Val CHA Cost Roll Notes 40 STR 30 17- Lift 6400 kg; 8d6 HTH Damage  26 DEX 48 14- OCV: 9/DCV: 9 30 CON 40 15- 15 BODY 10 12- 30 INT 20 15- PER Roll 15- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 20 PD 12 Total: 20 PD (20 rPD) 20 ED 14 Total: 20 ED (20 rED) 5 SPD 14 Phases: 3, 5, 8, 10, 12 14 REC 0 0 END -30 50 STUN 0 Total Characteristic Cost: 187 Movement: Running: 30"/120" Flight: 30"/120" Leaping: 8"/16" Swimming: 2"/4" Cost Powers & Skills 25 Energy Kyushu: Endurance Reserve (200 END, 5 REC) Notes: feeds all powers that cost END Martial Arts: Programmed Combat Skills Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Choke Hold -2 +0 Grab One Limb; 3 1/2d6 NND 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Grab -1 -1 Grab Two Limbs, 65 STR for holding on 5 Kick -2 +1 15d6 Strike 4 Knife Hand -2 +0 HKA 2d6 +1 4 Punch +0 +2 13d6 Strike 12 +3 HTH Damage Classes (Already Added In) 129 Energy Manipulation: Multipower, 129-point reserve 9u 1) Eye Beams: RKA 6d6, END 9 9u 2) Energy Blast: EB 18d6, END 9 10u 3) Energy Kyushu: Transfer 3d6 (target's END to END Reserve), Can Transfer Maximum Of 100 Points, Reduced Endurance (0 END; +1/2); Must Follow Grab (-1/4) 305 Energy Kyushu: Dispel Chi Powers 70d6, any chi power one at a time (+1/4), Reduced Endurance (0 END; +1/2); No Range (-1/2) plus Aid END Reserve 10d6, Can Add Maximum Of 100 Points; Self Only (-1/2), Linked (Dispel; -1/2) 80 Android Body: Physical Damage Reduction, Resistant, 75%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 75%; STUN Only (-1/2) 20 Android Body: Damage Resistance (20 PD/20 ED) 15 Android Body: Does Not Bleed 65 Bukujutsu: Flight 30", x4 Noncombat, END 6 53 Faster Than He Looks: Running +24" (30" total), x4 Noncombat, END 5 46 No Chi Signature: Invisibility to Detect Chi/Detect Fighting Ability to Mental Group and Detect , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) 50 Android Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Skills 32 +4 with All Combat 12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks 3 Breakfall 14- 2 Computer Programming (Personal Computers) 15- 3 Electronics 15- 3 Inventor 15- 3 KS: Son Goku And The Z Fighters 15- 0 Language: "English" (idiomatic; literate) 3 Mechanics 15- 2 PS: Scientist 11- 2 Systems Operation (Medical Systems) 15- 3 Tactics 15- 2 TF: Common Motorized Ground Vehicles 3 Scientist 2 1) SS: Biology 15- 2 2) SS: Biophysics 15- 2 3) SS: Genetics 15- 1 4) SS: Inorganic Chemistry 11- 1 5) SS: Mathmatics 11- 2 6) SS: Metallurgy 15- 2 7) SS: Molecular Biology 15- 2 8) SS: Nuclear Physics 15- 2 9) SS: Organic Chemistry 15- 2 10) SS: Physics 15- 2 11) SS: Robotics 15- 2 12) SS: Subatomic Physics 15- 951 Total Powers & Skills Cost 1138 Total Character Cost 200+ Disadvantages 5 Distinctive Features: Red Ribbon Logo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Son Goku And The Z Fighters 14- (As Pow, Harshly Punish) 10 Physical Limitation: Does Not Heal Body; Must be Repaired (Infrequently, Greatly Impairing) 15 Psychological Limitation: Amoral And Self-Centered (Common, Strong) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Psychological Limitation: Hates/Hunting Son Goku (Common, Strong) 10 Reputation: Dr. Gero, famous scientist and Red Ribbon operative, 11- 848 Experience 1138 Total Disadvantage Points
Background/History: Dr. Gero is the man responsible for the creation of a whole host of artificial humans. He is well known in the scientific community and Bulma comments on having heard of him. He worked at one point for the Red Ribbon army, creating artificial humans (such as Number 8) to be used as soldiers by the criminal organization.
After the destruction of the Red Ribbon army by Son Goku, Dr. Gero vowed revenge. Building artificial humans Numbers 16-19 and turning himself into a cyborg, Dr. Gero decided to personally eliminate Son Goku (and the rest of the Z fighters). The plan started out okay, with Number 19 fighting Goku and triggering Goku's heart condition. Gero's revenge plans were cut short however, when Vegita showed up and blasted Number 19 into dust. Escaping from the Z fighters, Gero then returned to his secret lab located in the mountains. There he made the fatal mistake of activating Number 17 and Number 18, as Number 17 decided he didn't like Gero's arrogant attitude and promptly killed him.
Personality/Motivation: Dr. Gero hates Son Goku with a passion. Gero has been plotting Goku's downfall since Goku wrecked the Red Ribbon army. He has perfected his cyborg creations and even rebuilt himself as a cyborg in order to defeat Goku. Gero is also very arrogant. He kills several people for no other reason than they were in his way, punches his hand through Yamcha, and blasts a whole section of the city to prove how powerful he is to Goku. He also rants and raves to Number 17 and Number 18 about how they must destroy Goku and the Z fighters (which is a fatal mistake on his part). Of course, Number 17 won't put up with Gero's antics and promptly blasts him onto pieces.
Powers/Tactics: As a power absorber cyborg, Dr. Gero (and Number 19) has some pretty distinctive powers. The cyborgs have no real energy of their own and drain others of their chi energy in order to power their own system. This draining effect can also be used to absorb incoming chi attacks, defending the cyborg from attackers.
If attacked with a chi blast, Dr. Gero will put out his hands and suck the energy blast up via receptors in his palms. In game mechanics terms, Dr. Gero then rolls his dice of Dispel. If successful, he then roll his Aid dice to see how much energy (END) he was able to absorb. This END goes into his END reserve. Dr. Gero can also transfer END directly, by grabbing an opponent. Once he has grabbed a target, he will drain off as much END as possible, pumping it directly into his own reserve.
On top of all this, Number 20 is also a brilliant scientist and responsible for the design and creation of 20 (or maybe more) cyborgs and androids.
Appearance: Dr. Gero is of average height, with a heavily lined face and a big bushy mane of white hair. He dresses in a rather archaic costume with a distinctly Russian look to it.
(Artificial Human #20 created by Akira Toriyama, character sheet created by Michael Surbrook)
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