MILITARY WATER VEHICLES

HMS ALBION LPD

Val	Char	Cost	Notes
23	Size	115	Length 203.19", Width 101.59", Area 20,642.55", Mass 838.9 kton, KB -23
125	STR	0	HTH Damage 25d6  END [12]
11	DEX	3	OCV 4/DCV  -11
66	BODY	33	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  148

Movement:	Swimming:  12"/24"

Abilities & Equipment
Propulsion Systems
2	1)  Two Wartsila Vasa 16V 32E Diesel Engines:  Swimming +10" (12" total), 1 Continuing Fuel Charge 
	lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to 
	anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
18	2)  Two Wartsila Vasa 4R 32E Diesel Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 
	1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom 
	Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier 
	(Real Gear; -¼), [1 cc]
	Notes:  (x2 number of items)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
65	1)  Twin 30mm Guns:  RKA 4d6+1, Increased Maximum Range (4,050"; +¼), Autofire (5 shots; +½), 
	1000 Charges (+1); OIF Bulky (-1), Custom Modifier (gun is not stabilized, fires on the move 
	at -4; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000]
	Notes:  (x2 number of items)
	 
	Defensive Systems
8	1)  SLQ-25 Nixie Decoy:  Hearing Group Images Increased Size (64" radius; +1 ½), +/-3 to PER Rolls; 
	OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), Custom Modifier (towed 
	behind ship; -½), Real Weapon (-¼), END 3
5	2)  BAE Systems DLH Offboard Decoy:  Sight and Hearing Groups Images 1" radius, 12 Continuing 
	Charges lasting 5 Minutes each (+¾); OAF Bulky (-1 ½), Set Effect (image of the launching ship 
	500 feet away from the ship; -1), Custom Modifier (only works versus incoming missiles; -1), 
	Custom Modifier (Real Gear; -¼), [12 cc]
21	3)  Thales Defense UAT(1):  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect 
	(8" Radius; +1 ¼) (75 Active Points); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), END 7
19	4)  Eight Sea Gnat Chaff and Flare Launchers:  Radio Group and Infrared Perception Images 1" radius; 
	OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
	Notes:  (x8 number of items)
5	5)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	6)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	7) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
2	8)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -3 ¼), Ablative BODY Only (-½)
	 
185	Thales Nederland Goalkeeper CIWS:  Multipower, 180-point reserve, all slots 1,550 Charges for 
	entire reserve (+1); all slots OIF Bulky (-1)
	Notes:  (x2 number of items)
8	1)  Attack Mode:  RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼)
1	2)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾)
	 
	Sensors and Commo
7	1)  Type 1007/Type 996 Radar Package:  Radar (Radio Group), +5 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +8, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), 
	Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More 
	Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 4
8	2)  Thales Defense UAT[1]:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra 
	Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	3)  Long Range Enhanced Optics and IRST sensors:  +5 versus Range Modifier for Sight Group; OIF 
	Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
2	4)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	5)  Astrium Scot Satellite Communication System:  HRRP (Radio Group), Discriminatory, Analyze; 
	OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2
2	6)  Ship's Wide Area Integrated Network:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	7)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  EDS Defence Command and Support System:  KS: Enemy Forces and Target Profile Database; OIF 
	Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile
	Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- 
	plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only 
	Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
5	3)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
2	7)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
3	8)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Flight Deck
	Notes:  The flight deck has two helicopter landing sites which can accommodate either one 
	Chinook or two medium support helicopters, such as the Sea King Mk4 or EH101 helicopters. The 
	standard displacement (fully manned and stored) is 13,000t, and the full load displacement (with 
	fuel, ammunition, stores, water) is 16,000t.
	2)  Carried Vehicles
	Notes:  Each Landing Platform Dock can operate eight landing craft, four of which can 
	transport and land main battle tanks. The docking system is located at the stern of the ship.
	Flooding of the docking area is achieved by ballasting the stern of the ship, allowing the landing 
	craft to float. The LPD is equipped with a new design of roll-on, roll-off landing craft, the 
	LCU Mk 10, which means that land vehicles are forward facing for disembarking. The LCU has a deep 
	load displacement of 240t and can carry a combat-ready Challenger Mk 2 MBT and land it within its 
	fording depth.
	3)  Troop Accomodations
	Notes:  The ship also has four LCVP Mk 5 landing craft from FBM Babcock Marine, each of 
	which can transport 35 men or two light trucks. The smaller LCVPs are carried on davits. When the 
	ship is berthed, vehicles can also disembark through the side ports.
1	4)  Bear Trap or RAST Helicopter Recovery System:  +2 with Combat Piloting; OAF Bulky (-1 ½), 
	Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), 
	Crew-Served (2 people; -¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  521
Total Vehicle Cost:  669

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)	
	Ship Statistics
	1)  Top Speed in Knots
	Notes:  18
	2)  Propulsion Type
	Notes:  Diesel
	3)  Maximum Range
	Notes:  Not Given
	4)  Crew
	Notes:  325 and 320 troops or up to 650 troops in emergencies

Total Disadvantage Points:  20
Total Cost:  649/5 = 130
HMS Albion LPD

HMS Albion LPD Hero Designer File

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles