MILITARY WATER VEHICLES

S-100 E-BOAT

Val	CHA	Cost	Notes
15	Size	75	Length 32", Width 16", Area 512", Mass 3.3 kton, KB -15
85	STR	0	HTH Damage 17d6  END [8]
11	DEX	3	OCV 4/DCV -6
29	BODY	4	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristics Cost: 79

Movement:	Swimming:  12"/24"

Cost	Abilities and Equipment
	Construction
1	1)  Hardened Steel:  +1 BODY
6	2)  Tarmnatte:  CE 1" radius, -3 to Radar PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½);
	 Activation 11- (-1), OIF Bulky (-1)
	Notes:  Further experimentation attempted to conceal the boats to enemy radar. These "radar 
	camouflage" experiments were the roots of modern "stealth" technology. Various materials were 
	evaluated for their ability to either absorb or scatter radar refection. A reflection dimming 
	rubberized coating known as "Tarnmatte" was developed and used on U-Boats. Tests to conceal 
	S-boats to enemy radar using measures such as "Tarnmatte" were partially successful at certain 
	wavelengths, but apparently did not develop to operational use.
	 
	Propulsion Systems
3	1)  3x Daimler Benz Twenty-Cylinder Diesel Engines MT 502:  Swimming +10" (12" total), 1 Continuing 
	Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller 
	does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only 
	affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served (2 people; -¼)
2	2)  Ship's Generators:  Endurance Reserve  (5 END, 5 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Tactical Systems
33	1)  533mm Torpedo:  RKA 5d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½); OAF Bulky (-1 ½), 
	2 clips of 2 Charges (2 Manual Reloads carried; -1 ¼), Inaccurate ½ OCV (-¼), [2]
38	2)  20mm Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), 60 Charges (+½); OIF Bulky (-1), 
	Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [60]
50	3)  7.9mm Machine Gun:  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 
	2000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal 
	level; -½), Real Weapon (-¼), [2000]
	Notes:  (x6 number of items)
	 
	Defensive Systems
5	1)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and 
	effects; -1)
5	2)  Hull Armor:  +4 DEF; Custom Modifier (Actual Coverage varies by Location; -1), Ablative BODY 
	Only (-½)
2	3)  Partially Armor Plated Cupola, The So-Called Kalotte (Skull Cap), Over The Bridge:  
	 Armor (4 PD/0 ED); OIF Immobile (-1 ½), Ablative BODY Only (-½), Real Armor (-¼)
	 
	Sensors And Commo
5	1)  FuMo 71 "Lichtenstein B/C:  Radar (Radio Group), +3 to PER Roll; OIF Bulky (-1), Custom Modifier 
	(35 degree arc in front of boat; -1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (3km Max Range; -¼)
	Notes:  It was adapted from Luftwaffe equipment considered obsolete, and went into limited 
	Kriegsmarine service in late 1943
2	2)  FuMB 10 "Borkum" Signal Detector:  Detect A Single Thing 11- (Radio Group); OIF Bulky (-1), 
	Sense Affected As More Than One Sense [very common Sense] (-½)
	Notes:  Radar Direction Finder
6	3)  Reciever/Transmitter type FuG/V aU:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), 
	Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
2	2)  Fire Control Systems:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only 
	Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
2	2)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
3	3)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	4)  Damage Control Systems:  +1 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
29	5)  Ardex Fire Suppression System:  Dispel Fire Powers 12d6, all Fire powers simultaneously (+2); 
	2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (Real equipment; -¼), [2]
	 
	Weapon Options
55	1)  Four-Barreled 2cm Flakvierling Cannon:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same 
	horizontal level; -¾), Real Weapon (-¼), [500]
41	2)  37mm Cannon (Nose-Mounted):  RKA 5d6, +1 Increased STUN Multiplier (+¼), 15 Charges (+¼); 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real 
	Weapon (-¼), [15]
54	3)  40mm Cannon:  RKA 5d6, Autofire (3 shots; +¼), +1 Increased STUN Multiplier (+¼), 60 Charges (+½); 
	OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real 
	Weapon (-¼), [60]
24	4)  Large Magnetic Mines:  RKA 5d6 (standard effect: 15 BODY, 30 STUN), Trigger (Activating the 
	Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Contact or Magnetic 
	Triggers; +¼), Explosion (+½); NCC (-2), OAF Bulky (-1 ½), No Range (-½), Custom Modifier (Real 
	Weapon; -¼), Real Weapon (-¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

	Skills
12	Basic Navigation Equipment:  Navigation (Marine) 14-
	Notes:  The S-Boat's few navigational tools were laid out in a simple and logical manner. 
	The navigator plotted the course on a tiny table in the rear of the wheelhouse. Several compasses 
	were carried onboard; a central compass was mounted amidShip's in a binnacle. The captain, 
	navigator and helmsman had smaller compasses mounted in their respective positions.

Total Abilities & Equipment Cost:  426
Total Vehicle Cost:  505

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In 
	Some Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  44
	2)  Propulsion Type
	Notes:  Diesel
	3)  Maximum Range
	Notes:  800 at 30 Knots
	4)  Crew
	Notes:  24-30
	Armor Layout in mm
	1)  Belt Armor
	2)  Deck Armor
	3)  Bulkhead Armor
	4)  Turret Armor
	5)  Barbette Armor
	6)  Conning Tower Armor

Total Disadvantage Points:  20
Total Cost:  485/5 = 97
S-Boot

Character sheet by Robert Kevin Walsh

S-100 E-Boat Hero Designer File


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