Val Char Cost Notes 28 Size 140 Length 645.08", Width 322.54", Area 208,063.83", Mass 26,843.5 kton, KB -28 150 STR 0 HTH Damage 30d6 END [15] 13 DEX 9 OCV 4 DCV -14 84 BODY 46 4 DEF 6 3 SPD 7 Phases: 4, 8, 12 Total Characteristic Cost: 196 Movement: Swimming: 7"/14" Abilities & Equipment Propulsion Systems 1 1) Propeller-Driven Military Vessel: Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0) (5 Active Points); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 68 1) Twin 15" Gun Turret: RKA 8d6, Autofire (2 shots; +¼), Semi-Armor Piercing (+¼), Increased Maximum Range (37,500"; +½), 240 Charges (+1); OIF Immobile (-1 ½), Extra Time (1 Minute, -1 ½), Crew-Served ([5-8] people; -¾), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), [240] Notes: Fires 2 Rounds Per minute per turret 10 2) Twin 15" Gun Turret: Three More Twin 15" Gun Turrets (total of 4) 69 3) Twin 4"/45 Gun Turret: RKA 4d6+1 (standard effect: 13 BODY, 26 STUN), Explosion (+½), Increased Maximum Range (30,500"; 17500 actual max range; +½), 4000 Charges (+1), Autofire (3 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [4000] 15 4) Twin 4"/45 Gun Turret: Six More Twin 4"/45 Gun Turrets (total of 7) 49 5) 21" Torpedo Tubes: RKA 4d6 (standard effect: 12 BODY, 24 STUN), Explosion (+½), Increased Maximum Range (20,625"; +½), Autofire (3 shots; +1 ¼); 3 Charges (-1 ¼), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Crew-Served (2 people; -¼), [3] 5 6) 21" Torpedo Tubes: One More Set Of 21" Torpedo Tubes (total of 2) Defensive Systems 5 1) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 51 2) Armor Plating: +60 DEF; Custom Modifier (Half Value vs Plunging Fire and Bombs; -1), Custom Modifier (Actual Value varies by section; -1), Ablative BODY Only (-½) 6 3) Anti-Torpedo Bulges: +6 DEF; Custom Modifier (only vs torpedoes and mines; -1), Ablative BODY Only (-½), Real Armor (-¼) Sensors and Commo 6 1) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 3 2) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 2 2) Fire Control Systems: +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only Costs END to Activate; -¼) 35 3) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 4) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 1 2) Ship's Sick Bay: +1 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 1 Aircraft and 1 Catapult Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 361 Total Vehicle Cost: 557 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some Cultures) 15 Physical Limitation: Poorly Designed Magazines Make Explosions Likely (Infrequently, Fully Impairing) 20 Vulnerability: 2 X Body Magazine Hits (Common) Ship Statistics 1) Top Speed in Knots Notes: 29 2) Propulsion Type Notes: Steam, 4 Shafts 3) Maximum Range Notes: 5,332 at 20 knots 4) Crew Notes: 1,418 Armor Layout in mm 1) Belt Armor Notes: 305 2) Deck Armor Notes: 76 3) Bulkhead Armor 4) Turret Armor Notes: 381 5) Barbette Armor 6) Conning Tower Armor Total Disadvantage Points: 55 Total Cost: 502/5 = 100
Character sheet by Robert Kevin Walsh
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