Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32", Mass 51.2 ton, KB -9 55 STR 0 HTH Damage 11d6 END [5] 18 DEX 24 OCV 6/DCV 0 52 BODY 33 2 DEF 0 3 SPD 2 Phases: 4, 8, 12 Total Characteristic Cost: 92 Movement: Swimming: 9"/18" Abilities & Equipment Construction 1 1) Welded Aluminum: +1 BODY Propulsion Systems 2 1) Twin 480 Hp (360 Kw) Detroit Diesel Engines: Swimming +7" (9" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 2 2) 6.0kw Onan, Model 6mdjb-3r, 120 Volt, 50 Amp, Ac Generator: Endurance Reserve (5 END, 5 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 Tactical Systems 50 1) 12.7mm Machine Guns: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 16 clips of 600 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Real Weapon (-¼), [600] Notes: (x2 number of items)Twin Turret above Pilothouse,Combo Mount Gun Mortar Aft 98 2) 81mm Breach Loading Mortar: RKA 3 ½d6, Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (5,150"; +¼), Explosion (+½), 200 Charges (+¾), Autofire (2 shots; If Triggered, can be drop fired at Standard ROF; +1 ¼); OIF Bulky (-1), Real Weapon (-¼), [200] Defensive Systems 2 1) Ceramic Armor: Armor (4 PD/0 ED); OIF Bulky (-1), Activation 11- (-1), Ablative BODY Only (-½), Real Armor (-¼) Sensors And Commo 12 1) Decca D202 (X-band, 3cm) Surface Search Radar: Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) 13 2) Raytheon DE176A Fathometer: Detect Detect Depth 14- (Hearing Group), Discriminatory Notes: 240 Foot Maximum Depth 6 3) URC-58 Radios: HRRP (Radio Group), Discriminatory, Analyze (22 Active Points); OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting (4 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Large Spotlight: Sight Group Images Increased Size (4" radius; +½) (8" Cone; +0); OIF Bulky (-1), Only To Create Light (-1), Real Weapon (-¼) 1 Notes: used to illuminate targets at 250 to 300 yards range, mounted on pilothouse roof and controlled from inside the pilothouse by the boat driver. Equipment Options 68 1) Mk.19 Grenade Launcher: RKA 2 ½d6, Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (4,000"; +¼), Explosion (+½), 250 Charges (+1), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Real Weapon (-¼), Crew-Served (2 people; Belt Fed; -¼), [250] Notes: Loaded with HE or HEDP rounds Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Danforth/White Magnetic Compass: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Skills 4 Highly Manueverable: +2 with Combat Piloting Total Abilities & Equipment Cost: 349 Total Vehicle Cost: 441 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) 10 Physical Limitation: Exposed Gunner Positions (Frequently, Slightly Impairing) Ship Statistics 1) Crew Notes: 1 Officer and 5 Enlisted 2) Maximum Range Notes: 400-500 3) Propulsion Type Notes: Two (2) General Motors 12V71"N" Detroit marine diesels; port model #7122-3000 4) Ship's Locker Notes: Various crew member weapons, to include: M-60 machine guns, M-79 grenade launchers with (illumination, high explosive, flechette and 00 buckshot) rounds, M-14 and or M-16 rifles, 12 gauge Ithaca riot gun, .38 caliber or .45 caliber pistols, various types of hand grenades (fragmentation, concussion - M3A1, thermite and red, yellow and green smoke), Very pistols (flare gun) and at times, some C-4 explosive. 5) Top Speed in Knots Notes: 32 Total Disadvantage Points: 30 Total Cost: 411/5 = 82
Character sheet by Robert Kevin Walsh
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