MILITARY WATER VEHICLES

DKM BISMARCK

Val	Char	Cost	Notes
28	Size	140	Length 645.08", Width 322.54", Area 208,063.83", Mass 26,843.5 kton, KB -28
150	STR	0	HTH Damage 30d6  END [15]
13	DEX	9	OCV 4 DCV -14
84	BODY	46	
2	DEF	0	
3	SPD	7	Phases:  4, 8, 12
Total Characteristic Cost:  190

Movement:	Swimming:	8"/16"

Abilities & Equipment
	Propulsion Systems
1	1)  3 Blohm and Voss-Curtis Steam Turbines:  Swimming +6" (8" total), 1 Continuing Fuel Charge 
	lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 
	to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
10	2)  Ship's Propellers:  Two More Propellers (total of 3)
13	3)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	4)  Water Vehicle:  Ground Movement -6" (already figured in)
 
	Tactical Systems
68	1)  Twin 15" Gun Turret:  RKA 8 ½d6, MegaScale (1" = 1 km; 34,875 Yards Max Range; +¼), Autofire 
	(2 shots; +¼), Semi-Armor Piercing (+¼), 250 Charges (+1); OIF Immobile (-1 ½), Extra Time 
	(1 Minute, -1 ½), Crew-Served ([5-8] people; -¾), Limited Arc Of Fire (180 degrees; Only on same 
	horizontal level; -½), [250]
	Notes:  Fires 2 Rounds Per minute per turret. Turrets Named Anton, Bruno, Casar, and Dora
10	2)  Twin 15" Gun Turret:  Three More Twin 15" Gun Turrets (total of 4)
63	3)  Twin 6" Turret:  RKA 5d6, MegaScale (1" = 1 km; 23,178 Yard Max Range; +¼), Explosion (+½), 
	250 Charges (+1), Autofire (3 shots; +1 ¼); OIF Immobile (-1 ½), Extra Time (1 Turn (Post-Segment 
	12), -1 ¼), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Crew-Served 
	([3-4] people; -½), [250]
	Notes:  Fires 8 rounds per minute per barrel
15	4)  Twin 6" Turret:  Five More Twin 6" Turrets (total of 6)
	 
	Defensive Systems
21	Armor:  +48 DEF; Partial Coverage (covers 600 Hexes; -4 ½), Ablative BODY Only (-½), Custom Modifier 
	(Actual Defense Varies on Hit Location; -½), Real Armor (-¼)
5	Torpedo Blisters:  +4 DEF, Hardened (+¼); Custom Modifier (only vs Torpedoes and Mines; -1), 
	Ablative BODY Only (-½), Real Armor (-¼)
13	Laying Smoke:  Darkness to Sight Group 4" radius (8" long and 4" wide Line; +½); Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Custom Modifier (Covers Ship and a straight line behind it; -1), 
	OIF Bulky (-1), Real Weapon (-¼)
	 
	Sensors and Commo
6	1)  Telefunken Fu-mo23 Radar:  Radar (Radio Group), Telescopic:  +3, MegaScale (1" = 1 km; +¼); 
	OIF Immobile (-1 ½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Crew-Served (2 people; -¼)
10	2)  Telefunken Fu-mo23 Radar:  Two More Telefunken Fu-mo23 Radar Sets (total of 3)
6	3)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
2	2)  Fire Control Systems:  +1 with Ranged Combat; OAF Bulky Fragile (-1 ¾), Costs Endurance (Only 
	Costs END to Activate; -¼)
	Notes:  Combined Optical Rangefinder and Fumo23 Radar.
5	3)  Fire Control Systems:  A Second Fire Control System Room (total of 2)
1	4)  Flak Direction Center:  +1 with Ranged Combat; OIF Immobile (-1 ½), Custom Modifier (only usable 
	with 4" AA Mounts; -1), Custom Modifier (Underwater Weapons Damage to Ship knocks out Director on 
	an 11-; -½), Crew-Served (2 people; -¼), Real Weapon (-¼)
35	5)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	6)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)

	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
1	2)  Ship's Sick Bay:  +1 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Other); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Damage Control Systems:  A Second Damage Control System Room
5	8)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	9)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Carried Aircraft
	Notes:  4 Arado 196 with 1 Double ended catapult
2	2)  Launch Catapult:  Flight 5"; OIF Immobile (-1 ½), Custom Modifier (only to boost aircraft takeoff 
	Speed; -1), Extra Time (1 Minute, Only to Activate, -¾), Crew-Served (2 people; -¼)
	Notes:  Aircraft cannot land on ship, must be lifted aboard by crane.

	Talents
1	4 Meter Optical Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	Basic Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  317
Total Vehicle Cost:  507

Value Disadvantages
	Armor Layout in mm
	1)  Barbette Armor
	Notes:  342
	2)  Belt Armor
	Notes:  145-320
	3)  Bulkhead Armor
	Notes:  220
	4)  Conning Tower
	Notes:  360
	5)  Deck Armor
	Notes:  110-120
	6)  Turret Armor
	Notes:  130-360
	Ship Statistics
	1)  Crew
	Notes:  103 Officers, 1,992 Enlisted
	2)  Maximum Range
	Notes:  9,280 at 16 Knots, 4,500 at 28 Knots
	3)  Propulsion Type
	Notes:  3 Blohm and Voss-Curtis Steam Turbines, 12 Wagner Boilers
	4)  Top Speed in Knots
	Notes:  30
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some 
	Cultures)
10	Physical Limitation:  Carried Aircraft Cant Land Back Aboard, Must Be Lifted By Cranes (Frequently, 
	Slightly Impairing)
10	Physical Limitation:  Exposed Rudders Susceptible To Torpedo Damage (Infrequently, Greatly 
	Impairing)
10	Physical Limitation:  Poor Mounting Of AA Directors Results In Them Being KO'd By Underwater 
	Explosions On An 11- (Infrequently, Greatly Impairing)
10	Weak Stern Design:  1 ½ X Body Torpedo And Shell Hits To Stern Area Of Ship (Common)

Total Disadvantage Points:  60
Total Cost:  447/5 = 89
Bismark

Character sheet by Robert Kevin Walsh


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