MILITARY WATER VEHICLES

HMS HOOD

Val	Char	Cost	Notes
28	Size	140	Length 645.08", Width 322.54", Area 208,063.83", Mass 26,843.5 kton, KB -28
150	STR	0	HTH Damage 30d6  END [15]
13	DEX	9	OCV 4 DCV -14
84	BODY	46	
4	DEF	6	
3	SPD	7	Phases:  4, 8, 12
Total Characteristic Cost:  196

Movement:	Swimming:	7"/14"

Abilities & Equipment
	Propulsion Systems
1	1)  Propeller-Driven Military Vessel:  Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0) (5 Active Points); Surface Only (-1), Side Effect (propeller does 
	KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
68	1)  Twin 15" Gun Turret:  RKA 8d6, Autofire (2 shots; +¼), Semi-Armor Piercing (+¼), Increased 
	Maximum Range (37,500"; +½), 240 Charges (+1); OIF Immobile (-1 ½), Extra Time (1 Minute, -1 ½), 
	Crew-Served ([5-8] people; -¾), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), [240]
	Notes:  Fires 2 Rounds Per minute per turret
10	2)  Twin 15" Gun Turret:  Three More Twin 15" Gun Turrets (total of 4)
69	3)  Twin 4"/45 Gun Turret:  RKA 4d6+1 (standard effect: 13 BODY, 26 STUN), Explosion (+½), Increased 
	Maximum Range (30,500"; 17500 actual max range; +½), 4000 Charges (+1), Autofire (3 shots; +1 ¼); 
	Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Crew-Served (2 people; -¼), Real 
	Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [4000]
15	4)  Twin 4"/45 Gun Turret:  Six More Twin 4"/45 Gun Turrets (total of 7)
49	5)  21" Torpedo Tubes:  RKA 4d6 (standard effect: 12 BODY, 24 STUN), Explosion (+½), Increased 
	Maximum Range (20,625"; +½), Autofire (3 shots; +1 ¼); 3 Charges (-1 ¼), OIF Bulky (-1), Limited 
	Arc Of Fire (180 degrees; Only on same horizontal level; -½), Crew-Served (2 people; -¼), [3]
5	6)  21" Torpedo Tubes:  One More Set Of 21" Torpedo Tubes (total of 2)
	 
	Defensive Systems
5	1)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
51	2)  Armor Plating:  +60 DEF; Custom Modifier (Half Value vs Plunging Fire and Bombs; -1), Custom 
	Modifier (Actual Value varies by section; -1), Ablative BODY Only (-½)
6	3)  Anti-Torpedo Bulges:  +6 DEF; Custom Modifier (only vs torpedoes and mines; -1), Ablative BODY 
	Only (-½), Real Armor (-¼)
	 
	Sensors and Commo
6	1)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
3	2)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
2	2)  Fire Control Systems:  +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only 
	Costs END to Activate; -¼)
35	3)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	4)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  1 Aircraft and 1 Catapult

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  361
Total Vehicle Cost:  557

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some 
	Cultures)
15	Physical Limitation:  Poorly Designed Magazines Make Explosions Likely (Infrequently, Fully Impairing)
20	Vulnerability:  2 X Body Magazine Hits (Common)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  29
	2)  Propulsion Type
	Notes:  Steam, 4 Shafts
	3)  Maximum Range
	Notes:  5,332 at 20 knots
	4)  Crew
	Notes:  1,418
	Armor Layout in mm
	1)  Belt Armor
	Notes:  305
	2)  Deck Armor
	Notes:  76
	3)  Bulkhead Armor
	4)  Turret Armor
	Notes:  381
	5)  Barbette Armor
	6)  Conning Tower Armor

Total Disadvantage Points:  55
Total Cost:  502/5 = 100
HMS Hood

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles