MILITARY WATER VEHICLES

TYPE 42 DESTROYER

Val	Char	Cost	Notes
19	Size	95	Length 80.63", Width 40.32", Area 3,251", Mass 52.4 kton, KB -19
105	STR	0	HTH Damage 21d6  END [10]
10	DEX	0	OCV 3 DCV -9
29	BODY	0	
2	DEF	0	
2	SPD	0	Phases:  6, 12
Total Characteristic Cost:  95

Movement:	Swimming:  16"/64"

Abilities & Equipment
	Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
11	2)  Light Armor:  +10 DEF, Hardened (+¼); OIF Bulky (-1), Ablative BODY Only (-½), Custom Modifier 
	(Half Value on Superstructure; -½), Real Armor (-¼)
	 
	Movement
4	1)  Propellers:  Swimming +14" (16" total) (x4 Noncombat); OIF Bulky (-1), Surface Only (-1), 
	Restrainable (-½), Side Effects (Props do 1D6 Killing Damage; -½), Costs Endurance (-½), Custom 
	Modifier (Real equipment; -¼), Turn Mode (-¼)
10	2)  Ship's Powerplant:  Endurance Reserve  (10 END, 10 REC) Reserve:  OIF Bulky (-1), Crew-Served 
	([5-8] people; -¾), Custom Modifier (Real equipment; -¼)
3	3)  Emergency Generators:  Endurance Reserve  (5 END, 5 REC); REC:  (5 Active Points); OIF Bulky (-1), 
	Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
93	1)  Vickers 115mm L45 Gun:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Increased Maximum Range 
	(6,550"; +¼), Area Of Effect Accurate (One Hex; +½), 200 Charges (+¾), Autofire (2 shots; +1 ¼); 
	OIF Bulky (-1), Crew-Served ([3-4] people; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; 
	Front Half; -¼), [200]
49	2)  Sea Dart SAM System:  RKA 4d6, 22 Charges (+0), Semi-Armor Piercing (+¼), Explosion (+½), 
	MegaScale (1" = 1 km; +¼), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); OIF Bulky (-1), 
	Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (2 KM Minimum Range, 
	maximum of 30 KM; -½), Custom Modifier (Unreliable tracking close in shore, due to problems 
	discriminating between targets and clutter; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), 
	Limited Arc Of Fire (180 degrees; Front Half; -¼), [22]
34	3)  GAM-BO01 20mm/85 Mounts:  RKA 2 ½d6, Increased Maximum Range (2,500"; +¼), Autofire (5 shots; +½), 
	250 Charges (+1); OIF Bulky (-1), Cannot Use Targeting (-½), Crew-Served (2 people; -¼), Limited 
	Arc Of Fire (180 degrees; Port Side Mount; -¼), Real Weapon (-¼), [250]
5	4)  GAM-BO01 20mm/85 Mounts:  A second GAM-BO01 20mm/85 Mount, on Starboard Side (total of 2)
49	5)  Mk. 44 ASW Torpedoes:  RKA 4d6, Increased Maximum Range (4,875"; +¼), Area Of Effect Accurate 
	(One Hex; +½), Armor Piercing (+½), Autofire (3 shots; +1 ¼); 3 Charges (-1 ¼), OIF Bulky (-1), 
	Custom Modifier (Active Homing; -½), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; 
	Port Side; -¼), [3]
5	6)  Mk. 44 ASW Torpedoes:  a second Mk. 44 ASW Torpedoe Launcher, Starboard Side (total of 2)
	 
	Defensive Systems
18	1)  Chaff Rocket Launchers:  Darkness to Radio Group 8" radius, 12 Continuing Charges lasting 1 Turn 
	each (+¼); OAF Bulky (-1 ½), Real Weapon (-¼), [12 cc]
27	2)  Flare Launchers:  Darkness to Sight Group 8" radius, 12 Continuing Charges lasting 1 Turn 
	each (+¼); OAF Bulky (-1 ½), Custom Modifier (Vrs IR and UV only; -1), Real Weapon (-¼), [12 cc]
44	3)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
10	4)  ECM Systems:  Radio Group Flash Defense (10 points)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
12	6)  NBC Protection Citadel:  LS  (Immunity All terrestrial diseases and biowarfare agents; Immunity 
	All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) 
	plus LS  (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily 
	replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc]
16	7)  Bubbler Masking System:  Change Environment 32" radius, -3 to Hearing Group PER Rolls; OIF 
	Bulky (-1), Custom Modifier (Real equipment; -¼)	
	 
	Electronics
13	1)  Radar Package:  Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +12, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)
7	2)  Type 184 Hull Mounted Sonar:  Active Sonar (Hearing Group), +2 to PER Roll, Discriminatory, 
	Increased Arc Of Perception (240 Degrees), Telescopic:  +3; OIF Bulky (-1), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom 
	Modifier (Real equipment; -¼)	2
16	3)  Advanced Secure Field Radios:  Radio Perception/Transmission (Radio Group), Concealed (-3 with 
	Radio Perception/Transmission PER Rolls), Difficult To Dispel (x2 Active Points; +¼)
5	4)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
6	5)  Identify Friend or Foe:  Detect A Single Thing 14- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼)
7	6)  Tactical Datalink:  Mind Link , One Specific Mind, Number of Minds (x16); OIF Bulky (-1), Only 
	With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), 
	Custom Modifier (Real equipment; -¼)

	Personnel Systems
1	1)  Life Support  (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2]
	Notes:  Ship's consumable supplies
2	2)  Ship's Galley:  KS: Cooking 11-
	Notes:  Basic Ship's Galley, a Small Kitchen with food storage and prep areas
6	3)  Sick Bay:  +2 with Paramedics plus +2 with SS: Medicine
7	4)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets)
4	5)  Basic Workshop:  +1 with Electronics plus +1 with Mechanics
	 
	Other Systems
57	1)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Custom Modifier (Real equipment; -¼) plus Dispel 
	Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area 
	(20" x 20" zone; -2), Custom Modifier (Real equipment; -¼), [16]
37	2)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1)
2	3)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1)
	 
	Small Craft
	1)  1 Lynx Helicopter
	 
	Major Variants
	1)  2 Mark 15 Phalanx CIWS
	Notes:  Fitted After the Falklands War
	2)  Stingray ASW Torpedoes
	Notes:  Can be fitted in place of Mk.44 when available

	Talents
1	Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
1	Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Digital Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky 
	Fragile (-1 ¼)
	 
1	Roll Stabilizers:  +2 with Combat Driving; OIF Bulky (-1), Custom Modifier (only to offset modifiers 
	caused by rough seas; -1), Custom Modifier (Real equipment; -¼)
1	Bear Trap Or Rast Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), Custom 
	Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real equipment; -¼), 
	Crew-Served (2 people; -¼)
2	Field Cryptograhy Set:  +2 with Cryptography; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Equipment; -¼)
3	Emergency Damage Control:  KS; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Custom Modifier 
	(Real equipment; -¼) 14-
2	Combat information Center:  +2 with Tactics; Crew-Served ([5-8] people; -¾), Custom Modifier 
	(Real equipment; -¼)

Total Abilities & Equipment Cost:  602
Total Vehicle Cost:  697

Value Disadvantages
	Quirks and Disadvantages
10	1)  Physical Limitation:  Aluminum Superstructure  (Infrequently, Greatly Impairing)
	Crew
	Notes:  315
	Propulsion
	Notes:  COGOG
	Screws
	Notes:  2
	Top Speed
	Notes:  30

Total Disadvantage Points:  10
Total Cost:  687/5 = 137
Type 42

Character sheet by Robert Kevin Walsh


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