MILITARY WATER VEHICLES

KIROV CLASS BATTLECRUISER

Val	Char	Cost	Notes
20	Size	100	Length 101.59", Width 50.8", Area 5,160.64", Mass 104.9 kton, KB -20
110	STR	0	HTH Damage 22d6  END [11]
10	DEX	0	OCV 3 DCV -10
34	BODY	4	
2	DEF	0	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  102

Movement:	Swimming:  17"/34"

Abilities & Equipment
	Hull Construction
14	1)  +6 DEF; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼)
	 
	Propulsion Systems
4	1)  Propeller-Driven Military Vessel:  Swimming +15" (17" total), 1 Continuing Fuel Charge lasting 
	10 Days (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone 
	coming in contact with bottom stern of vehicle, occurs automatically, only affects environment 
	around vehicle; -¾), Limited Maneuverability (-¾)
	2)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
96	1)  SSN-19 Shipwreck Missile:  RKA 8d6, 20 Charges (+¼), Autofire (3 shots; +¼), Armor Piercing (+½), 
	MegaScale (1" = 100 km; 550km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 
	Custom Modifier (must have active radar or sonar lock to fire; -½), Custom Modifier (Minimum range 
	of  20km; -½), Extra Time (Extra Segment, -½), Real Weapon (-¼), [20]
97	2)  SA-N-6 Grumble:  RKA 4d6+1, Semi-Armor Piercing (+¼), Explosion (+½), 96 Charges (+¾), 
	MegaScale (1" = 10 km; 50 KM max range; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); 
	OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire 
	(180 degrees; Forward Half; -¼), [96]
5	3)  SA-N-6 Grumble:  a second SA-N-6 Grumble (total of two, covers rear half of ship)
82	4)  SA-N-11 Grisom:  RKA 4 ½d6, Semi-Armor Piercing (+¼), 32 Charges (+¼), Increased Maximum Range 
	(5,675"; 8km max range; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Custom Modifier 
	(Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [32]
5	5)  SA-N-11 Grisom:  a second SA-N-11 Grisom (total of two, covers rear half of ship)
120	6)  AK-130 130mm Gun:  RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), 
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (7,500"; 6.5km Max Range; +¼), 
	500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of 
	Fire (180 degrees; Mounted Aft; -¼), [500]
5	7)  AK-130 130mm Gun:  a second AK-130 130mm Gun (total of 2)

179	30mm AK-630 CIWS:  Multipower, 179-point reserve, all slots 1,550 Charges for entire reserve (+1); 
	all slots OIF Bulky (-1)
1	1)  Defense Mode:  Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), 
	Requires 10 Charges Per Use (-¾)
8	2)  Attack Mode:  RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼)
10	30mm AK-630 CIWS:  3 more 30mm AK-630 CIWS (total of 4)
	 
	Defensive Systems
44	1)  ECM Systems:  Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance 
	(0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF 
	Bulky (-1 ½)
8	2)  Chaff Dispenser:  Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF 
	Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12]
5	3)  ECM Systems:  Radio Group Flash Defense (5 points)
	 
	Operations Systems
9	1)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½)
16	2)  Top Pair Radar System:  Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception 
	(360 Degrees), Telescopic (+14 versus Range Modifier):  +20; OIF Bulky (-1), Affected As Sight 
	Group As Well As Radio Group (-½)
11	3)  Horse Jaw Sonar System:  Active Sonar (Hearing Group), Discriminatory, Analyze, Increased Arc 
	Of Perception (360 Degrees), Telescopic (+12 versus Range Modifier):  +15; OIF Bulky (-1), Only 
	Usable Underwater (-1), Affected As Sight Group As Well As Hearing Group (-½)
9	4)  IR Sensing Systems:  IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), 
	Telescopic (+18 versus Range Modifier):  +18; OIF Bulky (-1)
5	5)  GPS Tracker:  Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1)
63	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, 16 Charges (+0), 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), [16]
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
43	8)  Large Boat's Anchor:  +115 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1)
2	9)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1)
	 
	Ship's Vehicles
	1)  3 KA-27

	Talents
3	Absolute Range Sense
5	Eidetic Memory
3	Lightning Calculator
3	SA-N-6 and AK-630:  Lightning Reflexes: +3 DEX to act first with Single Action

	Skills
25	Weapon Control Systems:  +5 with Ranged Combat

Total Abilities & Equipment Cost:  890
Total Vehicle Cost:  992

Value Disadvantages
25	Distinctive Features:  Warship (Not Concealable; Extreme Reaction [fear])

Total Disadvantage Points:  25
Total Cost:  967/5 = 193
Kirov Class

Character sheet by Robert Kevin Walsh


Return to Military Water Vehicles