MILITARY WATER VEHICLES

AKULA SSN

Val	Char	Cost	Notes
17	Size	85	Length 50.8", Width 25.4", Area 1,290.16", Mass 13.1 kton, KB -17
95	STR	0	HTH Damage 19d6  END [9]
10	DEX	0	OCV 3 DCV -8
27	BODY	0	
9	DEF	21	
3	SPD	10	Phases:  4, 8, 12
Total Characteristic Cost:  104

Movement:	Swimming:	18"/36"

Abilities & Equipment
	Hull and Construction
4	1)  Hardened Steel:  +1 BODY plus +1 DEF
16	2)  Anechoic Coating:  Change Environment 16" radius, -2 to MAD Sensors PER Rolls, Reduced Endurance 
	(0 END; +½); OIF Bulky (-1), No Range (-½)
	 
	Movement
4	1)  Underwater Movement:  Swimming +16" (18" total); OIF Bulky (-1), Custom Modifier (Half Speed 
	while surfaced; -1), Side Effects, Side Effect occurs automatically whenever Power is used (KA 
	Propeller Damage; -½), Crew-Served (2 people; -¼)
10	2)  Powerplant:  Endurance Reserve  (10 END, 10 REC) Reserve:  OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (very high maintenance; -½), Custom Modifier (Real equipment; -¼)
3	3)  Emergency Batteries:  Endurance Reserve  (5 END, 5 REC); REC:  (5 Active Points); OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real equipment; -¼)
	 
	Tactical Systems
41	1)  ET-80A Torpedo:  RKA 6d6, MegaScale (1" = 1 km; 6.4km Maximum Range; +¼), Armor Piercing (+½); 
	OIF Bulky (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served 
	([3-4] people; -½), Custom Modifier (Real Weapon; -¼), Concentration (½ DCV; must guide weapon by 
	wire to target; -¼), 12 Charges (-¼) plus +2 with any single attack with one specific weapon	[12]
53	2)  Type 65 Heavyweight Torpedo:  RKA 8d6, Semi-Armor Piercing (+¼), MegaScale (1" = 1 km; +¼), 
	Explosion (+½); OIF Bulky (-1), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same 
	horizontal level; -¾), Custom Modifier (Acoustic Homing, Must have a target lock; -½), Real Weapon (-¼), [4]
42	3)  SS-N-15 Starfish Missile:  RKA 6d6+1, MegaScale (1" = 1 km; 20km Max Range; +¼), Indirect (Same 
	origin, always fired away from attacker; +¼), Explosion (+½); 4 Charges (-1), OIF Bulky (-1), Limited 
	Arc Of Fire (60 degrees; Only on same horizontal level; -¾), Crew-Served ([3-4] people; -½), Real 
	Weapon (-¼), [4]
	 
	Sensors and Electronics
9	1)  Shark Series Active Sonar:  Active Sonar (Hearing Group), Discriminatory, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Sense 
	Affected As More Than One Sense [very common Sense] (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real equipment; -¼)	3
13	2)  LF Fin Towed Array Sonar:  Ultrasonic Perception (Hearing Group), Discriminatory, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +4, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Costs 
	Endurance (-½), Custom Modifier (Maximum of 8 knots speed while using this ; -½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real equipment; -¼) plus +4 PER with Hearing Group	2
17	3)  Snoop Pair Radar:  Radar (Radio Group), +5 to PER Roll, Discriminatory, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +2, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom 
	Modifier (Real equipment; -¼)
8	4)  Basic Periscope:  Clairsentience (Sight Group), +3 to PER Roll, Increased Arc Of 
	Perception (360 Degrees), Telescopic:  +3; OIF Bulky (-1), Fixed Perception Point (-1), Custom 
	Modifier (Real equipment; -¼), Extra Time (Full Phase, Only to Activate, full phase to raise and 
	lower; -¼)
5	5)  Infrared Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), 
	MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
2	6)  Periscope:  Extra Limb (1); OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
5	7)  Basic Radio Systems On Periscope Mast:  High Range Radio Perception (Radio Group); OIF 
	Bulky (-1), Extra Time (Full Phase, Only to Activate, full phase to raise and lower; -¼)
4	8)  Passive Hydrophones:  Ultrasonic Perception (Hearing Group), Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +3; OIF Bulky (-1), Sense Affected As More Than One Sense [very common 
	Sense] (-½)
	 
	Personnel Systems
5	1)  Life Support  (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing); OIF 
	Bulky (-1), Costs Endurance (-½)	1
1	2)  Consumable Supplies Carried Aboard:  Life Support  (Eating: Character only has to eat once 
	per week); 2 Charges (-1 ½), [2]

	Talents
3	Absolute Time Sense
3	Bump Of Direction

	Skills
6	Digital Fire Control System:  +3 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Real Weapon (-¼)
4	Digital Rangefinder:  Penalty Skill Levels:  +3 vs. Range Modifier with All Attacks; OIF Bulky 
	Fragile (-1 ¼)
	 
1	Low Speed Manuevering Thrusters:  +2 with Combat Piloting; OIF Bulky (-1), Custom Modifier (only 
	when moving at 3" or less; -1)
2	Ship's Galley:  KS: Cooking; OIF Bulky (-1) 11-
1	Assorted Maintenance Tools Carried Aboard:  +1 with Mechanics; OIF Bulky (-1), Reduces Vehicle 
	to ½ DCV (-¼), Custom Modifier (Real equipment; -¼)
5	Navigation Equipment:  Navigation (Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)
3	+2 with Systems Operation (Radar, Sonar); OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

Total Abilities & Equipment Cost:  270
Total Vehicle Cost:  374

Value Disadvantages
	Crew
	Notes:  Not given, souces estimate around 80
	Crush Depth
	Notes:  Very Deep
	Screws
	Notes:  2, and auxliary thrusters
	Speed
	Notes:  20 Surfaced/35 Submerged
	Tonnage
	Notes:  10,000

Total Disadvantage Points:  0
Total Cost:  374/5 = 75
Akula SSN

Character sheet by Robert Kevin Walsh


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