Val	Char	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH damage [2]
17	DEX	21	12-	OCV: 6/DCV: 6
23	CON	26	14-
15	BODY	10	12-
25	INT	15	14-	PER Roll 14-
20	EGO	20	13-	ECV: 7
25	PRE	15	14-	PRE Attack: 5d6
18	COM	4	13-

10	PD	5		Total: 10 PD (0 rPD)
8	ED	3		Total: 8 ED (0 rED)
4	SPD	13		Phases:  3, 6, 9, 12
10	REC	0
46	END	0
40	STUN	0		Total Characteristics Cost: 147

Movement:	Running:	6"/[12"
		Leaping:	5"/10"
		Swimming	2"/4"

Cost	Powers & Skills
15	Money:  Filthy Rich

6	Combat Luck (3 PD/3 ED)
3	Lightsleep
5	Rapid Healing

10	+2 with HTH Combat

3	Breakfall 12-
3	Climbing 12-
3	Computer Programming 14-
3	Conversation 14-
5	Cramming 
3	Disguise 14-
3	Electronics 14-
3	High Society 14-
3	Interrogation 14-
2	Language:  English (Hindustani Native) (fluent conversation)
3	Oratory 14-
3	Seduction 14-
3	Stealth 12-
3	Tactics 14-

Total Powers & Skills Cost: 132
Total Cost: 279

200+	Disadvantages
15	Enraged:  When Taunted or Thwarted (Uncommon), go 11-, recover 11-
25	Psychological Limitation:  Believes Only The Fit Should Rule (Very Common, Total)
15	Psychological Limitation:  Egotistic (Common, Strong)
10	Social Limitation:  Secret Identity (Occasionally, Major)

Total Disadvantage Points: 279

Description: Mister Roarke (a.k.a. Khan Noonien Singh)—part of the “genetically engineered supermen” from Project Augment arising out of the work of Hugo Danner in the late 1930s. 25 Str, “increased lung capacity,” and enhanced intelligence and especially learning speed. Setting up an army of his fellow supermen in a secret facility beneath Fantasy Island, from which he plans to take over the world in about a decade. (Has special breeding facility.) Fantasy Island is also where he is testing advanced robotics and hologram-projection technology, using it to fulfill “fantasies” of the wealthy at $50k a pop.

Sample Followers

Tattoo/Knicknack: an assassin/cordon bleu chef and genetic superman (b. 1943)
S:15 D:11 C:13 B:9 I:14 E:13 Pr:15 Co:8 PD:6 ED:4 Spd:4 Rec:6 End:30 Stun:24
Powers/Skills: +1 All Combat, +2 w/ knives (1d6 HKA, has several), PS: Cordon Bleu Chef 16-, Stealth 13-, Shadowing 14-, +1 DCV from size (3’11")

The KISS Robots: Originally designed by Abner Deveraux, stolen by Khan’s men after the events of Phantom O0f The Park and used as prototypes in building the various robots on the island. Each has:
S:28 D:10 C:23 B:20 I:8 E:0 Pr:20 Co:8 PD:8 ED:5 Spd:3 Rec:11 End:46 Stun:0
Powers/Skills: +2 w/HtH, Full DR, Takes No Stun, PS: Musician 11-.
The “Gene” robot also breathes fire (2d6 RKA, Full Phase Action, 4 charges, Limited Range 2”).
They’re notable for being difficult to give orders to that don’t involve fighting, destroying things, or playing Rip and Destroy really loudly and badly—any Eugenic who tries to tell them to do something else must make a positive Presence Attack on them.

The Bigfoot Robot: designed by aliens and left behind in a hibernation chamber in the San Angelo Mountains in 1977.
(If necessary)
S:38 D:11 C:23 B:20 I:11 E:10 Pr:25 Co:4 PD:12 ED:6 Spd:3 Rec:13 End:46 Stun:51
Powers/Skills: 5/5 DR, Outdoorsy Skills (including Stealth, Shadowing and Concealment only in forests.)

Typical Dupe Robot: (either Werewolves, Buckaroo Banzai II, or any others encountered):
S:23 D:15 C:23 B:20 I:10 E:0 Pr:10 Co:10 PD: 8 ED:5 Spd:3 (BB2 is 4) Rec:10 End:46 Stun:0
Powers/Skills: +2 w/ HtH, Full DR, No Stun. Werewolves have 1d6 HKA claws.

Typical Eugenic:
S:20 D:13 C:15 B:11 I:15 E:13 Pr:13 Co:16 PD:8 ED:7 Spd:3 Rec:7 End:30 Stun:29
Powers/Skills: Lightsleep, Rapid Healing, Immune to Disease; Most carry guns (1d6+1 RKA, Autofire)

Darren Watts' Return to Hero All Stars.