MILITARY WATER VEHICLES

DKM PRINZ EUGEN

Val	Char	Cost	Notes
25	Size	125	Length 322.54", Width 161.27", Area 52,015.96", Mass 3,355.4 kton, KB -25
135	STR	0	HTH Damage 27d6  END [13]
15	DEX	15	OCV 5 DCV -11
59	BODY	24	
2	DEF	0	
3	SPD	5	Phases:  4, 8, 12
Total Characteristic Cost:  157

Movement:	Swimming:	9"/18"

Abilities & Equipment
	Propulsion Systems
1	1)  Propeller-Driven Military Vessel:  Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 
	1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½), Custom Modifier 
	(Very Difficult to keep running ; -½)
	Notes:  After WW2, the US Navy hired part of her original crew to sail her to Bikini Atoll 
	for the bomb tests, due to maintenance problems.
11	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge 
	lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Very Difficult 
	to keep running ; -½), Custom Modifier (Real Gear; -¼); REC:  (32 Active Points); OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Very Difficult to keep running ; -½), Custom 
	Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
75	1)  Twin 8"/34 Gun Turret:  RKA 6 ½d6 (standard effect: 19 BODY, 38 STUN), Explosion (+½), Increased 
	Maximum Range (31,250"; 33,500 Meters; +½), 1000 Charges (+1); OIF Bulky (-1), Extra Time (1 Turn 
	(Post-Segment 12), Only to Activate, Can Fire one round per turret per turn; -¾), Crew-Served 
	([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real 
	Weapon (-¼), [1000]
10	2)  Twin 8"/34 Gun Turret:  Three More Twin 8"/34 Gun Turrets (total of 4)
75	3)  Twin 4.1"/33 Gun Turret:  RKA 5d6 (standard effect: 15 BODY, 30 STUN), Explosion (+½), Increased 
	Maximum Range (23,375"; 17500 actual max range; +½), 6200 Charges (+1); OIF Bulky (-1), Crew-Served 
	([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200]
15	4)  Twin 4.1"/33 Gun Turret:  Five More Twin 4.1"/33 Gun Turrets (total of 6)
54	5)  Triple G7A Torpedo Mount:    RKA 6d6 (standard effect: 18 BODY, 36 STUN), Increased Maximum Range 
	(6,175"; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); OIF Immobile (-1 ½), 3 Charges (-1 ¼), 
	Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Inaccurate ½ OCV (-¼), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), [3]
	Notes:  No data given on ammo carried
10	6)  Triple G7A Torpedo Mount:    Three More Triple G7A Torpedo Mounts (total of 4)
40	7)  Single 37mm Flak Mount:    RKA 3 ½d6 (standard effect: 10 BODY, 20 STUN), Increased Maximum Range 
	(3,425"; 17500 actual max range; +¼), Explosion (+½), 3000 Charges (+1); OAF Immobile (-2), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [3000]
15	8)  Single 37mm Flak Mount:    Seven More Single 37mm Flak Mounts (total of 8)
	 
	Defensive Systems
5	1)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
12	2)  Overall Armor:  +21 DEF; Partial Coverage (covers 600 Hexes; -3 ¾), Ablative BODY Only (-½)
	 
	Sensors and Commo
7	1)  FuMo-27 Radar:  Radar (Radio Group), +2 to PER Roll, Telescopic:  +3, MegaScale (1" = 1 km; +¼); 
	OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼)	2
2	2)  Undesignated IR Night Vision Telescopes:  Infrared Perception (Sight Group), +1 to PER Roll; 
	OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
6	3)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
2	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)	1
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
2	2)  Fire Control Systems:  +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only 
	Costs END to Activate; -¼)
35	3)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	4)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  3 Arado-196

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  400
Total Vehicle Cost:  557

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)

Total Disadvantage Points:  20
Total Cost:  537/5 = 107
Prinz Eugen

Character sheet by Robert Kevin Walsh


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