MILITARY WATER VEHICLES

VIRGINIA CLASS SSN

Val	Char	Cost	Notes
22	Size	110	Length 161.27", Width 80.63", Area 13,003.99", Mass 419.4 kton, KB -22
120	STR	0	HTH Damage 24d6  END [12]
15	DEX	15	OCV 5 DCV -9
32	BODY	0	
2	DEF	0	
3	SPD	5	Phases:  4, 8, 12
Total Characteristic Cost:  118

Movement:	Swimming:	14"/28"

Abilities & Equipment
	Hull and Construction
8	1)  Hardened Steel:  +2 BODY plus +2 DEF
	 
	Movement
4	1)  Shrouded Pumpjet Propulsor Unit:  Swimming +12" (14" total); OIF Bulky (-1), Custom Modifier 
	(Limited to 10" on the surface; -½), Crew-Served (2 people; -¼)
8	2)  GE S9G Pressurized Water Reactor:  Endurance Reserve  (20 END, 20 REC) Reserve:  OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼), Custom Modifier (only to 
	power electrical equipment; -¼); REC; OIF Immobile (-1 ½), Custom Modifier (only to power 
	electrical equipment; -¼), Custom Modifier (Real equipment; -¼)
3	3)  Emergency Batteries:  Endurance Reserve  (5 END, 5 REC); REC:  (5 Active Points); OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
49	1)  Gould Mk.48 ADCAP Torpedo:  RKA 8d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), 
	Autofire (2 shots; +¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Limited Arc Of Fire (60 degrees; 
	Only on same horizontal level; 4 Bow Tubes; -¾), 22 Charges (Recovers Under Limited Circumstances; 
	Requires a base or tender to reload; -½), Concentration (½ DCV; Wire Guided; -¼), Real Weapon (-¼), 
	Crew-Served (2 people; -¼), [22]
118	2)  VL Tomahawk  SLCM:  RKA 9 ½d6, Explosion (+½), MegaScale (1" = 100 km; +¾), Can Be Scaled 
	Down 1" = 1km (+¼), Autofire (10 shots; Can Ripple in 2  8 shot salvoes; +2); OIF Immobile (-1 ½), 
	Extra Time (1 Minute, -1 ½), 16 Charges (Recovers Under Limited Circumstances; reload at tender 
	or base; -½), Limited Arc Of Fire (60 degrees; Straight up; -½), Crew-Served ([3-4] people; -½), [16]
	Notes:  Assumes HE or AP Warhead
94	3)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor 
	Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 
	1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, 
	self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4]
10	4)  ECM Systems:  Radio Group Flash Defense (10 points)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
31	6)  Reduced Sonar Signature Profile:  Change Environment 64" radius, -3 to Active Sonar PER Rolls, 
	Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½)
	 
	Sensors and Electronics
12	1)  TB-16 Sonar Suite:  Active Sonar (Hearing Group), +5 to PER Roll:  +5, Discriminatory, Increased 
	Arc Of Perception (360 Degrees), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF 
	Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Costs Endurance (-½), 
	Custom Modifier (Real equipment; -¼), Crew-Served (2 people; -¼)	
13	2)  Lockheed Martin TB-29A Towed Array Sonar:  Spatial Awareness (Unusual Group), +4 to PER Roll, 
	Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic:  +3, Tracking; Side Effects, 
	Side Effect occurs automatically whenever Power is used (Limited to half max speed and no radical 
	turns while array is streamed; -1), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
7	3)  Kollmorgen and Calzoni AN/BVS-1 Photonic Mast:  Clairsentience (Sight Group), +3 to PER Roll, 
	Increased Arc Of Perception (360 Degrees), Telescopic:  +3; OIF Bulky (-1), Fixed Perception 
	Point (-1), Custom Modifier (must be at periscope depth to use; -½), Custom Modifier (Real 
	Equipment; -¼), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -¼)	
6	4)  IR Sensing Systems:  IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), 
	Telescopic (+18 versus Range Modifier):  +8; OIF Bulky (-1), Linked (Kollmorgen and Calzoni 
	AN/BVS-1 Photonic Mast; -½)
8	5)  Raytheon Sub Hdr Datalink System:  Mind Link , Machine class of minds, Any Willing Target, 
	Number of Minds (x2), Difficult To Dispel (x2 Active Points; +¼), Indirect (Same origin, always 
	fired away from attacker; +¼); OIF Bulky (-1), Limited Class Of Minds [Subset of a class] (-½), 
	Custom Modifier (Satcom System, must be at periscope depth to use; -½), Custom Modifier (Real 
	Equipment; -¼), Costs Endurance (Only Costs END to Activate; -¼), Crew-Served (2 people; -¼)	
9	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½)
7	7)  BPS-16 Navigation Radar:  Radar (Radio Group), +1 to PER Roll, Concealed (-4 with Radar PER 
	Rolls); OIF Bulky (-1), Custom Modifier (must be at periscope depth to use; -½), Custom Modifier 
	(Real equipment; -¼), Costs Endurance (Only Costs END to Activate; -¼)
4	8)  Passive Hydrophones:  Ultrasonic Perception (Hearing Group), +2 to PER Roll:  +2, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +3; OIF Bulky (-1), Sense Affected As More Than 
	One Sense [very common Sense] (-½)
	 
	Personnel Systems
5	1)  Life Support  (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing); OIF 
	Bulky (-1), Costs Endurance (-½)	1
1	2)  Consumable Supplies Carried Aboard:  Life Support  (Eating: Character only has to eat once 
	per week); 2 Charges (-1 ½), [2]

	Talents
3	Absolute Range Sense
3	Absolute Time Sense
3	Bump Of Direction

	Skills
6	ANY/BYG-1 Combat Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Basic Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼)
	 
2	Ship's Galley:  KS: Cooking; OIF Bulky (-1) 11-
1	Assorted Maintenance Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to
	 ½ DCV (-¼), Custom Modifier (Real equipment; -¼)
5	Navigation Equipment:  Navigation (Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
3	+3 with Systems Operation (Radar, Sonar); OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  443
Total Vehicle Cost:  561

Value Disadvantages
	Quirks and Disadvantages
15	1)  Distinctive Features:  American Nuclear Submarine (Not Concealable; Always Noticed and Causes 
	Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10	2)  Hunted:  Assorted Nuclear Protesters 11- (Less Pow, NCI, PC has a Public ID or is otherwise 
	very easy to find, Watching)
20	3)  Reputation:  American Nuclear Submarine, 14- (Extreme)
	Tonnage
	Notes:  7,350
	Speed
	Notes:  25+ knots
	Screws
	Notes:  1 Shrouded Pump Jet
	Crush Depth
	Crew
	Notes:  190+ up to 45 troops

Total Disadvantage Points:  45
Total Cost:  516/5 = 103
Virginia Class SSN

Character sheet by Robert Kevin Walsh


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