Val Char Cost Notes 29 Size 145 Length 812.75", Width 406.37", Area 330,280.74", Mass 53,687.1 kton, KB -29 155 STR 0 HTH Damage 31d6 END [15] 11 DEX 3 OCV 4 DCV -15 77 BODY 38 4 DEF 6 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 189 Movement: Swimming: 7"/14" Abilities & Equipment Propulsion Systems 1 1) Propeller-Driven Military Vessel: Swimming +5" (7" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) Notes: Fuel Consumption of 440 barrels of oil per hour 2 2) Only to reduce turning radius: +1 with one mode of Movement Notes: One Large Rudder, Turning Circle of 640 Meters 13 3) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 4) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 82 1) Triple 18"/45 Cal Turret: RKA 9d6 (standard effect: 27 BODY, 81 STUN), Autofire (2 shots; +¼), +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Increased Maximum Range (50,625"; +½), 250 Charges (+1); OIF Immobile (-1 ½), Extra Time (1 Minute, 2 Rounds Per Minute Per Turret; -1 ½), Crew-Served ([5-8] people; -¾), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom Modifier (AP Shells were unreliable, they tended to pass through Ship's before exploding; -½), [250] 10 2) Triple 18"/45 Cal Turret: Two More Triple 18"/45 Cal Turrets (total of 3) 63 3) Triple 6.1" Turret: RKA 5d6 (standard effect: 15 BODY, 30 STUN), MegaScale (1" = 1 km; 23,178 Yard Max Range; +¼), Explosion (+½), 250 Charges (+1), Autofire (3 shots; +1 ¼); OIF Immobile (-1 ½), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Crew-Served ([3-4] people; -½), [250] Notes: Fires 8 rounds per minute per barrel 10 4) Triple 6.1" Turret: Three More Triple 6.1" Turrets (total of 4) 87 5) Twin 127mm Deck Guns: RKA 8d6 (standard effect: 24 BODY, 72 STUN), Autofire (2 shots; +¼), Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (41,250"; 9,650", or about 12 miles; +½), 1500 Charges (+1); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [1500] Notes: 2 Left Side Turrets, 2 Right Side Turrets 20 6) Twin 127mm Deck Guns: Eleven More Twin 127mm Deck Guns (total of 12) Defensive Systems 5 1) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) Notes: 1,150 Watertight Compartments 119 2) Armor: +99 DEF; Custom Modifier (Actual Coverage varies by section; -1), Ablative BODY Only (-½) Sensors and Commo 7 1) Type 21 Model 3 Air and Surface Search Radar: Radar (Radio Group), +1 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +2; OIF Bulky (-1), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼) 6 2) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 3 3) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 4 4) Enhanced Night Optics: Nightvision, +3 to PER Roll; OIF Bulky (-1) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 2 2) Type 22 Model 2 Gunnery Radar: +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only Costs END to Activate; -¼) 5 3) Type 22 Model 2 Gunnery Radar: A Second Type 22 Model 2 Gunnery Radar Station (total of 2) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 1 2) Ship's Sick Bay: +1 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 7 Aircraft and 2 Catapults Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 497 Total Vehicle Cost: 686 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some Cultures) 10 Physical Limitation: One Large Rudder (Infrequently, Greatly Impairing) Ship Statistics 1) Top Speed in Knots Notes: 27 2) Propulsion Type Notes: Steam Turbine with 4 Shafts 3) Maximum Range Notes: 11,500 at 16 knots 4) Crew Notes: 2,767 Armor Layout in mm 1) Belt Armor Notes: 410 2) Deck Armor Notes: 227 3) Bulkhead Armor Notes: 300 4) Turret Armor Notes: 650 5) Barbette Armor 6) Conning Tower Armor Notes: 475 Total Disadvantage Points: 30 Total Cost: 656/5 = 131
Character sheet by Robert Kevin Walsh
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