Val Char Cost Notes 17 Size 85 Length 50.8", Width 25.4", Area 1,290.16", Mass 13.1 kton, KB -17 95 STR 0 HTH Damage 19d6 END [9] 10 DEX 0 OCV 3 DCV -8 27 BODY 0 9 DEF 21 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 104 Movement: Swimming: 18"/36" Abilities & Equipment Hull and Construction 4 1) Hardened Steel: +1 BODY plus +1 DEF 16 2) Anechoic Coating: Change Environment 16" radius, -2 to MAD Sensors PER Rolls, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Movement 4 1) Underwater Movement: Swimming +16" (18" total); OIF Bulky (-1), Custom Modifier (Half Speed while surfaced; -1), Side Effects, Side Effect occurs automatically whenever Power is used (KA Propeller Damage; -½), Crew-Served (2 people; -¼) 10 2) Powerplant: Endurance Reserve (10 END, 10 REC) Reserve: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (very high maintenance; -½), Custom Modifier (Real equipment; -¼) 3 3) Emergency Batteries: Endurance Reserve (5 END, 5 REC); REC: (5 Active Points); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼) Tactical Systems 41 1) ET-80A Torpedo: RKA 6d6, MegaScale (1" = 1 km; 6.4km Maximum Range; +¼), Armor Piercing (+½); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Custom Modifier (Real Weapon; -¼), Concentration (½ DCV; must guide weapon by wire to target; -¼), 12 Charges (-¼) plus +2 with any single attack with one specific weapon [12] 53 2) Type 65 Heavyweight Torpedo: RKA 8d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), Explosion (+½); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Custom Modifier (Acoustic Homing, Must have a target lock; -½), Real Weapon (-¼), [4] 42 3) SS-N-15 Starfish Missile: RKA 6d6+1, MegaScale (1" = 1 km; 20km Max Range; +¼), Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); 4 Charges (-1), OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Real Weapon (-¼), [4] Sensors and Electronics 9 1) Shark Series Active Sonar: Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) 3 13 2) LF Fin Towed Array Sonar: Ultrasonic Perception (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +4, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Maximum of 8 knots speed while using this ; -½), Crew-Served (2 people; -¼), Custom Modifier (Real equipment; -¼) plus +4 PER with Hearing Group 2 17 3) Snoop Pair Radar: Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 8 4) Basic Periscope: Clairsentience (Sight Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +3; OIF Bulky (-1), Fixed Perception Point (-1), Custom Modifier (Real equipment; -¼), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -¼) 5 5) Infrared Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 6) Periscope: Extra Limb (1); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 5 7) Basic Radio Systems On Periscope Mast: High Range Radio Perception (Radio Group); OIF Bulky (-1), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -¼) 4 8) Passive Hydrophones: Ultrasonic Perception (Hearing Group), Increased Arc Of Perception (360 Degrees), Telescopic: +3; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) Personnel Systems 5 1) Life Support (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing); OIF Bulky (-1), Costs Endurance (-½) 1 1 2) Consumable Supplies Carried Aboard: Life Support (Eating: Character only has to eat once per week); 2 Charges (-1 ½), [2] Talents 3 Absolute Time Sense 3 Bump Of Direction Skills 6 Digital Fire Control System: +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼) 4 Digital Rangefinder: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks; OIF Bulky Fragile (-1 ¼) 1 Low Speed Manuevering Thrusters: +2 with Combat Piloting; OIF Bulky (-1), Custom Modifier (only when moving at 3" or less; -1) 2 Ship's Galley: KS: Cooking; OIF Bulky (-1) 11- 1 Assorted Maintenance Tools Carried Aboard: +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle to ½ DCV (-¼), Custom Modifier (Real equipment; -¼) 5 Navigation Equipment: Navigation (Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 3 +2 with Systems Operation (Radar, Sonar); OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 270 Total Vehicle Cost: 374 Value Disadvantages Crew Notes: Not given, souces estimate around 80 Crush Depth Notes: Very Deep Screws Notes: 2, and auxliary thrusters Speed Notes: 20 Surfaced/35 Submerged Tonnage Notes: 10,000 Total Disadvantage Points: 0 Total Cost: 374/5 = 75
Character sheet by Robert Kevin Walsh
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