Val Char Cost Notes 19 Size 95 Length 80.63", Width 40.32", Area 3,251", Mass 52.4 kton, KB -19 105 STR 0 HTH Damage 21d6 END [10] 10 DEX 0 OCV 3 DCV -9 33 BODY 4 2 DEF 0 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 97 Movement: Swimming: 13"/26" Abilities & Equipment Hull Construction 22 1) +9 DEF; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) Propulsion Systems 3 1) Propeller-Driven Military Vessel: Swimming +11" (13" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾) 2) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 57 1) SSN-12 Sandbox Missile: RKA 8d6+1, 16 Charges (+0), Semi-Armor Piercing (+¼), Autofire (2 shots; +¼), MegaScale (1" = 100 km; 300km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (must have active radar or sonar lock to fire; -½), Custom Modifier (Minimum range of 20km; -½), Custom Modifier (Liquid fuel rocket has proven unreliable; -½), Limited Arc Of Fire (60 degrees; Mounted Forward; -½), Real Weapon (-¼), [16] 61 2) SA-N-6 Grumble: RKA 4d6+1, Semi-Armor Piercing (+¼), Explosion (+½), 64 Charges (+½), MegaScale (1" = 10 km; 50 KM max range; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Forward Half; -¼), Custom Modifier (6km Min Range; -¼), [64] 48 3) SA-N-4 Gecko: RKA 3 ½d6, Increased Maximum Range (4,475"; 5.6 KM; +¼), Explosion (+½), 64 Charges (+½), Autofire (2 shots; +1 ¼); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Custom Modifier (1km Min Range; -¼), [64] 131 4) Twin Mount AK-130 130mm Gun: RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), +1 Increased STUN Multiplier (+¼), Autofire (2 shots; +¼), Increased Maximum Range (8,250"; 6.5km Max Range; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Mounted Aft; -¼), [500] 192 30mm AK-630 CIWS: Multipower, 192-point reserve, all slots 1,550 Charges for entire reserve (+1); all slots OIF Bulky (-1) 1 1) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), Requires 10 Charges Per Use (-¾) 8 2) Attack Mode: RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼) 10 30mm AK-630 CIWS: 5 more 30mm AK-630 CIWS (a total of 6) 44 ECM Systems: Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½) 8 Chaff Dispenser: Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12] 10 ECM Systems: Radio Group Flash Defense (10 points) 16 EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 4 Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -2 ¼) 31 Reduced Radar Signature Profile: Change Environment 64" radius, -3 to Radar PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) Operations Systems 9 1) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½) 15 2) Top Plate/Top Pair Radar Package: Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier): +15; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 10 3) Bull Horn Hull/Mare Tail Towed Sonar Package: Active Sonar (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+12 versus Range Modifier): +10; OIF Bulky (-1), Only Usable Underwater (-1), Affected As Sight Group As Well As Hearing Group (-½) 9 4) IR Sensing Systems: IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier): +18; OIF Bulky (-1) 5 5) GPS Tracker: Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1) 63 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), [16] 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 37 8) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 9) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 12 1) NBC Protection Citadel: LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation); Partial Coverage (-1) plus LS (Eating Character does not eat), 1 Continuing Fuel Charge lasting 1 Month (easily replaced from sources outside the ship; +0); Partial Coverage (-1), [1 cc] Talents 3 Laser Rangefinder: Absolute Range Sense Skills 25 Weapon Control Systems: +5 with Ranged Combat Total Abilities & Equipment Cost: 851 Total Vehicle Cost: 948 Value Disadvantages 25 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]) Total Disadvantage Points: 25 Total Cost: 923/5 = 185
Character sheet by Robert Kevin Walsh
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