DRAGON BALL Z HERO

CYBERMEN

Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
24	DEX	42	14-	OCV:  8/DCV:  8
25	CON	30	14-
10	BODY	0	11-
8	INT	-2	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
2	COM	-4	9-

14	PD	9		Total:  14 PD (0 rPD)
12	ED	7		Total:  12 ED (0 rED)
5	SPD	16		Phases:  3, 5, 8, 10, 12
10	REC	0
50	END	0
36	STUN	0		Total Characteristic Cost:  118

Movement:	Running:	8"/16"
		Flight:		20"/40"
		Leaping:	10"/20"
		Swimming:	2"/4"
		Teleportation:	16"/16""

Cost	Powers & Skills
	Martial Arts:  Innate Fighting Skill
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
4	Elbow/Knee Strike	+2	+0	8d6 Strike
3	Flying Tackle		+0	-1	6d6 +v/5 Strike; You Fall, Target Falls; FMove
3	Grab			-1	-1	Grab Two Limbs, 40 STR for holding on
5	Kick			-2	+1	10d6 Strike
4	Punch			+0	+2	8d6 Strike
4	+1 HTH Damage Class (already added in)

12	Artifical Body:  Reduced Endurance (0 END; +1/2) for up to 25 Active Points of STR
50	Acid Jet:  RKA 2d6, Penetrating (+1/2), Area Of Effect (18" Line; +1); Extra Time 
	(Full Phase, -1/2), END 7
10	Self-Destruct:  RKA 5d6; 1 Charge which Never Recovers (-4), Side Effects, Side Effect 
	occurs automatically whenever Power is used (Cyberman takes full damage from 
	attack; -2), No Range (-1/2), [1 nr]
15	Artificial Body:  Does Not Bleed
40	Bukujutsu:  Flight 20", END 4
10	Springing About:  Leaping +5" (10" forward, 5" upward) (Accurate), END 1
4	Fast On His Feet:  Running +2" (8" total), END 1
21	Sanzouken:  Teleportation 16"; Must Pass Through Intervening Space (-1/4), No 
	Noncombat Movement (-1/4), END 3
21	Artificial Body:  LS  (Eating: Character does not eat; Immunity: All terrestrial diseases and 
	biowarfare agents; Longevity: Immortal; Sleeping: Character does not sleep)

	Skills
15	+3 with HTH Combat

3	Acrobatics 14-
3	Breakfall 14-
3	Climbing 14-
0	Language:  Cybermen (idiomatic; literate)
3	Stealth 14-
241	Total Powers & Skills Cost
359	Total Character Cost

200+	Disadvantages
20	Physical Limitation:  No Real Self-Will  (Frequently, Fully Impairing)
15	Psychological Limitation:  Casual Killer (Common, Strong)
15	Psychological Limitation:  Likes To Fight (Common, Strong)
109	Experience
359	Total Disadvantage Points

Background/History: Cybermen are artificial life forms grown from seeds. Nappa creates a half-dozen to fight the Z-fighters in an effort to have some sport before taking over the earth.

Personality/Motivation: Cybermen exist to fight and destroy and think nothing of causing death and destruction. Interestingly, they seems to lack self-will and will obey their commands utterly. After Vegita destroys a cyberman for failing to beat Tenshinhan, the rest of the cybermen look scared, but continue to fight (as opposed to fleeing) and a second cyberman lures Yamcha closer by playing dead in order to grab him and self-destruct.

Powers/Tactics: A single Cyberman is supposed to be a tough and powerful as Raditz, although the Z-fighters managed to smash each one fairly quickly. They are strong, quick, durable, and can leap great distances. The cybermen can split their heads open and fire jets of acid capable of burning long streaks in the ground. Cybermen can also self-destruct, exploding with a great flash (This is how one kills Yamcha.). Several of artificial life form powers and skills were added based on what seemed to make sense as opposed to actual manga events.

Appearance: Cybermen are humanoid creatures that stand 5' tall with thin arms and legs, and three claw-like fingers and toes. Their bodies look to be plated with thick skin or an exoskeleton. Their heads are large and wrinkled, resembling an exposed brain.

Cyberman Hero Designer File

(Cybermen created by Akira Toriyama, character sheet created by Michael Surbrook)


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