Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
25	CON	30	14-
25	BODY	30	14-
25	INT	15	14-	PER Roll 14-
25	EGO	30	14-	ECV:  8
25	PRE	15	14-	PRE Attack:  5d6
6	COM	-2	10-

4	PD	0		Total:  4 PD (0 rPD)
5	ED	0		Total:  5 ED (0 rED)
5	SPD	20		Phases:  3, 5, 8, 10, 12
15	REC	12
70	END	10
48	STUN	0		Total Characteristics Cost:  200

Movement:	Running:	6"/12"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Ghost/Banshee Powers:  Elemental Control, 40-point powers
50	1)  Drain END 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), NND 
	(defense is Hearing Group Flash Defense; +1/2), END 7
60	2)  EB 8d6, NND (defense is Hearing Group Flash Defense; +1), END 8
28	3)  Hearing Group Flash 8d6, Area Of Effect (6" Cone; +1), END 5
70	4)  RKA 3d6, Area Of Effect (10" Cone; +1), END 9
20	5)  Desolidification  (affected by magical attacks), END 4
10	6)  Precognitive Clairsentience (Sight Group); Precognition Only (-1), END 4

20	Invisibility to Sight Group ,END 2
25	Extra-Dimensional Movement (from Limbo to any point on Earth), END 2
5	Sight Group Images 1" radius; Set Effect (Only Only To Show A Person's Death, Or A Great 
	Disaster; -1), END 1
50	LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; 
	Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High 
	Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low 
	Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)

20	Universal Translator 14-

7	Mimicry 16-
11	Stealth 17-

Total Powers & Skill Cost:  396
Total Cost:  596

200+	Disadvantages
5	Hunted:  London Watch 8- (As Pow, Limited Geographical Area, Capture)
10	Hunted:  New Knights Of The Round Table 8- (As Pow, Capture)
10	Hunted:  Primal Entities Of The Universe 8- (Mo Pow, NCI, Watching)
10	Hunted:  Vandeleur Family 8- (As Pow, Harshly Punish)
25	Psychological Limitation:  Compelled To Haunt Those Fated To Die Soon (Very Common, Total)
20	Reputation:  Harbinger Of Death, 14- (Extreme)
20	Vulnerability:  2 x BODY (Common)
296	Experience Points

596	Total Disadvantage Points

Designer's Notes:

1) Banshee paid 10 points for 25 BODY. Corrected to 30 points.

2) Banshee paid 30 points for a 25 INT. Corrected to 15 points.

3) Rebuilt Banshee's Elemental Control. The original version used a base of 40-point powers (as I did), but never subtracted 20 points from the first slot. Major changes were in the first slot, which uses the 5th Edition rule on swapping exotic defenses in an NND, and in slot 3, with the reduced value for a non-Targeting Sense Flash.

4) Removed Banshee's Distinctive Features. If Takofanes doesn't get Distinctive Features for being basically a walking corpse, then Banshee sure doesn't. Oh, and speaking of Takofanes, Banshee's 6 COM should be reduced to 2, to match his, since they basically look alike.

5) Adjusted Banshee's Hunted. The Hunted (Watched) dropped from 20 points to 10, as the only way to get 20 points for a Watched is MoPow, NCI, 14-.

6) I folded Banshee's two original Psychological Limitations, "Compelled To Haunt Those Fated To Die Soon" and "Compelled To Show Victim The Image Of His Death" into one, as the second limitation seemed to basically be a subset of the first (i.e. haunting), and thus not a valid limitation.

7) The original version of Banshee cost 631 points. She (sidhe?) now costs 596, a 35 point decrease. She lost 60 points in the revised Elemental Control, but gained 20 pack with the increased cost of Life Support.

8) Assessment: The original version of the character showed Ireland on the location map instead of Scotland. The errata sheet corrects this. Which brings up one of my pet peeves about the book—the utter lack of imagination in character creation. As seen with Godfather, many of the characters in the book are horribly clichéd representations of something the country in question is known for. Thus, the Scottish-themed villain is the banshee. I guess it could be worse, it could have been a caber-tossing brick (which would have been unique, at any rate). We will see this again soon, trust me.

Banshee has very low defenses for a 596-point supernatural ghost/bringer of death. In fact, they are virtually nonexistent. You'd expect her defenses to be resistant, at the very least, and certainly higher. A standard 12d6 Energy Blast will inflict (on average) 8 BODY and 33-38 STUN. On opening barrage of shots from the Champions would virtually destroy Banshee in one Phase. Oh, and even allowing for comic book liberties, the Scottish Banshee isn't anything remotely like what is described in the book.

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