Earth/Ground Claw)

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	100kg; 2d6
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [2]
18	DEX	24	13-	OCV:  6/DCV:  6
15	CON	10	12-
12	BODY	4	11-
5	INT	-5	10-	PER Roll 10-
8	EGO	-4	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

12	PD	6		Total:  12 PD (4 rPD)
12	ED	5		Total:  12 ED (4 rED)
3	SPD	2		Phases:  4, 8, 12
5	REC	0
30	END	0
25	STUN	0		Total Characteristic Cost:  47

Movement:	Running:	8"/16"
		Leaping:	2"/4"
		Swimming:	2"/4""

Cost	Powers & Skills
51	Claws:  HKA 2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2), Area Of 
	Effect:  Trail (see The Ultimate Speedster, pages 49-50; +1); No STR Bonus (-1/2), 
	Reduced Penetration (-1/4)
12	Hard Shell:  Armor (4 PD/4 ED)
4	Fast:  Running +2" (8" total), END 1
60	Invisible:  Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2)
33	Planar Travel:  Extra-Dimensional Movement (Home Dimension, Any Location 
	corresponding to current physical location), Reduced Endurance (0 END; +1/2)

8	+4 with Claws
10	Hard To Hit:  +2 with DCV

3	Easily Hidden:  +2 with Concealment; Self Only (-1/2)
4	Hard To Perceive:  +2 with Stealth

Total Powers & Skill Cost:  185
Total Cost:  232

75+	Disadvantages
15	Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
5	Physical Limitation:  Reduced Leaping, cannot leap (Infrequently, Slightly Impairing)
5	Physical Limitation:  Small (Infrequently, Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
15	Vulnerability:  1 1/2 x STUN fire attacks (Very Common)
15	Vulnerability:  1 1/2 x BODY fire attacks (Very Common)
87	Experience Points
232	Total Disadvantage Points

Description: The Tou-Chao is a large (two feet long from head to tail) and very fast crab-like creature with three LARGE claws on its tail, pointing downwards. It is one of the most common magical beasts and was extensively used by Yakumo before he acquired Kuan-Yaa.

Normally invisible, the Tou-Chao will run after its target cutting through almost anything in its path, until it slices the target. The only visible effect of the Tou-Chao are the three holes on the ground were the monster first brings its claws into play (usually the exact place it was summoned) and the three two inch grooves it rips into hard ground or wood.

The three claws will inflict a 2d6 HKA to any targets in the Tou-Chao's path (see pages 49-50 of The Ultimate Speedster for more on this). Tou-Chao will usually go all the way over the intended target only once, and then disappear, but the operator can modify this behavior by ordering Tou-Chao to stay, or attack again. The operator can also instruct Tou-Chao to perform somewhat complicated tasks, like attacking whoever is carrying some certain object, or to keep running in circles around him instead of attacking somebody (but if anything strays into Tou-Chao's path it will be attacked immediately).

Tou-Chao will usually not dodge any attacks, and will not change targets unless given a specific order (or if it was ordered to hunt an item). If summoned against a small crowd, Tou-Chao will run wild among them, attacking the nearest target and proceeding to another until it can find no other obvious targets in its field of view. The only things a Tou-Chao will dodge are fires and sources of extreme heat. Tou-Chao will avoid fire. If put on fire, it will immediately disappear. If one wants to summon more than one Tou-Chao, he will need to enslave multiple Tou-Chao and summon them one by one.

Most casters will summon Tou-Chao in such a way it will appear from between their hands (doing damage directly to anything they might be holding or touching). It can be summoned to appear from any limb, although this information is not common knowledge, as Tou-Chao will appear to come out from the arms "by default".

Tou-Chao's Hero Designer File

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