Val Char Cost Notes 25 Size 125 Length 322.54", Width 161.27", Area 52,015.96", Mass 3,355.4 kton, KB -25 135 STR 0 HTH Damage 27d6 END [13] 15 DEX 15 OCV 5 DCV -11 59 BODY 24 2 DEF 0 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 157 Movement: Swimming: 9"/18" Abilities & Equipment Propulsion Systems 1 1) Propeller-Driven Military Vessel: Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½), Custom Modifier (Very Difficult to keep running ; -½) Notes: After WW2, the US Navy hired part of her original crew to sail her to Bikini Atoll for the bomb tests, due to maintenance problems. 11 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Very Difficult to keep running ; -½), Custom Modifier (Real Gear; -¼); REC: (32 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Very Difficult to keep running ; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 75 1) Twin 8"/34 Gun Turret: RKA 6 ½d6 (standard effect: 19 BODY, 38 STUN), Explosion (+½), Increased Maximum Range (31,250"; 33,500 Meters; +½), 1000 Charges (+1); OIF Bulky (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Can Fire one round per turret per turn; -¾), Crew-Served ([3-4] people; -½), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [1000] 10 2) Twin 8"/34 Gun Turret: Three More Twin 8"/34 Gun Turrets (total of 4) 75 3) Twin 4.1"/33 Gun Turret: RKA 5d6 (standard effect: 15 BODY, 30 STUN), Explosion (+½), Increased Maximum Range (23,375"; 17500 actual max range; +½), 6200 Charges (+1); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [6200] 15 4) Twin 4.1"/33 Gun Turret: Five More Twin 4.1"/33 Gun Turrets (total of 6) 54 5) Triple G7A Torpedo Mount: RKA 6d6 (standard effect: 18 BODY, 36 STUN), Increased Maximum Range (6,175"; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); OIF Immobile (-1 ½), 3 Charges (-1 ¼), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Inaccurate ½ OCV (-¼), Crew-Served (2 people; -¼), Real Weapon (-¼), [3] Notes: No data given on ammo carried 10 6) Triple G7A Torpedo Mount: Three More Triple G7A Torpedo Mounts (total of 4) 40 7) Single 37mm Flak Mount: RKA 3 ½d6 (standard effect: 10 BODY, 20 STUN), Increased Maximum Range (3,425"; 17500 actual max range; +¼), Explosion (+½), 3000 Charges (+1); OAF Immobile (-2), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [3000] 15 8) Single 37mm Flak Mount: Seven More Single 37mm Flak Mounts (total of 8) Defensive Systems 5 1) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 12 2) Overall Armor: +21 DEF; Partial Coverage (covers 600 Hexes; -3 ¾), Ablative BODY Only (-½) Sensors and Commo 7 1) FuMo-27 Radar: Radar (Radio Group), +2 to PER Roll, Telescopic: +3, MegaScale (1" = 1 km; +¼); OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼) 2 2 2) Undesignated IR Night Vision Telescopes: Infrared Perception (Sight Group), +1 to PER Roll; OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 6 3) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 4) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 2 2) Fire Control Systems: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 35 3) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 4) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 1 2) Ship's Sick Bay: +1 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 3 Arado-196 Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Basic Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 400 Total Vehicle Cost: 557 Value Disadvantages 20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 537/5 = 107
Character sheet by Robert Kevin Walsh
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