MILITARY WATER VEHICLES

TYPE XXI UNTERSEEBOOT

Val	CHA	Cost	Notes
15	Size	75	Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15
85	STR	0	HTH Damage 17d6  END [8]
12	DEX	6	OCV 4/DCV  -6
25	BODY	0	
8	DEF	18	
3	SPD	8	Phases:  4, 8, 12
Total Characteristics Cost: 95

Movement:	Swimming:  10"/20"

Cost	Abilities and Equipment
	Propulsion Systems
2	1)  Propeller-Driven Military Vessel:  Swimming +6" (8" total), No Noncombat Movement While 
	Submerged (+0), 1 Continuing Fuel Charge lasting 1 Month (easily-obtained fuel; +0); Side Effect 
	(propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, 
	only affects environment around vehicle; -¾), Limited Maneuverability (-½), Custom Modifier (Air 
	Breathing Engines, 4 hours underwater endurance; -½)
	Notes:  It took the boat 3-5 hours to re-charge the batteries with the Schnorchel once 
	every 2-3 days if travelling at moderate 4-8 knots and was thus much less in danger from aircraft 
	which sank about 56% of all U-boats lost in the war.
2	2)  Maximum Submerged Speed:  Swimming +2" (10" total); 1 Continuing Charge lasting 1.5 hours (-¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
39	1)  533mm Torpedo Tubes w/G7E Torpedoes:  RKA 5d6, Increased Maximum Range (5,625"; +¼), Explosion (+½), 
	Autofire (5 shots; +1 ½); 2 clips of 6 Charges (Increased Reloading Time: 10 Minutes; -1 ½), OIF 
	Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Limited Arc Of Fire 
	(60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Inaccurate ½ OCV (-¼), 
	Activation 15- (faulty exploders; -¼), Real Weapon (-¼), [6]
	Notes:  Also they had hydraulic torpedo reload system that enabled the commander to reload 
	all 6 tubes in something like 10 minutes which was even less than it took to reload one tube on 
	the VIIC normally.
	 
	Operations Systems
8	1)  Active Sonar (Hearing Group), +2 to PER Roll, Increased Arc Of Perception (240 Degrees), 
	Telescopic:  +3; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½)
4	2)  Passive Hydrophones:  Detect A Single Thing 11- (Hearing Group), Discriminatory; OIF Bulky (-1), 
	Sense Affected As More Than One Sense [very common Sense] (-½)
15	3)  Periscope:  Clairsentience (Sight Group), +1 to PER Roll, Telescopic:  +4, Reduced Endurance 
	(0 END; +½); OIF Bulky (-1), Limited Range (8"; -¼)
4	4)  Basic Radios:  HRRP (Radio Group), +1 to PER Roll; OIF Bulky (-1), Custom Modifier (Wireless only; -1)
4	5)  Enigma Crytographic Machine:  Cryptography 14-; OIF Bulky (-1), Custom Modifier (Orders to 
	destroy rather than allow capture; -1), Requires A Skill Roll (-½)
	Notes:  Not carried on "Milch Cow" Tanker and supply U-boats.
11	6)  Submersible:  LS  (Safe in High Pressure; Self-Contained Breathing)
3	7)  Bulkheads:  LS  (Self-Contained Breathing); Partial Coverage (about one-twentieth of ship; -2)
15	8)  Bulkheads:  5 more bulkheads (total 
2	9)  Ship's Galley and Refrigerators:  +2 with KS
	 
	Weapon Options
43	1)  533mm Torpedo Tubes with T Series Passive Homing Torpedoes:  RKA 5d6, Increased Maximum Range 
	(5,150"; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Extra Time (1 Turn (Post-
	Segment 12), Only to Activate, -¾), Limited Arc Of Fire (60 degrees; Only on same horizontal 
	level; -¾), Crew-Served ([3-4] people; -½), Custom Modifier (Passive Sonar homing; -½), 
	12 Charges (-¼), Activation 15- (faulty exploders; -¼), Real Weapon (-¼), [12]
	Notes:  Can use Magnetic or Contact Exploder
2	2)  Ballspiel Gunnery Radar:  +2 with any single attack with one specific weapon
	Notes:  Ballspiel was a gunnery radar for U-boats. Like most German radars at the end of 
	the war, it was a development of Berlin. It had a range of 25km, but for practical gunnery only 
	8km was used. It had an azimuth accuracy of about 1 degree and a range accuracy of 500 meters. 
	It is known that Ballspiel was used in active service, but there are no data about its effectiveness.
	 
	Equipment Options
4	1)  FuG 350 Naxos I Radar Detector:  Detect A Single Thing 11- (Unusual Group), Increased Arc Of 
	Perception (360 Degrees); OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
	Notes:  Fitted After 1942
7	2)  FuMO 83 Berlin U I:  Radar (Radio Group), +1 to PER Roll, Telescopic:  +2; OIF Bulky (-1), 
	Custom Modifier (Real Gear; -¼)
	Notes:  Fitted after September 1943

	Talents
3	Basic Navigation Instruments:  Bump Of Direction

Total Abilities & Equipment Cost:  168
Total Vehicle Cost:  263

Value Disadvantages
25	Distinctive Features:  Nazi submarine (Not Concealable; Extreme Reaction [fear])
15	Physical Limitation:  (see Notes) (Frequently, Greatly Impairing)
	Notes:  This new construction method could have pushed construction speeds below half a 
	year per vessel, but in reality all the assembled U-boats were plagued with severe quality problems 
	that required extensive post-production work to fix. The blame lay as much with the cutting-edge 
	technology as with Albert Speer's insistence that the sections be made by inland companies, even 
	though these had little experience in naval construction. It would have made more sense to 
	concentrate all construction at the shipyards, where the expertise was available to build 
	sophisticated vessels. The extent of the industrial fiasco can be gauged by the fact that out 
	of 118 assembled XXIs, only four were rated fit for combat before the war ended in Europe.
	Performance Specs
	1)  Tonnage
	Notes:  1,619
	2)  Submerged Endurance
	Notes:  # full submerged speed of 18 knots for 1.5 hours# submerged speed of 12-14 knots 
	for 10 hours# silent submerged speed of 5 knots for 60 hours
	3)  Range
	Notes:  15,500
	4)  Surface Speed
	Notes:  16
	5)  Submerged Speed
	Notes:  17
	6)  Crush Depth
	Notes:  919
	7)  Crew
	Notes:  58-60

Total Disadvantage Points:  40
Total Cost:  223/5 = 45

Type XXI U-Boat

Type XXI U-Boat Hero Designer File

Character sheet by Robert Kevin Walsh


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