MILITARY WATER VEHICLES

SLAVA CLASS CRUISER

Val	Char	Cost	Notes
19	Size	95	Length 80.63", Width 40.32", Area 3,251", Mass 52.4 kton, KB -19
105	STR	0	HTH Damage 21d6  END [10]
10	DEX	0	OCV 3 DCV -9
33	BODY	4	
2	DEF	0	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  97

Movement:	Swimming:  13"/26"

Abilities & Equipment
	Hull Construction
22	1)  +9 DEF; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼)
	 
	Propulsion Systems
3	1)  Propeller-Driven Military Vessel:  Swimming +11" (13" total), 1 Continuing Fuel Charge lasting 
	1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾)
	2)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
57	1)  SSN-12 Sandbox Missile:  RKA 8d6+1, 16 Charges (+0), Semi-Armor Piercing (+¼), Autofire (2 shots; +¼), 
	MegaScale (1" = 100 km; 300km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (must have active radar or sonar lock to 
	fire; -½), Custom Modifier (Minimum range of  20km; -½), Custom Modifier (Liquid fuel rocket has 
	proven unreliable; -½), Limited Arc Of Fire (60 degrees; Mounted Forward; -½), Real Weapon (-¼), [16]
61	2)  SA-N-6 Grumble:  RKA 4d6+1, Semi-Armor Piercing (+¼), Explosion (+½), 64 Charges (+½), MegaScale 
	(1" = 10 km; 50 KM max range; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); Extra 
	Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real 
	Weapon (-¼), Limited Arc Of Fire (180 degrees; Forward Half; -¼), Custom Modifier (6km Min Range; -¼), [64]
48	3)  SA-N-4 Gecko:  RKA 3 ½d6, Increased Maximum Range (4,475"; 5.6 KM; +¼), Explosion (+½), 64 
	Charges (+½), Autofire (2 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), 
	Custom Modifier (Radar Guided; -½), Custom Modifier (1km Min Range; -¼), [64]
131	4)  Twin Mount AK-130 130mm Gun:  RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), 
	+1 Increased STUN Multiplier (+¼), Autofire (2 shots; +¼), Increased Maximum Range (8,250"; 6.5km 
	Max Range; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), 
	Limited Arc Of Fire (180 degrees; Mounted Aft; -¼), [500]
192	30mm AK-630  CIWS:  Multipower, 192-point reserve, all slots 1,550 Charges for entire reserve (+1); 
	all slots OIF Bulky (-1)
1	1)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾)
8	2)  Attack Mode:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼)
10	30mm AK-630 CIWS:  5 more 30mm AK-630  CIWS (a total of 6)
44	ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
8	Chaff Dispenser:  Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF 
	Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12]
10	ECM Systems:  Radio Group Flash Defense (10 points)
16	EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
4	Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¼)
31	Reduced Radar Signature Profile:  Change Environment 64" radius, -3 to Radar PER Rolls, Reduced 
	Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½)
	 
	Operations Systems
9	1)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½)
15	2)  Top Plate/Top Pair Radar Package:  Radar (Radio Group), Discriminatory, Analyze, Increased 
	Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier):  +15; OIF Bulky (-1), 
	Affected As Sight Group As Well As Radio Group (-½)
10	3)  Bull Horn Hull/Mare Tail Towed Sonar Package:  Active Sonar (Hearing Group), Discriminatory, 
	Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+12 versus Range Modifier):  +10; 
	OIF Bulky (-1), Only Usable Underwater (-1), Affected As Sight Group As Well As Hearing Group (-½)
9	4)  IR Sensing Systems:  IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), 
	Telescopic (+18 versus Range Modifier):  +18; OIF Bulky (-1)
5	5)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
63	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, 16 Charges (+0), 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), [16]
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
37	8)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	9)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom 
	Modifier (Real Gear; -¼)
	 
	Personnel Systems
12	1)  NBC Protection Citadel:  LS  (Immunity All terrestrial diseases and biowarfare agents; Immunity 
	All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) 
	plus LS  (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily 
	replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc]

	Talents
3	Laser Rangefinder:  Absolute Range Sense

	Skills
25	Weapon Control Systems:  +5 with Ranged Combat

Total Abilities & Equipment Cost:  851
Total Vehicle Cost:  948

Value Disadvantages
25	Distinctive Features:  Warship (Not Concealable; Extreme Reaction [fear])

Total Disadvantage Points:  25
Total Cost:  923/5 = 185
Slava Class Cruiser

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles