Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
28	CON	36	15-
26	BODY	32	14-
18	INT	8	13-	PER Roll 13-
30	EGO	40	15-	ECV:  10
18	PRE	8	13-	PRE Attack:  3 1/2d6
12	COM	1	11-

7	PD	4		Total:  7 PD (0 rPD)
7	ED	1		Total:  7 ED (0 rED)
4	SPD	12		Phases:  3, 6, 9, 12
9	REC	0
60	END	2
47	STUN	0		Total Characteristics Cost:  171

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
81	Druidic Magic:  Multipower, 122-point reserve, all slots Gestures (-1/4), Incantations (-1/4)
5u	1)  Air Blast:  EB 8d6, Double Knockback (+3/4); Gestures (-1/4), Incantations (-1/4), END 7
7u	2)  Water Blast:  EB 8d6, Double Knockback (+3/4); Gestures (-1/4), Incantations (-1/4) plus
	RKA 1d6, Reduced Endurance (0 END; +1/2), NND (defense is Life Support [Expanded Breathing:
	Breathe Underwater or Self-Contained Breathing; +1), Does BODY (+1); Linked (EB; -1/2), 
	Gestures (-1/4), Incantations (-1/4), END 7
3u	3)  Stone Blast:  EB 8d6; Gestures (-1/4), Incantations (-1/4), END 4
4u	4)  Fire Blast:  RKA 4d6; Gestures (-1/4), Incantations (-1/4), END 6
3u	5)  Entangle 6d6, 6 DEF; Requires Sufficient Plants (-1/2), Gestures (-1/4), 
	Incantations (-1/4), END 6
6u	6)  Sight Group Flash 12d6, Area Of Effect (One Hex; +1/2); Gestures (-1/4), 
	Incantations (-1/4), END 9
3u	7)  Mind Control 8d6 (Animal class of minds); Gestures (-1/4), Incantations (-1/4), END 4
3u	8)  Dispel Nature or Elemental Related Powers 8d6, any such power one at a time (+1/4), 
	Area Of Effect (One Hex; +1/2); Gestures (-1/4), Incantations (-1/4), END 4
5u	9)  FW (20 PD/10 ED); Gestures (-1/4), Incantations (-1/4), END 7
3u	10) Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time 
	(Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Gestures (-1/4), 
	Incantations (-1/4)
6u	11) Alter Weather:  Change Environment 16" radius, -4 Temperature Level Adjustment, 
	Multiple Combat Effects, Varying Combat Effects, Varying Effect (any form of weather; +1); 
	Gestures (-1/4), Incantations (-1/4), END 10
1u	12) Shape Shift  (Sight and Touch Groups, any naturally occurring animal); 
	Gestures (-1/4), Incantations (-1/4), END 2
50	LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare 
	agents; Immunity All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe 
	in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe 
	in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
5	IR Perception (Sight Group)
10	Tracking with Smell/Taste Group

3	Animal Handler (choice) 13-
3	Concealment 13-
4	KS: Ancient Britain 14-
4	KS: Druidic Religion 14-
4	KS: Natural Phenomena 14-
0	Language:  Celtic (idiomatic)
1	Language:  English (basic conversation)
2	Navigation (Land) 13-
4	SS:  Botany 14-
4	SS:  Zoology 14-
2	Survival (Temperate/Subtropical) 13-

Total Powers & Skill Cost:  226
Total Cost:  397

200+	Disadvantages
15	Enraged:  Berserk when he sees animals mistreated (Common), go 14-, recover 11-
35	Enraged:  Berserk when he sees people polluting the environment (Common), go 14-, recover 11-
5	Hunted:  Duchess Industries 8- (Mo Pow, NCI, Capture)
25	Hunted:  English Government 11- (Mo Pow, NCI, Capture)
10	Hunted:  London Watch 11- (As Pow, Limited Geographical Area, Capture)
0	Hunted:  Lyoness 8- (Mo Pow, Limited Geographical Area, Watching)
10	Hunted:  New Knights Of The Round Table 11- (As Pow, Capture)
5	Psychological Limitation:  Claustrophobia (Common, Strong)
25	Psychological Limitation:  Hates Technology And Progress (Very Common, Total)
20	Psychological Limitation:  Rabid Environmentalist (Very Common, Strong)
15	Reputation:  Fanatic Ecologist, 11- (Extreme)
10	Vulnerability:  2 x BODY from Cold Iron attacks (Uncommon)
22	Experience Points

397	Total Disadvantage Points

Designer's Notes:

1) I had to break down Black Druid's Multipower and semi-start over. Slot 2 had the Linked power listed outside of the Multipower, which is legal, but left me with two identical powers with the only difference being the special effects. I decided to place the Linked RKA in the same Slot as the Energy Blast, and thus create a power that was easy to distinguish from Slots 1 and 3. I also had to rewrite the NND RKA, adding "Does BODY" to make it work properly under 5th Edition rules.

2) By stating Black Druid's Mind Control worked on the Animal class of minds, I dropped the need for the "Animals Only" (-1/4) Limitation.

3) Black Druid paid 3 points to get a 14- roll with his Knowledge Skills, but paid 5 points per Science Skill to get the same die roll. I made each Skill cost 4 points each using the 5th Edition rule that the base roll is INT/5 + 9, and +1 to the roll is +1 point.

4) I edited and fixed the point values for all of his Disadvantages. I'd like to point out that he tops out (reaches 50 points) on three different sets of Disads—Enraged, Hunted, and Psychological Limitation. As a side note, Lyoness is a 0-point Hunted regardless, as the Limited Geography and Watching cancel out the More Powerful base.

5)I removed the Psychological Limitation of "Worships Gaea," as I wasn't sure how that was a limitation per se, and besides, his other Psychological Limitations fairly summed up whatever behavior modifications "Worships Gaea" would make on his life style. I also dropped the point value for his Vulnerability from 20 points to 10. Cold Iron weapons are not a common item after all.

6) The original version of Black Druid cost 392 points. He now costs 397, a 4 point increase. I'm fairly sure all the changes in the Multipower explains the low point difference, especially as his Life Support now costs 20 points more.

7) Assessment: I find it interesting that Black Druid worships Gaea, who was a Greek and Roman goddess, not Celtic. Also, evidence shows that Stonehenge wasn't a Druidic site, but predates the druids by sometime (although that has never stopped the comics). But not to worry, Black Druid is so overloaded with Hunteds, I don't see him running around active for very long and upsetting anyone's theological apple cart.

Please note that while Black Druid has a 122-point Multipower pool, all his powers are ultra slots, and only one of them costs 122 points. He can use two slots at the same time, but needs to be careful about which ones they are. A suggestion is to break up his Multipower into separate Multipower or other Power Frameworks.

Return to European Enemies Character Revisions