Val Char Cost Notes 15 Size 75 Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15 85 STR 0 HTH Damage 17d6 END [8] 11 DEX 3 OCV 4/DCV -6 29 BODY 4 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 196 Movement: Swimming: 7"/14" Abilities & Equipment Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 5 2) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) Propulsion Systems 1 1) Propeller-Driven Military Vessel: Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0) (5 Active Points); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) Notes: Coal powered, carrying up to 250 tons, they were powered by a 4 cylinder reciprocating engine with triple expansion and 2 cylindrical boilers driving a single screw. 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 71 1) 2 x 12 Pounder Guns In Single Closed Mounts: RKA 4d6, Increased Maximum Range (3,750"; +¼), Explosion (+½), 250 Charges (+1); OIF Bulky (-1), Crew-Served ([3-4] people; -½), [250] Notes: (x2 number of items) 51 2) 2 x 3 Pounder Guns In Single Open Mounts: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN), Increased Maximum Range (3,275"; +¼), Explosion (+½), 500 Charges (+1), Autofire (2 shots; +1 ¼); OAF Bulky (-1 ½), Crew-Served (2 people; -¼), [500] 28 3) Depth Charges In Stern Roll Off Racks: RKA 4d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Explosion (+½); OAF Bulky (-1 ½), Limited Arc Of Fire (One hex row; -¾), Dropped (-½), Crew-Served ([3-4] people; -½), 12 Charges (-¼), [12] Notes: (x2 number of items)installed starting in 1917 Defensive Systems 38 1) Laying Smoke: Darkness to Sight Group 8" radius, Alterable Size; No Range (-½), 4 Continuing Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc] 5 2) Hull Armor: +4 DEF; Custom Modifier (Actual Coverage varies by Location; -1), Ablative BODY Only (-½) Sensors and Commo 6 1) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 3 2) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 2 2) Fire Control Systems: +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only Costs END to Activate; -¼), END 1 35 3) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 4) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 1 2) Ship's Sick Bay: +1 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 285 Total Vehicle Cost: 364 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) 15 Physical Limitation: Coal Fired Propulsion (Frequently, Greatly Impairing) Ship Statistics 1) Top Speed in Knots Notes: 16 2) Propulsion Type Notes: Steam, with coal fired boilers 3) Maximum Range Notes: 2,000 4) Crew Notes: 90 Armor Layout in mm 1) Belt Armor 2) Deck Armor 3) Bulkhead Armor 4) Turret Armor 5) Barbette Armor 6) Conning Tower Armor Total Disadvantage Points: 35 Total Cost: 329/5 = 66
Flower Class Sloop Hero Designer File
Character sheet by Robert Kevin Walsh
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