Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage  14 DEX 8 12- 23 CON 13 14- 8 INT -2 11- PER Roll 11- 8 EGO -2 11- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 4 DCV 5 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 13 PD 2 Total: 13 PD (9 rPD) 13 ED 2 Total: 13 ED (9 rED) 10 REC 6 50 END 6 25 BODY 15 50 STUN 15 Total Characteristic Cost: 133 Movement: Running: 14m/28m Leaping: 0m Swimming: 0m Cost Powers & Skills 33 GP-VG Mark II "Venom Gun": RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼), Autofire (40 shots; +2), Invisible Power Effects (no rifling marks on bullet; +¼), 500 Charges (+1); Cannot Use Targeting (-½), Extra Time (Extra Segment, Only to Activate, -¼), OAF Bulky (-1 ½), Inaccurate (½ OCV; -¼), Real Weapon (-¼), Required Hands Two-Handed (-½), STR Minimum 20 (STR Min. Cannot Add/Subtract Damage; -1 ½), plus +4 OCV; OAF Bulky (-1 ½), Real Weapon (-¼) plus +1 RMod; OAF Bulky (-1 ½), Real Weapon (-¼),  35 Panzerfaust: RKA 5d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼), Area Of Effect (18m Radius Explosion; +½); 2 Charges (-1 ½), Cannot Use Targeting (-½), OIF (-½), Side Effects, Side Effect occurs automatically whenever Power is used (backblast of 1d6 RKA, Area of Effect (8m Cone) behind weapon when fired; -½), Inaccurate (½ OCV; -¼),  22 Armored Body: Resistant Protection (9 PD/9 ED); Perceivable (obvious heavy armor; -¼) 60 Insulated Armor And Body: Energy Damage Reduction, Resistant, 75% 2 Big And Heavy: Knockback Resistance -2m -2 Big And Heavy: Leaping -4m 2 Takes Big Steps: Running +2m (14m total), END 1 -2 Big And Heavy: Swimming -4m 11 Feeder/Rebreather Mask: LS (Eating: Character only has to eat once per week; Self-Contained Breathing) Skills 6 +2 with Panzerfaust and Venom Gun 2 KS: The Military World 11- 2 KS: Wehrmacht History and Customs 11- 2 PS: Wehrmacht Soldier 11- 5 Rapid Attack ; Ranged Multiple Attacks Only (-1) 5 Rapid Autofire 3 Tactics 11- 5 WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Shoulder-Fired Weapons Total Powers & Skill Cost: 191 Total Cost: 324 75+ Matching Complications 10 Hunted: Wehrmacht Infrequently (Mo Pow; NCI; Watching) 25 Psychological Complication: Oath Of Loyalty To The Nazi Party And Ideology (Very Common; Total) 20 Social Complication: Subject To Orders Very Frequently, Major 194 Experience Points Total Complications Points: 324
Background/History: Created by scientist Wilhelm "Deathshead" Strasse, the Übersoldat is horrific combination of biological, mechanical, and electrical engineering. Designed as part of the Nazi super-soldier program, the Übersoldat are mainly used to guard various Nazi secret facilities, although they may be soon put in the field to counter Allied solider advances.
Personality/Motivation: The Übersoldat seem to be almost blindly loyal to the Nazi regime and cause. Apparently fearless, they will unhesitatingly attack enemies of the Third Reich and will fight until destroyed.
Quote: None. The Übersoldat have a respirator unit fastened over their mouth, apparently making speech impossible.
Powers/Tactics: Heavily armored, the Übersoldat is nearly immune to small arms fire and is virtually unfazed by such weapons as the flamethrower and Tesla Gun. Strong enough to use the Venom Gun one handed, an attacking Übersoldat will usually fire both Panzerfausts before opening up with the Venom Gun. They will often Half Move and fire the gun in short bursts, closing range until they can unleash the full destructive force of Venom Gun. Some Übersoldat are armed with a Tesla Gun. These will usually be out in front of other troops, so to spare them from the Tesla Gun’s arc of destruction.
Appearance: An Übersoldat stands well over seven feet tall, with a massive, heavily armored frame. The face is exposed, although the armored skullcap and gorget still covers most of it. The armor is greenish, with some exposed flesh, wiring, and on the Übersoldat’s back, a compact generator.
Designer's Notes: Übersoldat are one of the experimental Nazi weapons seen the game Return to Castle Wolfenstein. I based the stats around those of a normal solider (i.e. 14 DEX, 4 SPD, and so on). 6th Edition HERO System allowed me to tinker with OCV and DCV values to better represent the Übersoldat’s combat skills. To make the Übersoldat more dangerous, give them +4 with their weapons. To make them even more lethal, remove the Inaccurate Limitation from the Venom Gun. Game Masters can also alter the INT and EGO values, add in skills, and other Powers defined as implanted cybernetics, robotics, and so on.
(Übersoldat created by Id Software, & Gray Matter Interactive, character sheet created by Michael Surbrook)
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