MILITARY WATER VEHICLES

USS DES MOINES CA

Val	Char	Cost	Notes
15	Size	75	Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15
85	STR	0	HTH Damage 17d6  END [8]
11	DEX	3	OCV 4 DCV -6
29	BODY	4	
2	DEF	0	
a3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  79

Movement:	Swimming:	9"/18"

Abilities & Equipment
	Propulsion Systems
2	1)  Propeller-Driven Military Vessel:  Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC:; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
79	1)  Triple 8"/55 Gun Turret:  RKA 7d6 (standard effect: 21 BODY, 42 STUN), Explosion (+½), Increased 
	Maximum Range (32,750"; 33,500 Meters; +½), 1000 Charges (+1); OIF Bulky (-1), Extra Time (1 Turn 
	(Post-Segment 12), Only to Activate, Can Fire Two rounds per turret per turn; -¾), Crew-Served 
	([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real 
	Weapon (-¼), [1000]
10	2)  Triple 8"/55 Gun Turret:  Two More Triple 8"/55 Gun Turrets (total of 3)
70	3)  Twin 5"/38 Gun Turret:  RKA 4 ½d6 (standard effect: 13 BODY, 26 STUN), Explosion (+½), Increased 
	Maximum Range (21,875"; 17500 actual max range; +½), 6200 Charges (+1); OIF Bulky (-1), Crew-Served 
	([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200]
15	4)  Twin 5"/38 Gun Turret:  Five More Twin 5"/38 Gun Turrets (total of 6)
64	5)  Twin 3"/50 Gun Turret:  RKA 4d6 (standard effect: 12 BODY, 24 STUN), Explosion (+½), Increased 
	Maximum Range (28,125"; 17500 actual max range; +½), 6200 Charges (+1), Autofire (3 shots; +1 ¼); 
	Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Crew-Served (2 people; -¼), Real 
	Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200]
20	6)  Twin 3"/50 Gun Turret: Turrets for a total of 12:  Eleven More Twin 3"/50 Gun 
	Turrets (for a total of 12)
	 
	Defensive Systems
5	1)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
36	2)  Overall Armor:  +24 DEF; Ablative BODY Only (-½), Custom Modifier (Coverage Varies by Area; -½)
	 
	Sensors and Commo
7	1)  Sugar Grove Radar:  Radar (Radio Group), +2 to PER Roll, Telescopic:  +3, MegaScale (1" = 1 km; +¼); 
	OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼)
6	2)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
3	3)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
2	2)  Fire Control Systems:  +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only 
	Costs END to Activate; -¼)
35	3)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	4)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  4 OS2U Kingfisher

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  390
Total Vehicle Cost:  469

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Total Disadvantage Points:  20
Total Cost:  449/5 = 90
USS Des Moines CA

Character sheet by Robert Kevin Walsh


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