MILITARY WATER VEHICLES

USS LONG BEACH CGN

Val	Char	Cost	Notes
25	Size	125	Length 322.54", Width 161.27", Area 52,015.96", Mass 3,355.4 kton, KB -25
135	STR	0	HTH Damage 27d6  END [13]
11	DEX	3	OCV 4/DCV -12
68	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  158

Movement:		Swimming:  8"/16"

Abilities & Equipment
Propulsion Systems
1	1)  Nuclear Powered Propeller-Driven Military Vessel:  Swimming +6" (8" total), 1 Continuing Fuel 
	Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does 
	KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real 
	Gear; -¼)
	 
	Tactical Systems
67	1)  Tomahawk Cruise Missile:  RKA 9d6, Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 
	250km max range; +½), Can Be Scaled Down 1" = 1km (+¼); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), 
	4 Charges (-1), Custom Modifier (Target lock to launch, self guided after; -½), Limited Arc Of Fire 
	(180 degrees; Aft; -¼), Crew-Served (2 people; -¼), Real Weapon (-¼), Custom Modifier (4 KM Minimum 
	Range; -¼), [4]
	Notes:  (x2 number of items)
93	2)  Harpoon:  RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), 
	Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF 
	Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), 
	Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; 
	Aft; -¼), [4]
	Notes:  (x2 number of items)
24	3)  ASROC:  RKA 5d6, MegaScale (1" = 1 km; +¼), Explosion (+½); Extra Time (1 Turn (Post-Segment 12), -1 ¼), 
	OIF Bulky (-1), Custom Modifier (underwater targets only; -1), Custom Modifier (Active Sonar Homing; -½), 
	8 Charges (-½), Real Weapon (-¼), [8]
95	4)  Mark 45 127mm Deck Gun:  RKA 8d6, Indirect (can be arced over some intervening obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (37,500"; 9,650", or about 12 miles; +½), 
	500 Charges (+1); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of 
	Fire (360 Degrees above the ship; -¼), [500]
	Notes:  (x2 number of items)
	 
	Defensive Systems
80	1)  SM2 ER SAM System:  RKA 4 ½d6, Area Of Effect Accurate (One Hex; +½), 60 Charges (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); OIF Bulky (-1), 
	Custom Modifier (Radar Guided, Must have Target lock; -½), Extra Time (Full Phase, -½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), Limited Range (60 Miles; -¼), [60]
	Notes:  (x2 number of items)
21	2)  AN/SLQ-32 Electronic Countermeasures Package:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), 
	Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), END 7
4	3)  Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20"x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20"x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
5	8)  Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
4	9)  Systems Armoring:  +8 DEF; Partial Coverage (covers 600 Hexes; -3 ¾), Ablative BODY Only (-½)
	 
170	20mm Mark 15 Phalanx CIWS:  Multipower, 165-point reserve, all slots 1,550 Charges for entire 
	reserve (+1); all slots OIF Bulky (-1)
	Notes:  (x2 number of items)
7	1)  Attack Mode:  RKA 4d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼)
1	2)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾)
	 
	Sensors and Commo
13	1)  SPS-49/SPS-67 Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +18, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OAF Bulky (-1 ½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Detection range varies by target size; -½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real Gear; -¼), END 6
5	2)  SQQ-23 Hull Mounted Sonar:  Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc Of 
	Perception (240 Degrees), Telescopic:  +2; OIF Bulky (-1), Costs Endurance (-½), Sense Affected 
	As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier 
	(Real Gear; -¼), END 2
8	3)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	4)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	5)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	6)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	7)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	8)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  AN/SPG-55 Fire Control Radar:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)

	Aircraft
	1)  Landing Pad For One Medium Helo, No Hangar
	 
	Equipment Options
10	1)  SCANFAR Phased Array Radar System:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +16, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); 
	OAF Bulky Fragile (-1 ¾), Crew-Served ([3-4] people; -½), Custom Modifier (Range Varies by Target 
	Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Activation Roll 12-, Burnout (poor reliability; -½), Custom Modifier (Real Gear; -¼), Custom 
	Modifier (Real Gear; -¼), END 6
	Notes:  Early Prototype Phased Array , replaced in later refit due to expense and poor 
	reliability.

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  787
Total Vehicle Cost:  945

Value Disadvantages
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  30
	2)  Propulsion Type
	Notes:  2 C1W nuclear reactors; 2 General Electric turbines; 80,000 hp; 2 screws.
	3)  Maximum Range
	Notes:  Not given
	4)  Crew
	Notes:  79 officers and 1081 enlisted (after mid-life conversion: 55 officers and 770 enlisted)
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [Fear]; Not Distinctive In Some 
	Cultures)
25	Hunted:  Environmental Groups, Assorted Anti Nuke Groups 14- (Mo Pow, NCI, PC Has A Public ID Or 
	Is Otherwise Very Easy To Find, Watching)
10	Physical Limitation:  High Box-Like Superstructure (Frequently, Slightly Impairing)
15	Reputation:  World's First Nuclear Powered Warship, 11- (Extreme)

Total Disadvantage Points:  70
Total Cost:  875/5 = 175
USS Long Beach

Character sheet by Robert Kevin Walsh

USS Long Beach Hero Designer File


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