Val CHA Cost Notes 14 Size 70 Length 25.4", Width 12.7", Area 322.54" Mass 1.6 kton KB -14 80 STR 0 HTH Damage 16d6 END [8] 15 DEX 15 OCV 5/DCV -4 57 BODY 33 2 DEF 0 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristics Cost: 121 Movement: Ground: 0"/0" Swimming: 11"/22" Cost Abilities and Equipment Construction 4 1) Mixed Wood and Steel Construction: +1 BODY plus +1 DEF 11 2) Low Silhouette: Change Environment 1" radius, -2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Propulsion Systems 2 1) 3x 1,200 HP Packard Marine V-12 Engines Driving 3 Props And 3 Rudders: Swimming +9" (11" total), 2 Continuing Fuel Charges lasting 6 Hours each (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 2 2) Ship's Generators: Endurance Reserve (5 END, 5 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Tactical Systems 27 1) Mark 8 Torpedo: RKA 5d6, Increased Maximum Range (2,800"; +¼), Explosion (+½); 1 Charge (-2), OAF Bulky (-1 ½), Activation Roll 11-, Jammed (unreliable exploders; -1 ½), Custom Modifier (only vs Ship's or submarines; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; rear mounted at angle, fire forward; -½), Real Weapon (-¼), Inaccurate ½ OCV (-¼), [1] Notes: (x4 number of items)Some Carried 2, some carried 4, it really varied 55 2) 20mm Oerlikon Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 2100 Charges (+1); OAF Bulky (-1 ½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [2100] 63 3) Twin 12.7mm Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (10 shots; +1), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Left Side Mount/Right Side Mount; -¼), [500] Notes: (x2 number of items) Defensive Systems 22 1) Engine Mounted Smoke Generating System: Darkness to Sight Group 5" radius; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] Notes: Generates smoke by injecting diesel fuel on hot intake. 5 2) Systems Armoring: +4 DEF (12 Active Points); Partial Coverage (covers 600 Hexes; -1), Ablative BODY Only (-½) 5 3) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) Sensors and Commo 6 1) Raytheon SO Surface Search Radar: Radar (Radio Group), +1 to PER Roll, Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky Fragile (-1 ¼), Custom Modifier (Surface search only; -1), Sense Affected As More Than One Sense [very common Sense] (-½) 6 2) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 Operations Systems 1 1) Bridge and Helm: +1 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. Other Weapons Options 36 1) 37mm M6 gun: RKA 4d6, +1 Increased STUN Multiplier (+¼), 30 Charges (+¼); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; -¼), [30] Notes: Salvaged from crashed P-39 aircraft on Guadacanal, PT-109 had a 37mm anti tank gun fitted instead. 19 2) Mark 6 Depth Charge: RKA 4d6, Explosion (+½); OAF Bulky (-1 ½), 4 Charges (-1), Dropped (-½), Limited Arc Of Fire (60 degrees; Rack on stern; -½), Real Weapon (-¼), [4] Notes: Could also carry floating mines, but no data available, could carry up to 8 depth charges 65 3) 127mm Rocket Launcher: RKA 3d6, Increased Maximum Range (3,100"; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); 8 Charges (-½), Inaccurate ½ OCV (-¼), Real Weapon (-¼), Crew-Served (2 people; -¼), [8] Notes: (x2 number of items) Spin Stabilized Flat Trajectory. Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 4 Precision Navigation Instruments: +2 with Navigation 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½/DCV (-¼), Custom Modifier (Real Equipment; -¼) Total Abilities & Equipment Cost: 374 Total Vehicle Cost: 495 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some Cultures) 10 Physical Limitation: Poor Maintenance And Supply Issues (Frequently, Slightly Impairing) 10 Physical Limitation: All Gun Mounts Are Open (Frequently, Slightly Impairing) Ship Statistics 1) Crew Notes: 3 Officers and 14 Men 2) Maximum Range 3) Propulsion Type Notes: Gas Engine 4) Top Speed in Knots Notes: 42 Total Disadvantage Points: 40 Total Cost: 455/5 = 91
Character sheet by Robert Kevin Walsh
Elco PT Boat Hero Designer File
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