Val Char Cost Notes 15 Size 75 Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15 85 STR 0 HTH Damage 17d6 END [8] 11 DEX 3 OCV 4 DCV -6 29 BODY 4 2 DEF 0 a3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 79 Movement: Swimming: 9"/18" Abilities & Equipment Propulsion Systems 2 1) Propeller-Driven Military Vessel: Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC:; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 79 1) Triple 8"/55 Gun Turret: RKA 7d6 (standard effect: 21 BODY, 42 STUN), Explosion (+½), Increased Maximum Range (32,750"; 33,500 Meters; +½), 1000 Charges (+1); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Can Fire Two rounds per turret per turn; -¾), Crew-Served ([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [1000] 10 2) Triple 8"/55 Gun Turret: Two More Triple 8"/55 Gun Turrets (total of 3) 70 3) Twin 5"/38 Gun Turret: RKA 4 ½d6 (standard effect: 13 BODY, 26 STUN), Explosion (+½), Increased Maximum Range (21,875"; 17500 actual max range; +½), 6200 Charges (+1); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200] 15 4) Twin 5"/38 Gun Turret: Five More Twin 5"/38 Gun Turrets (total of 6) 64 5) Twin 3"/50 Gun Turret: RKA 4d6 (standard effect: 12 BODY, 24 STUN), Explosion (+½), Increased Maximum Range (28,125"; 17500 actual max range; +½), 6200 Charges (+1), Autofire (3 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200] 20 6) Twin 3"/50 Gun Turret: Turrets for a total of 12: Eleven More Twin 3"/50 Gun Turrets (for a total of 12) Defensive Systems 5 1) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 36 2) Overall Armor: +24 DEF; Ablative BODY Only (-½), Custom Modifier (Coverage Varies by Area; -½) Sensors and Commo 7 1) Sugar Grove Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +3, MegaScale (1" = 1 km; +¼); OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼) 6 2) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 3 3) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 2 2) Fire Control Systems: +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only Costs END to Activate; -¼) 35 3) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 4) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 1 2) Ship's Sick Bay: +1 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 4 OS2U Kingfisher Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 390 Total Vehicle Cost: 469 Value Disadvantages 20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 449/5 = 90
Character sheet by Robert Kevin Walsh
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