Val CHA Cost Roll Notes 60 STR 50 21- Lift 102.4 tons; 12d6 HTH Daamge  27 DEX 51 14- OCV: 9/DCV: 9 30 CON 40 15- 20 BODY 20 13- 10 INT 0 11- PER Roll 11- 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 30 PD 18 Total: 30 PD (15 rPD) 25 ED 19 Total: 25 ED (15 rED) 5 SPD 13 Phases: 3, 5, 8, 10, 12 18 REC 0 60 END 0 65 STUN 0 Total Characteristic Cost: 233 Movement: Running: 9"/18" Flight: 30"/120" Leaping: 24"/48" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Programmed Combat Skills Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 3 Grab -1 -1 Grab Two Limbs, 90 STR for holding on 5 Kick -2 +1 20d6 Strike 4 Punch +0 +2 18d6 Strike 3 Slam +0 +1 16d6 +v/5, Target Falls 3 Takedown +1 +1 16d6 Strike; Target Falls 16 +4 HTH Damage Classes (Already Added In) 30 Internal Power Supply: Reduced Endurance (0 END; +1/2) for up to 60 Active Points of STR 100 Hell's Flash: EB 25d6, Explosion (+1/2), Reduced Endurance (0 END; +1/2); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; must remove both hands to expose energy ports in arms; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Hell's Flash requires Number 16 to remove his hands to expose the energy ports in his arms, thus Number 16 gains Physical Limitation of "No Hands" after use of this attack until her can reattach his hands; -1/2) 36 Rocket Fist: EB 18d6; 2 Recoverable Charges (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Rocket Fist requires Number 16 to actually fire his fist as a weapon, thus Number 16 gains Physical Limitation of "One Hand" or "No Hands" after use of this attack; -1/2), [2 rc] 80 Android Body: Physical Damage Reduction, Resistant, 75%; STUN Only (-1/2) plus Energy Damage Reduction, Resistant, 75%; STUN Only (-1/2) 15 Android Body: Damage Resistance (15 PD/15 ED) 15 Android Body: Does Not Bleed 5 Optical Filters: Sight Group Flash Defense (5 points) 2 Big And Heavy: Knockback Resistance -1" 97 Bukujutsu: Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2) 31 Leaping to The Horizon: Leaping +12" (24" forward, 12" upward) (Accurate), Reduced Endurance (0 END; +1/2) 15 Faster Than He Looks: Running +3" (9" total), Reduced Endurance (0 END; +1/2) 46 No Chi Signature: Invisibility to Detect Chi/Detect Fighting Ability to Mental Group and Detect , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) 50 Android Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Talents 5 Computer Brain: Eidetic Memory 3 Computer Brain: Lightning Calculator Skills 24 +3 with All Combat 3 Breakfall 14- 2 KS: Dr. Gero 11- 4 KS: Son Goku And The Z Fighters 13- 0 Language: "English" (idiomatic; literate) 2 TF: Common Motorized Ground Vehicles 603 Total Powers & Skills Cost 836 Total Character Cost 200+ Disadvantages 5 Distinctive Features: Red Ribbon Logo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Physical Limitation: Does Not Heal Body; Must be Repaired (Infrequently, Greatly Impairing) 15 Psychological Limitation: Doesn't Like Fighting (Common, Strong) 10 Psychological Limitation: Hunting/Searching For Son Goku (Common, Moderate) 596 Experience 836 Total Disadvantage Points
Background/History: Artificial Human Number 16 (or, simply, 16) is one of the many androids created by Red Ribbon scientist Dr. Gero. 16 was built for the sole purpose of destroying Son Goku in retaliation for Goku's dismantling of the Red Ribbon Army. Gero considered him a failure, however and kept him in cold sleep.
16 became active when Gero, pursued by the Z-fighters, returned to his mountain lab. There Gero activated Artificial Humans Number 17 and Number 18, and told them to destroy the Z-fighters. They refused and 18 instead investigated 16's sleep chamber. When Gero tried to force them to do his bidding, Number 17 destroyed him. Trunks then blew the lab apart. Number 17 and 18 escaped in the explosion, with 18 carrying 16's chamber with her.
16 then accompanied Number 17 and Number 18 as they wandered about the landscape. He didn't say much and kept quiet, although he did announce his purpose to be the destruction of Son Goku. When Cell attacked Number 17, 16 stepped in and trounced Cell, smashing him into the ground. Unfortunately, Cell snuck up on Number 17 and swallowed him, transforming into a more powerful state. Cell then blew 16's head open and ran off to find Number 18.
16 was taken back to the Capsule Corporation's headquarters to be rebuilt. He then returned to join the Cell Game and once again tried to prevent Cell from attacking someone. 16 grabbed Perfect Cell and stated he was going to self-destruct, and that not even Prefect Cell would be able to withstand the blast. The only problem was that Bulma and her father had removed the self-destruct device before reactivating 16. Perfect Cell than blasted 16 to bits. This event allowed Son Gohan to achieve his true Super Saiyajin form, which than allowed Gohan to finally defeat Cell.
Personality/Motivation: 16 didn't seem to care for fighting or combat (which is probably why Gero considered him a failure), and preferred more peaceful pursuits (like sitting quietly and doing nothing). He will fight if needed, or if there is no other option. Although 16 was hunting Goku, he didn't seem to be too pressed by this, and never actually acted on this drive.
Powers/Tactics: As an Artificial Human, 16 has a number of standard powers. He can fight virtually indefinitely—thank to an internal power supply, has no chi signature, feels no pain, does not bleed, and is immune to environment effects. He is very strong, durable, can fly, run very fast, and leap great distances.
16 only demonstrated two real powers during the series. It seems likely that if he had fought more, he would have been given more special powers. The first is his ability to launch his fists as weapons. 16's forearm can be fired at an enemy and will land with crushing impact. 16 can also remove both his forearms, exposing the muzzles to two energy cannons, and fire off something he calls "Hell's Flash". This energy discharge will detonate into a huge explosion upon impact.
Appearance: 16 is a huge man, standing well over 7 feet in height. He wears a black body suit, white boots, and green "armor" that covers his torso and forearms. He also has a red mohawk.
(Artificial Human Number 16 created by Akira Toriyama, character sheet created by Michael Surbrook)
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