Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage  23 DEX 26 14- 18 CON 8 13- 18 INT 8 13- PER Roll 14- 14 EGO 4 12- 18 PRE 8 13- PRE Attack: 3 ½d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 8+8 PD 6 Total: 8/16 PD (0/8 rPD) 6+8 ED 4 Total: 6/14 ED (0/8 rED) 8 REC 4 36 END 4 10 BODY 0 30 STUN 5 Total Characteristics Cost: 171 Movement: Running: 18m/36m Leaping: 14m/28m Swimming: 10m/20m Swinging: 20m/40m Cost Powers & Skills Martial Arts: Savate Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 5 Chassé (Side Kick) -2 +1 8 ½d6 Strike 4 Coup de Pied Bas (Low Kick) +0 +2 6 ½d6 Strike 4 Crochet (Hook) +2 +0 6 ½d6 Strike 5 Direct (Jab/Cross) +1 +3 4 ½d6 Strike 4 Disarm -1 +1 Disarm; 33 STR to Disarm 3 Footsweep +2 -1 5 ½d6 Strike, Target Falls 5 Fouetté (Roundhouse Kick) +1 -2 8 ½d6 Strike 4 +1 HTH Damage Classes (already added in) 2 Weapon Element: Blades, Clubs (Cane) 5 Best There Is And Knows It: +10 PRE; Only To Defend Against Offensive Presence Attacks (-1) 14 Combat Blades: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus 8 Recoverable Charges (-0), Range Based On STR (+¼); OAF (-1) for up to HKA 1d6; Lockout (unable to use HKA if all Charges are expended and not recovered; -½), [8 rc] 14 Armored Costume: Resistant Protection (8 PD/8 ED); OIF (-½), Requires A Roll (14- roll; -¼) 5 Strong Legs: Leaping +10m (14m forward, 7m upward), END 1 6 Fast On Her Feet: Running +6m (18m total), END 1 3 Powerful Swimmer: Swimming +6m (10m total), END 1 7 Creative Use Of The Environment: Swinging 20m; OIF (accessible objects to swing from; -½), END 1 3 Augmented Senses: +1 PER with all Sense Groups Perks 3 Fringe Benefit: Espionage Rank 3 Fringe Benefit: Security Clearance Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 32 +4 with HTH Combat 3 Acrobatics 14- 3 Breakfall 14- 2 CK: London 11- 3 CK: Paris 13- 3 Climbing 14- 3 Combat Driving 14- 3 Computer Programming 13- 3 Contortionist 14- 3 Criminology 13- 3 Cryptography 13- 3 Deduction 13- 5 Defense Maneuver I-II 3 Demolitions 13- 3 Disguise 13- 1 Gambling (Baccarat) 13- 3 High Society 13- 2 KS: Savate 11- 3 KS: The Espionage World 13- 3 KS: The Mercenary/Military/Terrorist World 13- 3 Lockpicking 14- 3 PS: Tradecraft 13- 3 Paramedics 13- 3 Security Systems 13- 3 Stealth 14- 3 Streetwise 13- 5 WF: Common Melee Weapons, Small Arms, Cane 3 Linguist 2 1) Language: English (completely fluent) 0 2) Language: French (idiomatic; literate) 2 3) Language: German (completely fluent) 1 4) Language: Italian (fluent conversation) 1 5) Language: Russian (fluent conversation) 1 6) Language: Spanish (fluent conversation) Total Powers & Skill Cost: 230 Total Cost: 400 400+ Matching Complications (75) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 10 Hunted: Surete (French Intelligence Service) Infrequently (Mo Pow; NCI; Watching) 20 Psychological Complication: Best There Is And Knows It (Very Common; Strong) 15 Psychological Complication: Thrill Seeker, enjoys life 'on the edge' (Common; Strong) 15 Social Complication: SID (Giselle de Beauvarie) (Frequently, Major) 5 Vulnerability: 1 ½ x Effect Mind Scan (Uncommon) Total Complications Points: 75 Experience Points: 0
Background/History: Just about every country in the world has made an attempt to create their own superhumans, usually in an effort to make the perfect solider. Germany tried it back during World War II, and America succeeded in making at least one before the formula was lost. The Soviet Union made several attempts during the 1950s, some of which involved nigh-horrific experiments involving apes. With the rise of genetic engineering and bio-modification, the ability to create a better human is far more reliable then ever before, and augmented “super-soldiers” have been cropping up the world over.
La Chasseresse is one such individual. In fact, she’s one of a number of French super-soldiers, all initially chosen for their physical skill and aptitude. Initially a promising, near Olympic-level gymnast, La Chasseresse underwent her treatments at an early age, emerging as a woman physically capable of outfighting trained members of the military’s special forces without breaking much of a sweat. Now she serves her country as a costumed special operative, seeing action all over Europe and beyond, battling enemies of France, the European Union, and world peace (usually in that order).
Personality/Motivation: La Chasseresse likes her life as a superhuman super agent. She likes a life of action and adventure, as well as getting into trouble and then getting herself back out (not that she tries to make her missions go south, but life in a superhuman universe being what it is, it tends to happen rather often). This has helped reinforce her belief that she’s pretty much the pinnacle of human capability and thus can handle just about anything life throws at her, no matter what the threat. Thus she’s rather loathe to admit defeat or the need for reinforcements.
Quote: “Hah! The hunt is over and you have lost! Now, surrender before I’m forced to beat some sense into you!”
Powers/Tactics: For the most part, La Chasseresse is a straight-up hand-to-hand combatant. She tends to use her physical skills to infiltrate enemy positions, then take them down quickly with her Savate. However, when fighting she has a bad tendency to fight in a flashy manner, meaning she uses high-OCV and high damage attacks, such as the Crochet and Fouetté maneuvers. However, if pressed, or attacked by someone with a weapon, she’ll mix Blocks with Coup de Pied Bas and Direct maneuvers, hoping to Stun her foe before going for a disarm. Her Combat Blades are used when she really needs to eliminate someone, especially if that person is somewhere she can’t readily get to physically.
Appearance: Standing nearly 6’ in height, and weighing an athletic 150 pounds, La Chasseresse cuts quite an attractive figure. She keeps her blonde hair trimmed to near shoulder length, and dresses in a tri-colored one-piece bodystocking that covers all but her head (where it ends in a flared collar.) The three colors of her costume are those of the French flag: blue right arm and shoulder, white left arm, torso, right leg, red left hip and leg. However, she has been known to swap her costume out for one with more mundane coloration if the mission calls for it. Flat black, light gray, and all-white are common variants. One ‘dress’ version of the costume has a white (or silver) right arm and shoulder, with the rest a medium blue color.
Designer’s Notes: Originally known as “Madame Guillotine” (found on page 20 of Enemies: the International File), I started by changing the character’s name to the far-less hokey “La Chasseresse”—which means “The Huntress.” The original version had a really clichéd origin about being trained as a French spy, falling in love with a British agent, being betrayed, and scheduled for elimination by the government of France. This turned her into a man-hating freelance terrorist out to disrupt world governments. So… yeah. What I’ve done is kept certain elements of her origin (specifically the French super-solider) part, but kept her as an agent of the French government. This version is now a highly cinematic superhero/spy.
I only made a few minor changes to La Chasseresse (that I can recall.) I removed her original neck-snapping ‘guillotine’ attack (I think she had to do a handstand and get her legs around your neck, or something like that) added in a slew of skills appropriate for a super agent/soldier/spy, and rebuilt her Complications to make her more of a person and not a parody. The Vulnerability to Mind Scan is a hold over from the original character, but I like the idea that La Chasseresse tends to think in a ‘loud’ internal voice, possibly a side effect of her “Best There is” Psychological Complication. In any event, you can easily use her as a friend or foe (or both, especially if she’s a love interest) for a PC, as the basis for your own PC (if you’re running a Justice League International-type game), or even as some sort of WWII super-patriot.
You can make La Chasseresse even more powerful by booting all of her 18s to 20 and giving her an 18 EGO (and a DMCV to match.) Also give her an additional +1 Damage Class with her Martial Arts.
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