Val Char Cost Notes 19 Size 95 Length 80.63", Width 40.32", Area 3,251", Mass 52.4 kton, KB -19 105 STR 0 HTH Damage 21d6 END [10] 10 DEX 0 OCV 3 DCV -9 29 BODY 0 2 DEF 0 2 SPD 0 Phases: 6, 12 Total Characteristic Cost: 95 Movement: Swimming: 16"/64" Abilities & Equipment Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 11 2) Light Armor: +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier (Half Value on Superstructure; -½), Real Armor (-¼) Movement 4 1) Propellers: Swimming +14" (16" total) (x4 Noncombat); OIF Bulky (-1), Surface Only (-1), Restrainable (-½), Side Effects (Props do 1D6 Killing Damage; -½), Costs Endurance (-½), Custom Modifier (Real equipment; -¼), Turn Mode (-¼) 10 2) Ship's Powerplant: Endurance Reserve (10 END, 10 REC) Reserve: OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier (Real equipment; -¼) 3 3) Emergency Generators: Endurance Reserve (5 END, 5 REC); REC: (5 Active Points); OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) Tactical Systems 93 1) Vickers 115mm L45 Gun: RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range (6,550"; +¼), Area Of Effect Accurate (One Hex; +½), 200 Charges (+¾), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [200] 49 2) Sea Dart SAM System: RKA 4d6, 22 Charges (+0), Semi-Armor Piercing (+¼), Explosion (+½), MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (2 KM Minimum Range, maximum of 30 KM; -½), Custom Modifier (Unreliable tracking close in shore, due to problems discriminating between targets and clutter; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [22] 34 3) GAM-BO01 20mm/85 Mounts: RKA 2 ½d6, Increased Maximum Range (2,500"; +¼), Autofire (5 shots; +½), 250 Charges (+1); OIF Bulky (-1), Cannot Use Targeting (-½), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; Port Side Mount; -¼), Real Weapon (-¼), [250] 5 4) GAM-BO01 20mm/85 Mounts: A second GAM-BO01 20mm/85 Mount, on Starboard Side (total of 2) 49 5) Mk. 44 ASW Torpedoes: RKA 4d6, Increased Maximum Range (4,875"; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½), Autofire (3 shots; +1 ¼); 3 Charges (-1 ¼), OIF Bulky (-1), Custom Modifier (Active Homing; -½), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; Port Side; -¼), [3] 5 6) Mk. 44 ASW Torpedoes: a second Mk. 44 ASW Torpedoe Launcher, Starboard Side (total of 2) Defensive Systems 18 1) Chaff Rocket Launchers: Darkness to Radio Group 8" radius, 12 Continuing Charges lasting 1 Turn each (+¼); OAF Bulky (-1 ½), Real Weapon (-¼), [12 cc] 27 2) Flare Launchers: Darkness to Sight Group 8" radius, 12 Continuing Charges lasting 1 Turn each (+¼); OAF Bulky (-1 ½), Custom Modifier (Vrs IR and UV only; -1), Real Weapon (-¼), [12 cc] 44 3) ECM Systems: Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½) 10 4) ECM Systems: Radio Group Flash Defense (10 points) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 12 6) NBC Protection Citadel: LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) plus LS (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc] 16 7) Bubbler Masking System: Change Environment 32" radius, -3 to Hearing Group PER Rolls; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Electronics 13 1) Radar Package: Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +12, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) 7 2) Type 184 Hull Mounted Sonar: Active Sonar (Hearing Group), +2 to PER Roll, Discriminatory, Increased Arc Of Perception (240 Degrees), Telescopic: +3; OIF Bulky (-1), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) 2 16 3) Advanced Secure Field Radios: Radio Perception/Transmission (Radio Group), Concealed (-3 with Radio Perception/Transmission PER Rolls), Difficult To Dispel (x2 Active Points; +¼) 5 4) GPS Tracker: Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1) 6 5) Identify Friend or Foe: Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky Fragile (-1 ¼) 7 6) Tactical Datalink: Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) Personnel Systems 1 1) Life Support (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2] Notes: Ship's consumable supplies 2 2) Ship's Galley: KS: Cooking 11- Notes: Basic Ship's Galley, a Small Kitchen with food storage and prep areas 6 3) Sick Bay: +2 with Paramedics plus +2 with SS: Medicine 7 4) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets) 4 5) Basic Workshop: +1 with Electronics plus +1 with Mechanics Other Systems 57 1) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼) plus Dispel Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼), [16] 37 2) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1) 2 3) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1) Small Craft 1) 1 Lynx Helicopter Major Variants 1) 2 Mark 15 Phalanx CIWS Notes: Fitted After the Falklands War 2) Stingray ASW Torpedoes Notes: Can be fitted in place of Mk.44 when available Talents 1 Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 4 Digital Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Roll Stabilizers: +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (only to offset modifiers caused by rough seas; -1), Custom Modifier (Real equipment; -¼) 1 Bear Trap Or Rast Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real equipment; -¼), Crew-Served (2 people; -¼) 2 Field Cryptograhy Set: +2 with Cryptography; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Equipment; -¼) 3 Emergency Damage Control: KS; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier (Real equipment; -¼) 14- 2 Combat information Center: +2 with Tactics; Crew-Served ([5-8] people; -¾), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 602 Total Vehicle Cost: 697 Value Disadvantages Quirks and Disadvantages 10 1) Physical Limitation: Aluminum Superstructure (Infrequently, Greatly Impairing) Crew Notes: 315 Propulsion Notes: COGOG Screws Notes: 2 Top Speed Notes: 30 Total Disadvantage Points: 10 Total Cost: 687/5 = 137
Character sheet by Robert Kevin Walsh
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