA 7d6, Reduced Endurance (1/2 END; +1/4), Armor 
	Piercing (+1/2), No Range Modifier (+1/2), END 10
7u	6)  Kienzan:  RKA 5d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2); 
	Extra Time (Full Phase, -1/2), Gestures (must form power over an upraised hand; -1/4), END 5
15u	7)  Psychokinesis:  Telekinesis (60 STR), BOECV (Mental Defense applies; +1), 
	Invisible Power Effects (Fully Invisible; +1); Gestures, Requires Gestures throughout 
	(must manipulate objects with hand(s); -1/2), Affects Whole Object (-1/4), END 27
4u	8)  Chi Barrier:  FF (15 PD/15 ED), Reduced Endurance (0 END; +1/2)

43	Summoning His Chi:  Aid  TR, DEX, CON, PD, ED, SPD, END, STUN, and Chi 
	Techniques 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), 
	All Chi Powers Simultaneously (+2); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
20	Chi Blocking:  Missile Deflection (Any Ranged Attack)
97	Bukujutsu:  Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2)
13	Leaping To the Horizon:  Leaping +8" (16" forward, 8" upward) (Accurate), END 1
12	Fast On His Feet:  Running +6" (12" total), END 1
2	Excellent Swimmer:  Swimming +2" (4" total), END 1
24	Sanzouken:  Teleportation 24"; Only To Places The Character Can Normally 
	Reach (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4), END 5
24	Chi Sense:  Detect Fighting Ability  12- (Unusual Group), Discriminatory, Increased Arc 
	Of Perception (360 Degrees), Range, Sense, Telescopic:  +8
6	Prehensile Feet And Tail:  Extra Limbs  (3), Inherent (+1/4)
14	Immune To The Vacuum Of Space:  LS  (Safe in Intense Cold; Safe in Low 
	Pressure/Vacuum; Self-Contained Breathing)

0	Follower
	Notes:  Numerous Followers
12	Reputation:  Most Powerful Warrior In The Universe (most everyone) 14-, +4/+4d6
0	Vehicles & Bases
	Notes:  Pretty Much All The Space Craft And Such He Might Need

9	Ambidexterity (no Off Hand penalty)
17	Combat Sense 14-

32	+4 with All Combat
10	+5 with Missile Deflection
12	Penalty Skill Levels:  +4 vs. Range Modifier with All Attacks

3	Acrobatics 15-
7	Analyze:  Style 14-
3	AK: Known Space 12-
3	Breakfall 15-
3	Climbing 15-
10	Defense Maneuver I-IV 
2	KS: Races Of Known  Space 11-
0	Language:  English (idiomatic; literate)
2	Navigation (Space) 12-
2	PS: War Lord 11-
3	Stealth 15-
3	Streetwise 14-
2	TF:  Commercial Spacecraft & Space Yachts, Grav Vehicles/Hovercraft, Industrial & 
	Exploratory Spacecraft, Personal Use Spacecraft
832	Total Powers & Skills Cost
1104	Total Character Cost

200+	Disadvantages
15	Psychological Limitation:  Casual Killer (Common, Strong)
20	Psychological Limitation:  Massively Overconfident (Very Common, Strong)
20	Psychological Limitation:  Megalomania: Wishes To Rule The Universe (Common, Total)
10	Psychological Limitation:  Very Polite And Even Tempered  (Common, Moderate)
15	Psychological Limitation:  Vengeful (Common, Strong)
20	Reputation:  Freezer, most powerful being in existence and destroyer of worlds, 14- (Extreme)
10	Rivalry:  Professional (Anyone he deems to be more powerful than he is.; Rival is As 
	Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
794	Experience
1104	Total Disadvantage Points

Background/History: Freezer is probably the most important villain in the Dragon Ball Z series (although Piccolo Daimo comes very close). He is mentioned long before he is ever seen, and manages to wreck more havoc on the Z-fighters than even Perfect Cell (relatively speaking). The interaction between our heroes and Freezer on the planet Nameck takes up over eight manga volumes and over 40 TV episodes, while the final fight between Freezer and Son Goku goes on forever!

As one can tell, Freezer's name is a pun on well... a freezer. It has been spelled several ways, including Freeza and Frieza and is pronounced "Free-zah." His father is called Cold and in the Dragon Ball Z movies he has a brother named "Kooler" (or Cooler).

Freezer's greatest desire is to rule the universe, his second wish is to ensure that no one can challenge him for supremacy. To that end, Freezer employed the Saiyajins to go out and conquer planets for him. But after a while Freezer decided that the Saiyajins were getting a bit too powerful and annihilated their home planet.

Freezer finally appears on the planet Nameck (the homeworld of Piccolo), looking for the Nameck dragonballs so he can wish for immortality. Naturally, he is opposed by a number of the Z-fighters, who have come to Nameck to find the dragonballs themselves and use them to wish their friends back to life. In the process trying to find the balls, Freezer slaughters quite a few Namecks, fights and kills Vegita, fights and kills Piccolo (or comes very close anyway), and eventually disintegrates Kulilin. This last step is a major mistake, however, as it causes Son Goku to snap, his rage allowing him to become a Super-Saiyajin and just stomp Freezer. In return, Freezer fires of a chi attack that will consume the planet Nameck, meaning that if he's going to die, Goku is going with him.

Goku virtually carves up Freezer intro chunks and escapes the dying planet. Freezer, escapes as well (I have no idea how.) and eventually returns to Earth—rebuilt as a cyborg—to deal with Goku. Unfortunately, he meets Trunks, who promptly blasts him into so much dust.

A quick note on Freezer's power level: To get a rough idea of how powerful Freezer was supposed to be, consider the fact he stated his power rating to be (in whatever units they are using) 530,000. As a quick comparison, Son Goku was given a rating of around 110,000 after his trip to Nameck during which he had spent a great deal of time training in a gravity field of around 50 Gs.

Personality/Motivation: Freezer is very, very confident in his abilities. He is the toughest being in the universe and knows it. He can easily defeat anyone he encounters (at least, until he runs into the Z-fighters) and is more than happy to allow an opponent to warm up first by not moving and allowing the first few strikes to impact at full force. He isn't stupid however and will dodge or deflect really powerful energy blasts. Freezer will kill without a second thought, and blasts his own troops as easily as he destroys his enemies. He can be very vengeful, and will hunt down and destroy anyone who crosses him, harms him, or otherwise interferes with his plans. Finally, Freezer desires nothing more than total domination of the universe and will eliminate anyone that might be a threat to his goal.

Powers/Tactics: Freezer has a broad array of interesting powers and abilities. His feet and tail serve as additional hands and he often uses them to gain a surprise advantage while fighting. His knowledge of the martial arts is extensive and contains a few moves that are used almost exclusively by his tail.

Naturally, Freezer commands a whole slew of chi powers. He can increase his physical prowess by summoning his chi, but this requires some time. He also can change his shape, and has four different forms he progresses through while fighting Son Goku and the Z-fighters. Each form is more powerful than the last, with this write-up representing his "final" form. (Note: this progressive adaptation of forms is common in Dragon Ball Z—Cell, Freezer, and Majin Buu all pull this stunt.)

Freezer's specific chi powers are as follows:

Freezer also can fly, leap great distances, sense another's chi energy, and deflect incoming chi attacks.

Appearance: Freezer is about 5'6" tall, with a thin but well-muscled build. His skin is gray, with black fingernails and lips. Freezer also has smooth purple plates covering his skull, shoulders, the center of his chest, and his shins. Freezer is lizard-like with a long prehensile tail. His feet function pretty much like hands and include an opposable thumb.

Freezer's Designer File

(Freezer created by Akira Toriyama, character sheet created by Michael Surbrook)

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