Val Char Cost Notes 30 Size 150 Length 1,024", Width 512", Area 524,288", Mass 107,374.2 kton, KB -30 160 STR 0 HTH Damage 32d6 END [16] 11 DEX 3 OCV 4/DCV -16 64 BODY 24 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 174 Movement: Swimming: 13"/26" Abilities & Equipment Propulsion Systems 3 1) Combined Nuclear and Steam Powered: Swimming +11" (13" total); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) Notes: uses the same propulsion system as the Kirov class. 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 82 1) SSN-19 Shipwreck Missile: RKA 8d6, Autofire (3 shots; +¼), Armor Piercing (+½), MegaScale (1" = 100 km; 550km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (must have active radar or sonar lock to fire; -½), Custom Modifier (Minimum range of 20km; -½), Extra Time (Extra Segment, -½), Real Weapon (-¼), 12 Charges (-¼), [12] Notes: Cross Sword FCS 47 2) UDAV-1 ASW System: RKA 3d6+1, Increased Maximum Range (4,375"; +¼), Area Of Effect (One Hex; +½), 50 Charges (+½), Autofire (5 shots; +1 ½); OIF Bulky (-1), Dropped (-½), Custom Modifier (Requires an active sonar contact; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), Inaccurate ½ OCV (-¼), Limited Arc Of Fire (180 degrees; -¼), [50] Notes: Front Half 5 3) UDAV-1 ASW System: a second UDAV-1 ASW System (total of 2) Notes: Rear Half Defensive Systems 93 1) SA-N-11 Grisom: RKA 4 ½d6, Semi-Armor Piercing (+¼), Increased Maximum Range (6,550"; 8km max range; +¼), Explosion (+½), 128 Charges (+¾), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [128] Notes: Hot Flash FCS 5 2) SA-N-11 Grisom: another SA-N-11 Grisom (total of 2) Notes: Rear Half 19 3) SA-N-9 Gauntlet SAM Battery: RKA 3d6+1, Autofire (3 shots; +¼), MegaScale (1" = 1 km; +¼), 96 Charges (+¾); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OIF Bulky (-1), Custom Modifier (Fires once per tun; -½), Custom Modifier (can fire up to 5 missiles per turn; -½), Custom Modifier (Radar Guided with secondary IR guidance; -½), Custom Modifier (Works versus Air Targets Only; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [96] Notes: Cross Sword FCS 5 4) SA-N-9 Gauntlet SAM Battery: another SA-N-9 Gauntlet SAM Battery (total of 2) Notes: Rear Half 8 5) Decoy Dispensers: Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12] 4 6) Systems Armoring: +8 DEF; Partial Coverage (covers 600 Hexes; -5), Ablative BODY Only (-½) 16 7) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 8) ECM Systems: Radio Group Flash Defense (5 points) 79 AK-630 CIWS: Multipower, 179-point reserve, all slots OIF Bulky (-1), Custom Modifier (Real Weapon; -¼) 1 1) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), Requires 10 Charges Per Use (-¾), Custom Modifier (Real Weapon; -¼) 7 2) Attack Mode: RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼), Custom Modifier (Real Weapon; -¼) 18 15 AK-630 CIWS: 7 more AK-630 CIWS (total of 8) Sozbezie-BR ECM Suite 44 1) Wine Glass/Bell Push Jammer Package: Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½) 5 2) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) Sensors and Commo 13 1) Top Plate/Strut Pair Radar Package: Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +15, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 2) Ox Yoke Hull Mounted Sonar: Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 3) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 4) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 5) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 6) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 2 7) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 7 8) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 3 4 3) Fire Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 1 42 4) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) (Real Cost: 2) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½) 15 5) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 35 6) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 7) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) Notes: 27 SU-27K, 20 SU-25, Yak-44 Radar Picket, 20 Helicopters Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 630 Total Vehicle Cost: 804 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 784/5 = 157
Character sheet by Robert Kevin Walsh
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