MILITARY WATER VEHICLES

IOWA CLASS COMMANDO SHIP

Val	Char	Cost	Notes
15	Size	75	Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15
85	STR	0	HTH Damage 17d6  END [8]
11	DEX	3	OCV 4 DCV -6
29	BODY	4	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  79

Movement:	Swimming:  16"/32"

Abilities & Equipment
	Propulsion Systems
3	1)  Propeller-Driven Military Vessel:  Swimming +14" (16" total), 1 Continuing Fuel Charge lasting 
	1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
114	1)  Mark 7 16-Inch Guns:  RKA 9d6, Indirect (can be arced over some intervening obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), Armor Piercing (+½), 64 Charges (+½), Increased Maximum Range 
	(59,000"; 19,000", or about 24 miles; +½), Explosion (-1 DC/3"; +1); Extra Time (1 Minute, -1 ½), 
	OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [64]
	Notes:  2 Triple Turrets firing Forward
15	2)  Mark 7 16-Inch Guns:  5 more 16-inch guns (total of 6)
87	3)  Twin Mark 45 127mm Deck Guns:  RKA 8d6, Autofire (2 shots; +¼), Indirect (can be arced over 
	some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range 
	(41,250"; 9,650", or about 12 miles; +½), 1500 Charges (+1); Extra Time (1 Minute, -1 ½), OIF 
	Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [1500]
	Notes:  2 Left Side Turrets, 2 Right Side Turrets
5	4)  Twin Mark 45 127mm Deck Guns:  1 more Twin Mark 45s (total of 2)
45	5)  ASROC Launcher:  RKA 6d6, Explosion (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 
	1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (Underwater targets only; -1), 8 Charges (-½), 
	Custom Modifier (Sonar Guided; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8]
	 
	Defensive Systems
35	1)  Heavy Armor Plating:  +32 DEF; Partial Coverage (covers 600 Hexes; -1 ¼), Ablative BODY Only (-½)
5	2)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	3)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
42	4)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½)	
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
	 
	Sensors and Commo
12	1)  SPS-10/SPS-49 Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +15, MegaScale (1" = 10 km; +½); OAF Bulky Fragile (-1 ¾), Custom Modifier 
	(Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier 
	(Real Gear; -¼)
10	2)  SQS-23 Sonar:  Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (240 
	Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), 
	Crew-Served (2 people; -¼)
8	3)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	5)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
2	7)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
7	8)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
4	3)  Mark 13 and Mark 25 Gunnery Directors:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs 
	Endurance (Only Costs END to Activate; -¼)	1
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), 
	OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Theoretical Aircraft Loadout
	Notes:  20 Assorted Helicopters
5	2)  Ship's Vehicles
	Notes:  14 LCM-6 in side Davits, Quarters for 1,800 troops

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  518
Total Vehicle Cost:  597

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)

Total Disadvantage Points:  20
Total Cost:  577/5 = 115

Character sheet by Robert Kevin Walsh


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