FINAL FANTASY

MOG


Val CHA Cost Roll Notes 13 STR 3 12- 150 kg, 2 1/2d6 18 DEX 24 13- OCV: 6/DCV: 8* 18 CON 16 13- 12 BODY 4 11- 15 INT 5 12- PER Roll: 12- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 12 COM 1 11- 6 PD 3 Total: 6 PD/0r PD 4 ED 0 Total: 4 ED/0r ED 4 SPD 12 Phases: 3, 6, 9, 12 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 68 Movement: Running: 4"/8" Swimming: 2"/4" Cost Powers & Skills Combat Training: 6 Combat Skill Levels: +2 with Mog Dance Moogle Powers: 107 Mog Dance: Variable Power Pool (60 Point Pool), No Skill Roll Needed (+1), 0 Phase to Change Powers (+1), Variable SFX: Any (+1/2), Requires A PS: Dance Roll To Activate (-1/4), Powers Chosen At Random (-1/2), Continue Dance Until All Enemies Defeated (-1/2) 13 Small Size: Shrinking: 10 pts, 0 END (+1/2), Persistent (+1/2), Always On (-1/2) *(-2 PER, +2 DCV, +3" KB) -4 Small Size: Running: -2" (4" Total) Equipment: 12 Mithril Pike: HKA: 2D6, -1 OCV, 0 END (+1/2), OAF (-1), STR min 13 (-1) 3 Shield: +2 DCV, OAF (-1), STR min 13 (-1) Skills 2 AK: Narshe 11- 3 Breakfall 13- 3 Climbing 13- 4 KS: Ritual Dances 13- 3 Language: Human (fluent w/accent) 0 Language: Moogle (native) 3 Persuasion 11- 3 PS: Dancer (DEX) 13- 3 Streetwise 11- 3 Survival 11- 164 Total Powers & Skill Cost 232 Total Character Cost 100+ Disadvantages 25 Distinctive Features: Small, white, furry critter with bat wings (Not, ext) Psychological Limitation: 15 Overconfident (Very, moderate) 10 Vain (Common, moderate) 82 Experience 232 Total Disadvantage Points

Background:
Mog is a fun-loving, dancing moogle who lived in a cave deep within the Narshe mines. An adventurous sort, he often eavesdropped on humans, eventually learning their language. Eventually a human dropped into the moogles' cave; Terra Bradford, injured and on the run from Narshe Guards. Mog rallied his moogle buddies to defend Terra with the help of Locke Cole.

Later, the favor was returned when Terra and Locke's group saved Mog from the clutches of Lone Wolf, the thief. Inspired by their bravery, Mog jumped in and joined their group - weather they liked it or not.

Personality/Motivation:
Mog is a somewhat vain and proud moogle. He's unique in that he speaks perfect human, and loves to show off to his newfound human friends. He's rather conceited and worried about his appearance - he has to be perfectly cute and fluffy, or he starts yelling.

Tactics/Powers:
Mog can call upon the powers of the earth through a number of ritual dances. Once they are started, Mog goes somewhat out of control, continually calling on magic effects seemingly at random. Each dance he starts has a particular special effect, tied to the place he learnt it (Snowman Jazz, Water Rondo, Earth Blues, etc.) He can create a wide variety of effects, from powerful attacks to healing and helping his friends.

Appearance:
Mog, as with all moogles, is a short, white, fluffy creature that resembles nothing so much as a fuzzy marshmallow. They have short arms and legs, large pointed ears, vestigial bat-wings and a short antenna. Unusually enough, Mog wields a large spear and shield.

(Mog created by Squaresoft. Character sheet by Max Fauth)


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