Val Char Cost Notes 20 Size 100 Length 101.59", Width 50.8", Area 5,160.64", Mass 104.9 kton, KB -20 110 STR 0 HTH Damage 22d6 END [11] 10 DEX 0 OCV 3 DCV -10 34 BODY 4 2 DEF 0 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 102 Movement: Swimming: 17"/34" Abilities & Equipment Hull Construction 14 1) +6 DEF; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) Propulsion Systems 4 1) Propeller-Driven Military Vessel: Swimming +15" (17" total), 1 Continuing Fuel Charge lasting 10 Days (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾) 2) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 96 1) SSN-19 Shipwreck Missile: RKA 8d6, 20 Charges (+¼), Autofire (3 shots; +¼), Armor Piercing (+½), MegaScale (1" = 100 km; 550km max range; +¾), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (must have active radar or sonar lock to fire; -½), Custom Modifier (Minimum range of 20km; -½), Extra Time (Extra Segment, -½), Real Weapon (-¼), [20] 97 2) SA-N-6 Grumble: RKA 4d6+1, Semi-Armor Piercing (+¼), Explosion (+½), 96 Charges (+¾), MegaScale (1" = 10 km; 50 KM max range; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Forward Half; -¼), [96] 5 3) SA-N-6 Grumble: a second SA-N-6 Grumble (total of two, covers rear half of ship) 82 4) SA-N-11 Grisom: RKA 4 ½d6, Semi-Armor Piercing (+¼), 32 Charges (+¼), Increased Maximum Range (5,675"; 8km max range; +¼), Explosion (+½), Autofire (3 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Front Half; -¼), [32] 5 5) SA-N-11 Grisom: a second SA-N-11 Grisom (total of two, covers rear half of ship) 120 6) AK-130 130mm Gun: RKA 8d6, Indirect (Same origin, always fired away from attacker; +¼), +1 Increased STUN Multiplier (+¼), Increased Maximum Range (7,500"; 6.5km Max Range; +¼), 500 Charges (+1); OIF Bulky (-1), Crew-Served (2 people; -¼), Real Weapon (-¼), Limited Arc Of Fire (180 degrees; Mounted Aft; -¼), [500] 5 7) AK-130 130mm Gun: a second AK-130 130mm Gun (total of 2) 179 30mm AK-630 CIWS: Multipower, 179-point reserve, all slots 1,550 Charges for entire reserve (+1); all slots OIF Bulky (-1) 1 1) Defense Mode: Missile Deflection (all physical projectiles), Full Range (+1); OIF Bulky (-1), Requires 10 Charges Per Use (-¾) 8 2) Attack Mode: RKA 4d6+1, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (360 Degrees above the ship; -¼) 10 30mm AK-630 CIWS: 3 more 30mm AK-630 CIWS (total of 4) Defensive Systems 44 1) ECM Systems: Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½) 8 2) Chaff Dispenser: Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +¼); OIF Bulky (-1), Real Weapon (-¼), 12 Charges (-¼), [12] 5 3) ECM Systems: Radio Group Flash Defense (5 points) Operations Systems 9 1) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½) 16 2) Top Pair Radar System: Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+14 versus Range Modifier): +20; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 11 3) Horse Jaw Sonar System: Active Sonar (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+12 versus Range Modifier): +15; OIF Bulky (-1), Only Usable Underwater (-1), Affected As Sight Group As Well As Hearing Group (-½) 9 4) IR Sensing Systems: IR Perception (Sight Group), Increased Arc Of Perception (360 Degrees), Telescopic (+18 versus Range Modifier): +18; OIF Bulky (-1) 5 5) GPS Tracker: Detect Exact Position On Earth 16- (Radio Group); OIF Bulky (-1) 63 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, 16 Charges (+0), all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), [16] 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems 43 8) Large Boat's Anchor: +115 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1) 2 9) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1) Ship's Vehicles 1) 3 KA-27 Talents 3 Absolute Range Sense 5 Eidetic Memory 3 Lightning Calculator 3 SA-N-6 and AK-630: Lightning Reflexes: +3 DEX to act first with Single Action Skills 25 Weapon Control Systems: +5 with Ranged Combat Total Abilities & Equipment Cost: 890 Total Vehicle Cost: 992 Value Disadvantages 25 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]) Total Disadvantage Points: 25 Total Cost: 967/5 = 193
Character sheet by Robert Kevin Walsh
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