Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 25 BODY 30 14- 5 INT -5 10- PER Roll 10- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 16 PD 6 Total: 16 PD (4 rPD) 14 ED 6 Total: 14 ED (4 rED) 3 SPD 2 Phases: 4, 8, 12 10 REC 0 40 END 0 50 STUN 0 Total Characteristic Cost: 113 Movement: Running: 0"/0" Flight: 28"/56" Leaping: 0"/0" Swimming: 0"/0" Cost Powers & Skills 37 Size Alteration: Multipower, 37-point reserve 3u 1) Size Increase: Growth (+25 STR, +5 BODY, +5 STUN, -5" KB, 3,200 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Costs END Only To Activate (+1/4), END 2 2u 2) Size Reduction: Shrinking (0.25 m tall, 0.1953 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Costs END Only To Activate (+1/4); Side Effects, Side Effect occurs automatically whenever Power is used (reduce STR -5 per level, BODY -3 per level, HKA -2 DCs per level, and Armor -1 DEF per level; -1), No Growth Momentum (-1/4), END 3 20 Bite: HKA 1d6+1 (2 1/2d6 w/STR), END 2 10 Bite: HKA 1d6 (2d6 w/STR); Linked (Size Increase; -1/2), END +1 Notes: +1 DC for every two levels of Growth (maximum of 2d6+1 HKA) 30 Spiked Tail: HKA 2d6 (4d6 w/STR), Reduced Endurance (1/2 END; +1/4); Reduced Penetration (-1/4), END 1 12 Spiked Tail: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); Linked (Size Increase; -1/2), Reduced Penetration (-1/4) Notes: +1 DC for every two levels of Growth (maximum of 3d6 HKA) 12 Tough Hide: Armor (4 PD/4 ED) 20 Even Tougher Hide: Armor (10 PD/10 ED); Linked (Size Increase; -1/2) Notes: +2 DEF per level of Growth (maximum of 14 DEF Armor) 8 Heavy: Knockback Resistance -4" 70 Flying: Flight 28", Reduced Endurance (1/2 END; +1/4), END 3 -12 Only Flies: Running -6" -2 Only Flies: Swimming -2" 38 Planar Travel: Extra-Dimensional Movement (Home Dimension, Any Location corresponding to current physical location), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; activates when Fei-Oh is at 0 STUN or less; +1/4), Reduced Endurance (0 END; +1/2) 8 Regeneration: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Only While On Home Plain (-1) 8 Long Tail: Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (tail; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 10 +2 with HTH Combat Total Powers & Skill Cost: 274 Total Cost: 387 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 5 Physical Limitation: Large (Infrequently, Slightly Impairing) 10 Physical Limitation: One Eye (lacks depth perception) (Infrequently, Greatly Impairing) 5 Physical Limitation: Reduced Leaping, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 262 Experience Points 387 Total Disadvantage Points
Description: Fei-Oh is a strange airborne creature, roughly resembling a bar of bath soap with a long spiked tail (the tail is roughly 1.5 times the body's length). It has powerful jaws armed with big teeth and its only eye is housed inside the mouth. Its body is very resilient, and Pai has used it as a fall-breaker numerous times. Fei-Oh can be summoned by Pai at will, and can change its size the same manner as Takuhi (see). Fei-Oh is quite affectionate and will usually remain shrunken to “pet” size, usually wrapped around Pai's shoulders and neck.
During combat, Fei-Oh will either attack with its jaws or by swinging its tail. The later is especially useful if the victim is riding on its back. Fei-Oh has only one eye, which causes poor depth perception. When in HTH combat Fei-Oh is at -1 OCV and is at 1/2 OCV for any ranged attacks (if, for some reason, it has any), and will suffer problems dealing with judging distances.
Fei-Oh can regenerate 1 BODY a Minute when it fades to its alternate plane. It will stay around risking its own life for Pai as long as it can, but if its BODY goes near the death limit, Fei-Oh will have little choice but to fade. It will also fade if knocked into unconsciousness.
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