MILITARY WATER VEHICLES

SOVREMENNY DESTROYER

Val	Char	Cost	Notes
24	Size	120	Length 256", Width 128", Area 32,768", Mass 1,677.7 kton, KB -24
130	STR	0	HTH Damage 26d6  END [13]
11	DEX	3	OCV 4 DCV -12
38	BODY	4	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  124

Movement:	Swimming:  11"/22"

Abilities & Equipment
	Propulsion Systems
2	1)  Steam Powered  Military Vessel:  Swimming +9" (11" total), 1 Continuing Fuel Charge lasting 
	1 Day (easily-obtained fuel; +0); Extra Time (20 Minutes, Only to Activate, -1 ¼), Surface Only (-1), 
	Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs 
	automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served 
	([3-4] people; -½)
4	2)  Ship's Generators:  Endurance Reserve  (10 END, 10 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
59	1)  SSN-22 Sunburn Missile System:  RKA 6d6, Semi-Armor Piercing (+¼), Explosion (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); Extra Time 
	(1 Minute, -1 ½), OIF Bulky (-1), 4 Charges (-1), Custom Modifier (I/M/TARH Guidance; -½), Crew-Served 
	(2 people; -¼), Real Weapon (-¼), Custom Modifier (3 mile minimum range; -¼), [4]
5	2)  SSN-22 Sunburn Missile System:  a second SSN-22 Sunburn Missile System (total of 2)
38	3)  SA-N-7 Gadfly SAM System:  RKA 4d6, 22 Charges (+0), MegaScale (1" = 1 km; +¼), Explosion (+½), 
	Autofire (3 shots; +1 ¼); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Custom Modifier (Semi Active Radar Homing; -½), Real Weapon (-¼), [22]
	Notes:  Forward Mounted
5	4)  SA-N-7 Gadfly SAM System:  a second SA-N-7 Gadfly SAM System (total of 2)
	Notes:  Aft Mounted
131	5)  Twin Mount AK-630 130mm Gun:  RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), 
	+1 Increased STUN Multiplier (+¼), Autofire (2 shots; +¼), Increased Maximum Range (8,250"; 6.5km 
	Max Range; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), 
	Limited Arc Of Fire (180 degrees; Mounted Aft; -¼), [500]
	Notes:  Port Mounted
	6)  Twin Mount AK-630 130mm Gun:  a second Twin Mount AK-630 130mm Gun (total of 2)
	Notes:  Starboard Mount
44	7)  RBU-1000 ASW Rocket Launcher:  RKA 2 ½d6, Increased Maximum Range (550"; +0), 16 Charges (+0), 
	Explosion (+½), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Inaccurate ½ OCV (-¼), Limited Arc Of 
	Fire (180 degrees; -¼), [16]
5	8)  RBU-1000 ASW Rocket Launcher:  a second RBU-1000 ASW Rocket Launcher (total of 2)
37	9)  SET-65 Torpedoes:  RKA 5d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), Explosion (+½); 
	2 Charges (-1 ½), OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), [2]
	 
	Defensive Systems
44	1)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
13	2)  PK-2 Decoy Launcher System:  Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼), 
	200 Charges (+¾); OIF Bulky (-1), Real Weapon (-¼), [200]

140	300mm AK-630  CIWS:  Multipower, 192-point reserve, all slots 1,550 Charges for entire reserve (+1); 
	all slots OIF Bulky (-1), Custom Modifier (Radar Directed; -½), Crew-Served (2 people; -¼)
1	1)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾), Custom Modifier (Radar Directed; -½), Crew-Served (2 people; -¼)
6	2)  Attack Mode:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Custom Modifier (Radar Directed; -½), Limited Arc Of Fire 
	(180 degrees; -¼), Crew-Served (2 people; -¼)

2	Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -3 ½), Ablative BODY Only (-½)
5	ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
	 
	Sensors and Commo
11	1)  Top Steer Radar Package:  Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +8, MegaScale (1" = 10 km; +½); OAF Bulky Fragile (-1 ¾), Custom 
	Modifier (Range Varies by Target Size; -½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
16	2)  Bull Horn Active Sonar Array:  Active Sonar (Hearing Group), +2 to PER Roll, Discriminatory, 
	Analyze, Increased Arc Of Perception (240 Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); 
	OIF Bulky (-1), Crew-Served (2 people; -¼)
4	3)  Steer Hide Towed Sonar Array:  Detect A Single Thing 11- (Hearing Group), Discriminatory, 
	MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Side Effects, Side Effect occurs automatically whenever 
	Power is used (Limited to half speed while array in use; -1), Custom Modifier (Real Gear; -¼)
9	4)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	5)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
7	7)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Crew-Served (2 people; -¼), Custom Modifier 
	(Real Gear; -¼)
2	8)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom 
	Modifier (Real Gear; -¼)
8	9)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Custom Modifier 
	(Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Custom Modifier (Real Gear; -¼)
6	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
4	3)  Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼)
48	4)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, all Fire powers 
	simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), [4]
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
35	6)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼)
2	7)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
2	1)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	2)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	3)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	4)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	6)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	7)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  1 Hormone or Helix Helicopter

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  749
Total Vehicle Cost:  873

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Total Disadvantage Points:  20
Total Cost:  853/5 = 171
Sovremenny Destroyer

Character sheet by Robert Kevin Walsh


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