Val Char Cost Notes 17 Size 85 Length 50.8", Width 25.4", Area 1,290.16", Mass 13.1 kton, KB -17 95 STR 0 HTH Damage 19d6 END [9] 10 DEX 0 OCV 3 DCV -8 27 BODY 0 5 DEF 9 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 92 Movement: Swimming: 10"/20" Abilities & Equipment Hull and Construction 12 1) Hardened Steel Double Hull: +3 BODY plus +3 DEF 16 2) Anechoic Coating: Change Environment 16" radius, -2 to MAD Sensors PER Rolls, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Movement Systems 3 1) Swimming +8" (10" total); OIF Bulky (-1), Costs Endurance (-½) 1 15 2) Nuclear Reactor: Endurance Reserve (15 END, 15 REC) Reserve: OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 4 3) Endurance Reserve (8 END, 8 REC); REC: (8 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Tactical Systems 39 1) ET-80A Torpedo: RKA 6d6, MegaScale (1" = 1 km; 6.4km Maximum Range; +¼), Armor Piercing (+½); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), 8 Charges (-½), Custom Modifier (Real Weapon; -¼), Concentration (½ DCV; must guide weapon by wire to target; -¼) plus +2 with any single attack with one specific weapon, [8] 39 2) Type 53-68 Straight Running Torpedo: RKA 6d6+1, MegaScale (1" = 1 km; 8km Maximum Range; +¼), Explosion (+½); OIF Bulky (-1), 6 Charges (-¾), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Real Weapon (-¼), [6] 42 3) SS-N-15 Starfish Missile: RKA 6d6+1, MegaScale (1" = 1 km; 20km Max Range; +¼), Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); 4 Charges (-1), OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Real Weapon (-¼), [4] Electronics and Sensors 9 1) Shark Series Active Sonar: Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) 10 2) Shark Series Passive Sonar: Ultrasonic Perception (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) plus +2 PER with Hearing Group 13 3) LF Fin Towed Array Sonar: Ultrasonic Perception (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +4, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Maximum of 8 knots speed while using this ; -½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) plus +4 PER with Hearing Group 15 4) Snoop Tray Radar: Radar (Radio Group), +3 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real Equipment; -¼) 5 5) Infrared Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 13 6) Periscope: Clairsentience (Sight Group And Radar), +3 to PER Roll, Increased Arc Of Perception (360 Degrees); OIF Bulky (-1), Custom Modifier (Real equipment; -¼), Crew-Served (2 people; -¼) 4 7) Basic Vehicle Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Personnel Systems 5 1) Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing); OIF Bulky (-1), Costs Endurance (-½) 1 Talents 1 Vehicle Clock: Absolute Time Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 1 Vehicle Compass And Paper Maps: Bump Of Direction; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 4 Digital Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Basic Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 257 Total Vehicle Cost: 349 Value Disadvantages Vehicle Statistics 1) Weight and size in displacement tons Notes: 6,200 Tons 2) Top Speed in MPH Notes: 20 Surfaced, 32 Submerged 3) Range in Miles 4) Crew Notes: 90 5) Front Armor in mm 6) Side Armor in mm 7) Rear Amor in mm 8) Top Armor in mm 9) Bottom Armor in mm Vehicle Quirks and Disadvantages Total Disadvantage Points: 0 Total Cost: 349/5 = 70
Character sheet by Robert Kevin Walsh
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