Val	CHA	Cost	Roll	Notes
30	STR	30	15-	Lift 1600 kg; 6d6 HTH Damage [6]
15	DEX	15	12-	OCV:  5/DCV:  5
21	CON	24	13-
14	BODY	8	12-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

10	PD	6		Total:  10 PD (3 rPD)
8	ED	4		Total:  8 ED (3 rED)
4	SPD	15		Phases:  3, 6, 9, 12
10	REC	0
42	END	0
40	STUN	0		Total Characteristic Cost:  113

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
18	Spittle-Laced Roar:  +10 PRE; Only For Fear-Based Presence Attacks (-1), Incantations 
	(must roar; -1/4) plus Dispel fire powers 6d6, any fire power one at a time (+1/4), Area 
	Of Effect (5" Cone; +1); Extra Time (Full Phase, -1/2), No Range (-1/2), Linked (PRE; 
	Lesser Power can only be used when character uses greater Power at full value; -1/2), 
	Incantations (must roar; -1/4), END 4
5	Big Fists:  HA +1d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2)
3	Thick Skin:  Damage Resistance (3 PD/3 ED)
2	Large:  Knockback Resistance -1"

	Martial Arts:  Ogre Wrestling
	Maneuver	OCV	DCV	Damage
3	Body Slam	+0	-1	6d6 +v/5 Strike; You Fall, Target Falls; FMove
3	Clothesline	+1	+1	6d6 Strike; Target Falls
5	Drop Kick	+1	-2	10d6 Strike
3	Full Nelson	-1	-1	Grab Two Limbs, 40 STR for holding on
5	Joint Lock	+0	+0	Grab One Limb, 40 STR for holdong on, 1d6 NND (7)
3	Pile Driver	+0	+2	8d6 Strike; Target Falls; Must Follow Grab
4	Scissors Lock	-2	+0	Grab One Limb; 2d6 NND
3	Slam		+0	+1	6d6 +v/5, Target Falls

1	Mud-Wading:  Environmental Movement (no penalties while in mud)

10	+2 with HTH Combat

2	AK: His Swamp 11-
3	Climbing 12-
2	Concealment 12-; Self Only (-1/2)

2	KS: Fairy-Tale Creatures 11-
3	KS: Ogre Legends and Lore 12-
1	Language:  Common Tongue (idiomatic; literate)
3	PS: Cooking 12-
3	Shadowing 12-
3	Stealth 12-
2	Survival (Swamp) 12-
2	WF:  Common Melee Weapons
94	Total Powers & Skills Cost
207	Total Character Cost

100+	Disadvantages
15	DNPC:  Donkey 11- (Normal)
15	Hunted:  Lord Farquadd 8- (As Pow, NCI, Harshly Punish)
0	Normal Characteristic Maxima
5	Physical Limitation:  Large (Infrequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates 
	(Infrequently, Slightly Impairing)
15	Psychological Limitation:  Wants To Be Left Alone (Common, Strong)
20	Reputation:  Ogre—a dangerous monster/big, dumb, and stupid, 14- (Extreme)
32	Ogres Have Layers Bonus
207	Total Disadvantage Points

Background/History: Shrek is an ogre trying to do what he likes best—live alone in his swamp where no one can bother him. Unfortunately, he ends up saddled with Donkey, the talking donkey (who won't shut up...), and after Lord Farquadd arrests a large number of fairy-tale creatures, more elves, dwarves, flying pixies, and witches than he can shake a stick at. So he sets off to see Lord Farquadd and set things straight...

Personality/Motivation: Shrek is a reclusive ogre who lies his privacy. He would like the rest of the world to stay out of his swamp, and would be quite happy to never talk to another person (aside from another ogre I presume) as long as he lives. Of course, under that gruff exterior is a somewhat lonely ogre, who has turned his back on the world because the world has turned its back on him. As Shrek says; "The judge me before they know me." which play right into his other line: "There's a lot more to ogres than people think." And in Shrek's case it means he's an accomplished cook, knows quite a bit about other fairy-tale creatures (such as dragons and giants), and is quite knowledgeable about ogre astronomy.

Quote: "Ogres are... like onions."

Powers/Tactics: As an ogre, Shrek is tall, strong, and tough. He can roll aside a huge boulder, lift a fully-armored man over his head, and doesn't even notice getting shot in the backside with an arrow. When it comes to a fight, Shrek is devastating in hand-to-hand combat, combining his great strength with an assortment of ogre "wrestling" moves. Of course, he's not fool either, and knows when to give up (being faced by roughly 50 crossbowmen will do the trick) or to run (such as when being chased by a fire-breathing dragon).

Appearance: Shrek stands roughly 7' in height with green skin and thick features. He wears plaid trousers, a white shirt and a dark brown vest of some sort of scaled hide.

Designer's Notes: This character sheet of Shrek is a mix serious and silly. For the most part he's a workable Fantasy Hero character, and could even be turned into a low-powered superhero with a few minor changes. Of course, in a fantasy setting one might one to turn Shrek's "ogre wrestling" (which is just glorified professional wrestling moves) into something more realistic, like Dirty Infighting. Or, leave it as it, and really shake up a party of PCs!

Oh, "shrek" translates roughly to "terror" or "fright."

Shrek's Hero Designer File

(Shrek created by William Stieg and Dreamworks Studios, character sheet created by Michael Surbrook)

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