Val Char Cost Notes 23 Size 115 Length 203.19", Width 101.59", Area 20,642.55", Mass 838.9 kton, KB -23 125 STR 0 HTH Damage 25d6 END [12] 11 DEX 3 OCV 4/DCV -11 66 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 92 Movement: Swimming: 12"/24" Abilities & Equipment Propulsion Systems 2 1) 4 x Colt-Pielstick 2.5 STC Diesel Engines: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 18 2) Caterpillar Ship Service Diesel Generators (SSDG): Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] Notes: (x2 number of items) 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 59 1) Mark 46 Mod 1 30mm Guns: RKA 4d6+1, Autofire (3 shots; +¼), Increased Maximum Range (3,650"; +¼), 1000 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the move at -4; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000] Notes: (x2 number of items) 60 2) Two Mk26 Mod 18 50-Calibre Machine Guns: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Real Weapon (-¼), [500] Notes: (x2 number of items) Defensive Systems 13 1) RIM-116A Rolling Airframe Missile: Missile Deflection (Any Ranged Attack), 21 Charges (+0); OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Weapon; -¼), [21] Notes: (x2 number of items) 8 2) SLQ-25 Nixie Decoy: Hearing Group Images Increased Size (64" radius; +1 ½), +/-3 to PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), Custom Modifier (towed behind ship; -½), Real Weapon (-¼), END 3 5 3) Mk.53 Nukla Offboard Hovering Decoy: Sight and Hearing Groups Images 1" radius, 12 Continuing Charges lasting 5 Minutes each (+¾); OAF Bulky (-1 ½), Set Effect (image of the launching ship 500 feet away from the ship; -1), Custom Modifier (only works versus incoming missiles; -1), Custom Modifier (Real Gear; -¼), [12 cc] 21 4) Ship's Electronic Countermeasures Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 4 5) Chaff and Flare Launchers: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 5 6) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 7) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 8) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 2 9) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -3 ¼), Ablative BODY Only (-½) Sensors and Commo 7 1) SPS-48E/SPS-64C Radar Package: Radar (Radio Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +8, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4 8 2) Raytheon AN/SLQ-32A (V) 2 ESM: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 3 3) Long Range Enhanced Optics and IRST sensors: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 5) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 6) Ship's Wide Area Integrated Network: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 7 7) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge And Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) Fire Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼), END 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) 5 3) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 5) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 3 8) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) Aircraft 1) Flight Deck: Notes: At the stern of the ship the landing deck is able to accommodate two Sikorsky CH-53E Sea Stallion helicopters, six Bell AH-1W Super Cobra helicopters, four Boeing CH-46 Sea Knight helicopters or two Boeing Bell MV-22 Osprey tiltrotor aircraft. 2) Hangar Deck: Notes: The hangar deck provides aviation maintenance facilities and is sufficiently large to accommodate one Sea Stallion, two Sea Knight, three Super Cobra helicopters or one MV-22 Osprey tiltrotor aircraft. The hangar doors are constructed by Indal Technologies. Each blast-resistant door weighs 18,000kg and has three horizontal folding panels. 1 3) Bear Trap or RAST Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), Crew-Served (2 people; -¼) 4) Troop Accomodations: Notes: The ship provides three vehicle decks of 25,402ft and two cargo holds with 25,548ft for bulk cargo and ammunition magazines in addition to 1,234m for cargo fuel. Accommodation is provided for two LCAC (landing craft air cushioned), 700 troops and 14 of the new advanced amphibious assault Vehicles (AAAV) vehicles. Each LCAC is capable of carrying 60t of cargo and vehicles, including the M1A2 Abrams tank, at speeds of up to 40kt. Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 379 Total Vehicle Cost: 527 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 22 2) Propulsion Type Notes: Diesel 3) Maximum Range Notes: Not Given 4) Crew Notes: 361 and up to 700 troops Total Disadvantage Points: 20 Total Cost: 507/5 = 101
Character sheet by Robert Kevin Walsh
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