Eat Monster Bug)

Val	CHA	Cost	Roll	Notes
23	STR	13	14-	Lift 606.3 kg; 4 1/2d6 HTH Damage [2]
14	DEX	12	12-	OCV:  5/DCV:  5
18	CON	16	13-
20	BODY	20	13-
8	INT	-2	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
2	COM	-4	9-

12	PD	5		Total:  12 PD (2 rPD)
10	ED	4		Total:  10 ED (2 rED)
3	SPD	6		Phases:  4, 8, 12
9	REC	0
36	END	0
41	STUN	0		Total Characteristic Cost:  80

Movement:	Running:	6"/12"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Energy Drain:  Drain END 1d6, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), 
	Continuous (+1); Only Beings/Creatures With Magical Powers Or Abilites (-1/2)
58	Absorption:  Entangle 4d6, 6 DEF; Feedback (Xi-Yao-Chong takes all damage done to 
	break out of the Entangle by the victim or anyone else; -1), No Range (-1/2), Cannot Form 
	Barriers (-1/4) plus EB 4d6, Reduced Endurance (0 END; +1/2), Continuous (+1), NND 
	(defense is Life Support [Self-Contained Breathing]; +1); No Range (-1/2), Linked 
	(Entangle; -1/4), END 5
6	Tough Hide:  Armor (2 PD/2 ED)
4	Heavy:  Knockback Resistance -2"
30	Planar Travel:  Extra-Dimensional Movement (Single Dimension (staff)), Reduced 
	Endurance (0 END; +1/2)
6	Multiple Arms:  Extra Limbs  (4), Inherent (+1/4)
7	Long Arms:  Stretching 2", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), 
	Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), No Velocity 
	Damage (-1/4)

12	+4 with Strike, Grab, Entangle

Total Powers & Skill Cost:  143
Total Cost:  223

75+	Disadvantages
15	Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
5	Physical Limitation:  Large (Infrequently, Slightly Impairing)
10	Physical Limitation:  Limited Manipulation (Frequently, Slightly Impairing)
118	Experience Points
223	Total Disadvantage Points

Description: Xi-Yao-Chong is a member of an especially dangerous class of beings, as it is magical energy vampire. The only one in its class which could be considered somewhat “easy” to find, even demons are very careful when dealing with Xi-Yao-Chong. Its natural attack forms are rather effective against most low-power magical creatures, its hunger is legendary, and a large group of these vampire monsters could be a serious threat to the survival of almost any of the magical beings common on Earth.

While in larval form, Xi-Yao-Chong is mostly harmless. It looks vaguely like a large snail, with one central big eye in the "head" and a strange protuberance in its back. This protuberance is actually a "flesh" receptacle from where the adult being hatches. Hatching is very, very fast, taking only two seconds. The adult form of Xi-Yao-Chong looks every bit as dangerous as it really is: a big, fearsome one-eyed monster with greenish-gray, extremely gooey skin and numerous multi-articulated, long arms with suction grips on their extremities.

It will attack any magical beings in the immediate area, trying to dominate and absorb them into its body. In addition to the usual physical attacks, Xi-Yao-Chong will also draw 1d6 END per Phase from every magical creature it has touched that Turn. Magical beings immersed in its body will take 2d6 NND per Phase until they become unconscious and eventually die by suffocation. The monster can also feed off any of the usual direct sources of magical energy. Such sources have been used by some as bait to capture a rampaging Xi-Yao-Chong.

The eggs of Xi-Yao-Chong look like 2 inch silk cocoons. Unlike most creatures, a larva which has just been hatched can already metamorphose into the adult being. This ability has enabled some magicians to use Xi-Yao-Chong as a weapon, by throwing an egg (usually protected by a spell to avoid unintentional hatching) at their enemies.

This vampire monster pays little interest to non-magical beings, and will not harm them unless provoked. Captured Wu's will remain alive and unconscious, and might keep a Xi-Yao-Chong fed for a very long time....

FINAL NOTE: Many of the creatures on this list require some level of magical energy in order to survive. If in a “No Mana” area they will lose 1 BODY per Minute, and if in a “Low Mana” area, they will lose 1 BODY per Hour. You can define this as a form of Susceptibly if you wish, or simply ignore the effect during game play, unless it seems to be an important plot point.

Xi-Yao-Chong's Hero Designer File

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