The following firearms are drawn from a wide variety of sources. In many cases the stats given (like number of shots) are taken directly from the source material. Certain stats are most certainly improbable and impossible; but hey, I didn't make this stuff up, I just wrote up the adaptations!
Values were determined based on the gun's stats, comparison to real-world guns (if possible), comparison to weapons in published Hero books and a bit of "well, that looks good".
AMK-02 GW GRAVITON (aka 'HEAVY LOAD GUN')
STANDRAD SETTING: Power: 3 1/2d6 RKA
Modifiers: Area of Affect: One Hex (+ 1/2), +2 RMod (+6 pts), 3 Shots (-1 1/4), OAF (-1)
STR Min: 10
Active Cost: 88 points
Real Cost: 27 points
HI-POWER SETTING: Power: 4d6 RKA
Modifiers: Area of Affect: Megahex (+ 3/4), +2 RMod (+6 pts), 3 Shots (-1 1/4), OAF (-1)
STR Min: 30
Active Cost: 126 points
Real Cost: 39 points
Weapon is bought as a Multipower, costing 39 points, with two ultra slots. Slot one (standard) costs 3 and slot two (hi-power) costs 4 points.
Total: 45 points
Notes:The Graviton is a massive weapon that measures 14" long and weighs eight and a half pounds. It is capable of destroying small entities with a single shot. Use of the weapon on humans is stricktly forbidden. In the original series, only Kiddy could fire the Graviton on the hi-power setting.
The Graviton is bought as a Multipower, with the first slot being the 'standard' setting and the second being the 'hi-power' setting. Both slots use the same magazine. The Graviton is presumed to fire a round that detonates into a spherical gravity 'pulse' shredding anything within its radius of affect. Due to the extreme effects of this weapon, it will suck up dust and debris upon detonation and is known to leave hemispherical craters after impact..
The "Megahex" is not a standard 4th Edition Advantage. Basically, it is a AoE: One Hex with a 1 Hex increased radius. Basically this means the attack affects the center hex and all 6 hexes that are adjacent to that hex. Total coverage of the atatck is 7 hexes..
If the Graviton is fired at full power, the character doing so takes 1d6 of normal damage for every 3 STR they have less than 30. You do not get to apply your defenses to this damage. So, if a 10 STR character fires the Graviton, they take 6d6 of damage directly. This will average out to 6 BODY and 21 STUN, more than enough to disable the average person's arms.
Power: 3d6+1 RKA
Modifiers: +1 Stun (+ 1/2), -1 OCV (-5pts), +1 RMod (+3pts), 3 Shots (-1 1/4), OAF (-1)
Active Cost: 78 points
Real Cost: 22 points
Power: 2d6 RKA
Modifiers: Autofire 5 (+1/2), +1 Stun (+1/2), Armor piercing (+1/2), +2 OCV (+10pts), +2 RMod (+6pts), 100 Shots (+3/4), OAF (-1)
Active Cost: 113 points Real Cost: 56 points
Grenade Launcher
Power: 9d6 EB (physical)
Modifiers: Explosion (+1/2), +2 RMod (+6pts), 6 Shots (-3/4), OAF (-1)
Active Cost: 73 points
Real Cost: 26 points
Weapon is bought as a Multipower, costing 56 points, with two ultra slots. Slot one (rifle) costs 5 points and slot two (launcher) costs 3 points.
Total Cost: 64 points
Power: 2d6+1 RKA
Modifiers: Autofire 5 (+1/2), +1 Stun (+1/2), +2 OCV (+10pts), +2 RMod (+6pts), 60 Shots (+1/2), OAF (-1)
Active Cost: 103 points
Real Cost: 51 points
Laser Sight: +1 OCV (+5pts), +1 RMod (+3pts), Limited range (50") and limited use in smoke, rain, snow (-1/4), OAF (-1).
Active Cost: 8 points
Real Cost: 3 points
Total Cost (Rifle + Sight): 54 points
Note: the name "SB-1000" is made up, they only refer to Masiya Corporation as the maker in the anime.
Power: 4d6 RKA
Modifiers: Armor Piercing (+1/2), +1 Stun (+1/2), +3 OCV (+15pts), No Range Modifier (+1/2), Increased Maximum Range: 37,500" or 75 Kilometers or ~50 miles (+3/4), 20 Shots (+1/4), No KB (-1/4), OAF/Bulky (-1 1/2)
Active Cost: 210 points
Real Cost: 76 points
Gun Sight: +2 OCV (+10pts), +16 RMod (+32pts), 1/2 DCV Concentrate (-1/4), OAF/Bulky (-1 1/2)
Active Cost: 42 points
Real Cost: 15 points
Total Cost (Rifle + Sight): 91 points
Power: 2 1/2d6 RKA
Modifiers: +1 Stun (+1/2), +1 OCV (+5pts), +2 RMod (+6pts), 6 Shots (-3/4), OAF _ (-1)
Active Cost: 71 points
Real Cost: 35 points
Note: Weapon is bought as a two (ultra) slot Multipower, with each magazine being one of the two slots. Base cost for the Multipower is 35 points, slots costing 2 points each. If using non-standard ammunition (the above example is for slug), then the new attack should be built on no more than 70 active points.
Total Cost: 39 points
Note that the beams discharge their energy on the first thing they hit, and do not continue on through. Thus they tend to blow up the first thing they hit. A gunfight in a tree is going to destroy a lot of leaves and branches, but the shots will not continue on to hit their target. The number of shots is arbitrary, I don't remember Drake stating any figures.
Note that these are for hand held guns, the bigger tri-barrels, calliopes and main tank guns reach the level of absurd in regards to damage done. (Were you hit? Too bad, you're dead.)
1 cm Pistol (STR Minimum of 7)
Power: 3d6 RKA
Modifiers: Armor Piercing (+1/2), +1 Stun (+1/2), +2 OCV (+10pts), +4 Rmod (+12pts), Increased Maximum Range: 5,625" or 11.25 Km (+1/2), 10 Shots (-1/4), Burnout 15- (-0), OAF (-1)
Active Cost: 134 points
Real Cost: 59 points
1 cm SMG (STR Minimum of 10)
Power: 3d6 RKA
Modifiers: Armor Piercing (+1/2), Autofire 5 (+1/2), +1 Stun (+1/2), +2 OCV (+10pts), +4 Rmod (+12pts), Increased Maximum Range: 5,625" or 11.25 Km (+1/2), 40 Shots (+1/2), Burnout 14- (-1/4), OAF (-1)
Active Cost: 179 points
Real Cost: 79 points
2 cm Rifle (STR Minimum of 12)
Power: 5d6 RKA
Modifiers: Armor Piercing (+1/2), +1 Stun (+1/2), +2 OCV (+10pts), +6 Rmod (+18pts), 20 Shots (+1/4), Max Range: 9,375" or 18.75 Kilometers, Burnout 15- (-0), OAF (-1)
Active Cost: 234 points
Real Cost: 117 points
A note on maximum range values. I figured the max range based on the Active Points in the base power, not counting any other modifiers. It didn't make sense that weapon "x" should have a longer range then weapon "y", just because "x" has a +1 Stun, for example.
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