Val Char Cost Notes 14 Size 70 Length 25.4", Width 12.7", Area 322.54", Mass 1.6 kton, KB -14 80 STR 0 HTH Damage 16d6 END [8] 11 DEX 3 OCV 4/DCV -5 57 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 103 Movement: Swimming: 13"/26" Abilities & Equipment Construction 1 1) Mixed Metal and Wood Construction: +1 BODY Propulsion Systems 3 1) Propeller-Driven Military Vessel: Swimming +11" (13" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 4 2) Ship's Generators: Endurance Reserve (10 END, 10 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 42 1) SSN-2A Styx Missile: RKA 8d6+1, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; 17km max range; +¼), Can Be Scaled Down 1" = 1km (+¼); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (must have active radar lock to fire; -½), Custom Modifier (Minimum range of 6km; -½), Custom Modifier (Ship must be pointed towards target to launch; -½), Real Weapon (-¼), [2] 46 2) Twin 25mm Cannon: RKA 4d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; 6 shots; +½), 150 Charges (+¾); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -½), Custom Modifier (Radar Guided, no Local Control; -½), Real Weapon (-¼), [150] Defensive Systems 5 1) Internal Bulkheads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 5 2) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -1), Ablative BODY Only (-½) Sensors And Commo 7 1) Square Tie Radar: Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3 3 2) Optical Sight PMK-453: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 3) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 4 2) Square Tie Fire Control Radar: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 227 Total Vehicle Cost: 330 Value Disadvantages 20 Distinctive Features: warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Historical Significance Notes: Egyptian Komars were the first modern warships to sink another warship with a guided missile Ship Statistics 1) Top Speed in Knots Notes: 40 2) Propulsion Type Notes: Diesel 3) Maximum Range Notes: 800 at 25 knots, 400 at 30 knots 4) Crew Notes: 11 Total Disadvantage Points: 20 Total Cost: 310/5 = 62
Character sheet by Robert Kevin Walsh
Komar Fast Attack Craft Hero Designer File
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