Val Char Cost Notes 22 Size 110 Length 161.27", Width 80.63", Area 13,003.99", Mass 419.4 kton, KB -22 120 STR 0 HTH Damage 24d6 END [12] 15 DEX 15 OCV 5 DCV -9 32 BODY 0 2 DEF 0 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 118 Movement: Swimming: 14"/28" Abilities & Equipment Hull and Construction 8 1) Hardened Steel: +2 BODY plus +2 DEF Movement 4 1) Shrouded Pumpjet Propulsor Unit: Swimming +12" (14" total); OIF Bulky (-1), Custom Modifier (Limited to 10" on the surface; -½), Crew-Served (2 people; -¼) 8 2) GE S9G Pressurized Water Reactor: Endurance Reserve (20 END, 20 REC) Reserve: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼), Custom Modifier (only to power electrical equipment; -¼); REC; OIF Immobile (-1 ½), Custom Modifier (only to power electrical equipment; -¼), Custom Modifier (Real equipment; -¼) 3 3) Emergency Batteries: Endurance Reserve (5 END, 5 REC); REC: (5 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼) Tactical Systems 49 1) Gould Mk.48 ADCAP Torpedo: RKA 8d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), Autofire (2 shots; +¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Limited Arc Of Fire (60 degrees; Only on same horizontal level; 4 Bow Tubes; -¾), 22 Charges (Recovers Under Limited Circumstances; Requires a base or tender to reload; -½), Concentration (½ DCV; Wire Guided; -¼), Real Weapon (-¼), Crew-Served (2 people; -¼), [22] 118 2) VL Tomahawk SLCM: RKA 9 ½d6, Explosion (+½), MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼), Autofire (10 shots; Can Ripple in 2 8 shot salvoes; +2); OIF Immobile (-1 ½), Extra Time (1 Minute, -1 ½), 16 Charges (Recovers Under Limited Circumstances; reload at tender or base; -½), Limited Arc Of Fire (60 degrees; Straight up; -½), Crew-Served ([3-4] people; -½), [16] Notes: Assumes HE or AP Warhead 94 3) Harpoon: RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4] 10 4) ECM Systems: Radio Group Flash Defense (10 points) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 31 6) Reduced Sonar Signature Profile: Change Environment 64" radius, -3 to Active Sonar PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) Sensors and Electronics 12 1) TB-16 Sonar Suite: Active Sonar (Hearing Group), +5 to PER Roll: +5, Discriminatory, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Costs Endurance (-½), Custom Modifier (Real equipment; -¼), Crew-Served (2 people; -¼) 13 2) Lockheed Martin TB-29A Towed Array Sonar: Spatial Awareness (Unusual Group), +4 to PER Roll, Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic: +3, Tracking; Side Effects, Side Effect occurs automatically whenever Power is used (Limited to half max speed and no radical turns while array is streamed; -1), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) 7 3) Kollmorgen and Calzoni AN/BVS-1 Photonic Mast: Clairsentience (Sight Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3; OIF Bulky (-1), Fixed Perception Point (-1), Custom Modifier (must be at periscope depth to use; -½), Custom Modifier (Real Equipment; -¼), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -¼) 6 4) IR Sensing Systems: IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier): +8; OIF Bulky (-1), Linked (Kollmorgen and Calzoni AN/BVS-1 Photonic Mast; -½) 8 5) Raytheon Sub Hdr Datalink System: Mind Link , Machine class of minds, Any Willing Target, Number of Minds (x2), Difficult To Dispel (x2 Active Points; +¼), Indirect (Same origin, always fired away from attacker; +¼); OIF Bulky (-1), Limited Class Of Minds [Subset of a class] (-½), Custom Modifier (Satcom System, must be at periscope depth to use; -½), Custom Modifier (Real Equipment; -¼), Costs Endurance (Only Costs END to Activate; -¼), Crew-Served (2 people; -¼) 9 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½) 7 7) BPS-16 Navigation Radar: Radar (Radio Group), +1 to PER Roll, Concealed (-4 with Radar PER Rolls); OIF Bulky (-1), Custom Modifier (must be at periscope depth to use; -½), Custom Modifier (Real equipment; -¼), Costs Endurance (Only Costs END to Activate; -¼) 4 8) Passive Hydrophones: Ultrasonic Perception (Hearing Group), +2 to PER Roll: +2, Increased Arc Of Perception (360 Degrees), Telescopic: +3; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) Personnel Systems 5 1) Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing); OIF Bulky (-1), Costs Endurance (-½) 1 1 2) Consumable Supplies Carried Aboard: Life Support (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2] Talents 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction Skills 6 ANY/BYG-1 Combat Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 4 Basic Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 2 Ship's Galley: KS: Cooking; OIF Bulky (-1) 11- 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real equipment; -¼) 5 Navigation Equipment: Navigation (Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 3 +3 with Systems Operation (Radar, Sonar); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 443 Total Vehicle Cost: 561 Value Disadvantages Quirks and Disadvantages 15 1) Distinctive Features: American Nuclear Submarine (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 2) Hunted: Assorted Nuclear Protesters 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 3) Reputation: American Nuclear Submarine, 14- (Extreme) Tonnage Notes: 7,350 Speed Notes: 25+ knots Screws Notes: 1 Shrouded Pump Jet Crush Depth Crew Notes: 190+ up to 45 troops Total Disadvantage Points: 45 Total Cost: 516/5 = 103
Character sheet by Robert Kevin Walsh
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