MILITARY WATER VEHICLES

FLOWER CLASS SLOOP

Val	Char	Cost	Notes
15	Size	75	Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15
85	STR	0	HTH Damage 17d6  END [8]
11	DEX	3	OCV 4/DCV  -6
29	BODY	4	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  196

Movement:	Swimming:	7"/14"

Abilities & Equipment
	Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
5	2)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
	
	Propulsion Systems
1	1)  Propeller-Driven Military Vessel:  Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0) (5 Active Points); Surface Only (-1), Side Effect (propeller does 
	KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
	Notes:  Coal powered, carrying up to 250 tons, they were powered by a 4 cylinder reciprocating
	engine with triple expansion and 2 cylindrical boilers driving a single screw.
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)

	Tactical Systems
71	1)  2 x 12 Pounder Guns In Single Closed Mounts:  RKA 4d6, Increased Maximum Range (3,750"; +¼), 
	Explosion (+½), 250 Charges (+1); OIF Bulky (-1), Crew-Served ([3-4] people; -½), [250]
	Notes:  (x2 number of items)
51	2)  2 x 3 Pounder Guns In Single Open Mounts:  RKA 2d6+1 (standard effect: 7 BODY, 14 STUN), 
	Increased Maximum Range (3,275"; +¼), Explosion (+½), 500 Charges (+1), Autofire (2 shots; +1 ¼); 
	OAF Bulky (-1 ½), Crew-Served (2 people; -¼), [500]
28	3)  Depth Charges In Stern Roll Off Racks:  RKA 4d6, Trigger (Activating the Trigger requires a 
	Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Explosion (+½); OAF Bulky (-1 ½), 
	Limited Arc Of Fire (One hex row; -¾), Dropped (-½), Crew-Served ([3-4] people; -½), 12 Charges (-¼), [12]
	Notes:  (x2 number of items)installed starting in 1917
	
	Defensive Systems
38	1)  Laying Smoke:  Darkness to Sight Group 8" radius, Alterable Size; No Range (-½), 4 Continuing 
	Charges lasting 1 Turn each (-½), Real Weapon (-¼), [4 cc]
5	2)  Hull Armor:  +4 DEF; Custom Modifier (Actual Coverage varies by Location; -1), Ablative BODY Only (-½)

	Sensors and Commo
6	1)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
3	2)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
	
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
2	2)  Fire Control Systems:  +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only 
	Costs END to Activate; -¼), END 1
35	3)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	4)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  285
Total Vehicle Cost:  364

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)
15	Physical Limitation:  Coal Fired Propulsion (Frequently, Greatly Impairing)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  16
	2)  Propulsion Type
	Notes:  Steam, with coal fired boilers
	3)  Maximum Range
	Notes:  2,000
	4)  Crew
	Notes:  90
	Armor Layout in mm
	1)  Belt Armor
	2)  Deck Armor
	3)  Bulkhead Armor
	4)  Turret Armor
	5)  Barbette Armor
	6)  Conning Tower Armor

Total Disadvantage Points:  35
Total Cost:  329/5 = 66

Flower Class Sloop

Flower Class Sloop Hero Designer File

Character sheet by Robert Kevin Walsh


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