WESTERN ANIMATION-DERIVED CHARACTER ADAPTATIONS

SAMURAI JACK

Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
30	DEX	60	15-	OCV:  10/DCV:  10
25	CON	30	14-
15	BODY	10	12-
23	INT	13	14-	PER Roll 17-
20	EGO	20	13-	ECV:  7
15	PRE	5	12-	PRE Attack:  3d6
18	COM	4	13-

10/19	PD	5		Total:  10/19 PD (0/9 rPD)
10/19	ED	5		Total:  10/19 ED (0/9 rED)
6	SPD	20		Phases:  2, 4, 6, 8, 10, 12
10	REC	0
50	END	0
50	STUN	9		Total Characteristic Cost:  196

Movement:	Running:	6"/12"
		Leaping:	5"/10"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  The Art of Striking
	Maneuver		OCV	DCV	Damage
4	Fast Strike		+2	+0	9d6 Strike
5	Flying Dodge		--	+4	Dodge All Attacks, Abort; FMove
3	Legsweep		+2	-1	8d6 Strike, Target Falls
4	Martial Block		+2	+2	Block, Abort
4	Martial Disarm		-1	+1	Disarm; 45 STR to Disarm
4	Martial Dodge		--	+5	Dodge, Affects All Attacks, Abort
4	Martial Escape		+0	+0	50 STR vs. Grabs
3	Martial Throw		+0	+1	7d6 +v/5, Target Falls
4	Nerve Strike		-1	+1	3d6 NND
5	Offensive Strike	-2	+1	11d6 Strike
5	Passing Strike		+1	+0	7d6 +v/5; FMove
5	Takeaway		+0	+0	Grab Weapon, 45 STR to take weapon away
8	+2 HTH Damage Classes (already added in)
15	Weapon Element:  Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, 
	Empty Hand, Fist-Loads, Karate Weapons, Mourn Staff, Ninja Weapons, Off Hand, Polearms and Spears, 
	Rings, Staffs, Two-Handed Weapons, War Fan

	Martial Arts:  The Art of the Bow
	Maneuver		OCV	DCV	Damage
4	Basic Shot		+0	+0	Strike, +4 DC
5	Offensive Trip		+1	-1	Strike +2 DC +v/5, Target Falls
4	Ranged Disarm		+0	+0	Disarm, +5 DC to Disarm
8	+2 Ranged Damage Classes (already added in)
6	Weapon Element:  Bows, Crossbows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts, 
	Thrown Rocks, Thrown Sword

50	The Sword!:  Multipower, 100-point reserve, all slots OAF Unbreakable (-1)
5u	1)  Swing:  HKA 1 1/2d6 (2d6 w/STR), Personal Immunity (+1/4), +1 Increased STUN 
	Multiplier (+1/4), Penetrating (+1/2), Affects Desolidified (+1/2), Reduced Endurance (0 END; +1/2), 
	Armor Piercing (x2; +1); OAF Unbreakable (-1)
3u	2)  Thrown:  RKA 1 1/2d6, +1 Increased STUN Multiplier (+1/4), Personal Immunity (+1/4), 
	Affects Desolidified (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Armor 
	Piercing (x2; +1); OAF Unbreakable (-1), Lockout (-1/2), Beam (-1/4), Range Based On Strength (-1/4), 
	No Knockback (-1/4)
3u	3)  Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, 
	Full Range (+1); OAF Unbreakable (-1)

45	Samurai Tricks:  Variable Power Pool, 30 base + 15 control cost

10	Lack Of Weakness (-10) for Mental Defense
20	Use The Sword!:  Find Weakness 11- with Related Group of Attacks
	Notes:  This is an alternative to Penalty Skill Levels vs. Hit Locations.
9	+3 PER with all Sense Groups
10	Luck 2d6

	Perks
2	Samurai Jack:  Reputation (A large group) 11-, +1/+1d6

	Talents
3	Ambidexterity (-2 Off Hand penalty)
20	Animal Friendship
18	Combat Luck (9 PD/9 ED)
15	Combat Sense 14-
42	Danger Sense (immediate vicinity, any danger, Analyze, Discriminatory, Function as a Sense) 17-/14-
3	Lightning Reflexes: +2 DEX to act first with All Actions
3	Lightsleep
4	Mounted Warrior (HTH Combat)
4	Mounted Warrior (Ranged Combat)

	Skills
	Agility Skills
3	1)  Acrobatics 15-
3	2)  Breakfall 15-
3	3)  Climbing 15-
3	4)  Combat Driving 15-
3	5)  Combat Piloting 15-
3	6)  Fast Draw 15-
3	7)  Feint 15-
3	8)  Lockpicking 15-
3	9)  Riding 15-
3	10) Sleight Of Hand 15-
3	11) Stealth 15-
3	12) Teamwork 15-

	Intellect Skills
3	1)  Analyze:  Combat 14-
3	2)  Armorsmith 15-
3	3)  Concealment 14-
3	4)  Deduction 14-
3	5)  Disguise 14-
3	6)  Mechanics 14-
3	7)  Navigation 14-
3	8)  Paramedics 14-
3	9)  Poisoning 14-
3	10) Security Systems 14-
3	11) Shadowing 14-
3	12) Survival 14-
3	13) Tactics 14-
3	14) Tracking 14-

	Interaction Skills
3	1)  Acting 12-
3	2)  Bribery 12-
3	3)  Trading 12-

	Combat Skills
40	1)  +4 Overall Skill Levels
12	2)  +4 with Rapid Fire and Sweep
16	3)  Use The Sword! :  Penalty Skill Levels:  +8 vs. Hit Location modifiers with a tight 
	group of attacks
	Notes:  This is a an alternative to Find Weakness.
10	4)  Defense Maneuver I-IV 
5	5)  Rapid Attack (HTH) 
5	6)  Rapid Attack (Ranged) 
10	7)  Two-Weapon Fighting (HTH) 
10	8)  Two-Weapon Fighting (Ranged) 
10	9)  WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common 
	Missile Weapons, Blowguns, Homemade Weapons, Off Hand, Sling 

Total Powers & Skill Cost:  574
Total Cost:  770
Samurai Jack

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