Val Char Cost Notes 22 Size 110 Length 161.27", Width 80.63", Area 13,003.99", Mass 419.4 kton, KB -22 120 STR 0 HTH Damage 24d6 11 DEX 3 OCV 4/DCV -10 65 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 143 Movement: Swimming: 10"/20" Abilities & Equipment Construction 1 1) Hardened Steel: +1 BODY 40 2) Reduced Radar and IR Signature Profile: Change Environment 64" radius, -3 to Radar PER Rolls, -3 to Infrared Perception PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) Propulsion Systems 2 1) CODAG Propulsion: Swimming +8" (10" total), 1 Continuing Fuel Charge lasting 1 Week (easily- obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) Notes: The F100 is equipped with a combined diesel and gas propulsion (CODAG) system with two GE LM 2500 gas turbines providing 34.8MW and two Navantia diesel engines rated 9MW. The shafts drive two controllable pitch propellers. 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 99 1) Harpoon: RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4] Notes: (x2 number of items) 56 2) SM2-MR SAM System: RKA 4d6, MegaScale (1" = 1 km; +¼), Explosion (+½), 64 Charges (+½), Autofire (3 shots; +1 ¼); Extra Time (1 Minute, -1 ½), Custom Modifier (Radar Guided, Must have a target lock; -½), Crew-Served (2 people; -¼), Custom Modifier (1.5 km minimum range; -¼), Limited Arc Of Fire (180 degrees; -¼), [64] 31 3) ATK Mk46 ASW Torpedo: RKA 5d6, MegaScale (1" = 1 km; +¼), Explosion (+½); 2 Charges (-1 ½), OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom Modifier (only works against submarines; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [2] Notes: (x2 number of items) 90 4) Mark 45 127mm Deck Gun: RKA 8d6, Indirect (can be arced over some intervening obstacles; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (37,500"; 9,650", or about 12 miles; +½), 500 Charges (+1); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; -¼), [500] Defensive Systems 24 1) Evolved Sea Sparrow: RKA 3 ½d6, 16 Charges (+0), MegaScale (1" = 1 km; +¼), Explosion (+½); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (Air Targets only; -½), Extra Time (Extra Phase, Only to Activate, -½), [16] 21 2) Ship's Electronic Countermeasures Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 8 3) SLQ-25 Nixie Torpedo Decoy: Hearing Group Images Increased Size (64" radius; +1 ½), +3 to PER Rolls; OAF Bulky Fragile (-1 ¾), Set Effect (mimics sonar signature of ship; -1), Custom Modifier (towed behind ship; -½), Real Weapon (-¼), END 3 4 4) Decoy Launchers: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 5 5) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 6) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 7) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 3 8) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -3), Ablative BODY Only (-½) 165 20mm Meroka 2B CIWS: Multipower, 165-point reserve, all slots 1,550 Charges for entire reserve (+1); all slots OIF Bulky (-1) Notes: FABA Dorna Fire Control System fitted 7 1) Attack Mode: RKA 4d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -¼) 1 2) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), Requires 10 Charges Per Use (-¾) Sensors and Commo 16 1) AEGIS SPY-1D Radar Systems: Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier): +18; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 8 2) Raytheon DE 1160 LF Hull Sonar: Active Sonar (Hearing Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +2; OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 3) Indra Aldeberan Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 3 4) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 5) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 7) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 8) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 7 3) Aegis Weapon Control Systems: +5 with Ranged Combat; OIF Bulky (-1), Crew-Served ([5-8] people; -¾), Costs Endurance (-½), Real Weapon (-¼) 2 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) 5 3) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 5) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 3 8) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) Aircraft 1) 1 SH-60 Seahawk Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 771 Total Vehicle Cost: 914 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 28 2) Propulsion Type Notes: CODAG 3) Maximum Range Notes: 4,500 Miles 4) Crew Notes: 250 Total Disadvantage Points: 20 Total Cost: 894/5 = 179
F100 Alvaro de Bazan Multi-Purpose Frigate Hero Designer File
Character sheet by Robert Kevin Walsh
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