MILITARY WATER VEHICLES

GIUSEPPE GARIBALDI CLASS CARRIER

Val	Char	Cost	Notes
21	Size	105	Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21
115	STR	0	HTH Damage 23d6  END [11]
11	DEX	3	OCV 4 DCV -10
35	BODY	4	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  109

Movement:	Swimming:	16"/32"

Abilities & Equipment
	Propulsion Systems
5	1)  Four LM-2500 Gas Turbines:  Swimming +14" (16" total), 1 Continuing Fuel Charge lasting 1 Day 
	(easily-obtained fuel; +½); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming 
	in contact with bottom stern of vehicle, occurs automatically, only affects environment around 
	vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
33	2)  Prairie/Masker Propeller Suppression System:  Change Environment 64" radius, -3 to Hearing 
	Group PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), 
	Self Only (-½)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
10	4)  Ship's Generators:  Endurance Reserve  (25 END, 25 REC); OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
35	5)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
5	6)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
48	7)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 16- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, all Fire powers 
	simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), [4]
15	8)  Fire Extinguishing System:  7 more Fire Extinguishing Systems
	 
	Tactical Systems
75	1)  Otomat SSM:  RKA 6d6, 16 Charges (+0), Semi-Armor Piercing (+¼), Explosion (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (Active Radar 
	Homing; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [16]
54	2)  Aspide SAM System:  RKA 3d6+1, 24 Charges (+0), MegaScale (1" = 1 km; +¼), Explosion (+½), 
	Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served (2 people; -¼), Limited Arc Of Fire (-¼), 
	Real Weapon (-¼), [24]
	Notes:  Front Half Arc.
5	3)  A Second Aspide SAM System.
	Notes:  Rear Half Arc.
30	4)  Mark 46 ASW Torpedo:  RKA 4d6, Armor Piercing (+½); OIF Bulky (-1), Custom Modifier (underwater 
	only; -½), 4 clips of 6 Charges (-¼), Real Weapon (-¼), [6]
	Notes:  Can Also Fire A290 Torpedoes
10	5)  Oto Melara 40-70 Gun System:  RKA 1d6, MegaScale (1" = 1 km; +¼), Autofire (5 shots; +½), 
	1000 Charges (+1); OIF Bulky (-1), Custom Modifier (Radar Directed, Cannot Fire on Local Control; -1), 
	Limited Arc Of Fire (-½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000]
10	6)  2 More Gun Systems For A Total Of 3.
	 
	Defensive Systems
30	1)  AN/SLQ-732 ECM Package:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect 
	(8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), END 7
7	2)  Elettronica Netuno SLQ-732 Radar Warning Receiver:  Detect A Single Thing 16- (Unusual Group), 
	Discriminatory, Increased Arc Of Perception (360 Degrees); OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
9	3)  Oto-Melara SCLAR Decoy System:  Sight and Radio Groups Images 1" radius, 20 Continuing Charges 
	lasting 1 Turn each (+½); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), [20 cc]
4	4)  Nixie Torpedo Decoy:  Hearing Group Images Increased Size (16" radius; +1); OIF Bulky 
	Fragile (-1 ¼), Real Weapon (-¼), END 1
12	5)  ECM Systems:  Radio Group Flash Defense (12 points)
10	6)  ECM Systems:  Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic 
	warfare attacks; -¼)
	 
	Sensors and Commo
19	1)  RAN-3L Radar Suite:  Radar (Radio Group), +4 to PER Roll, Discriminatory, Analyze, Increased 
	Arc Of Perception (360 Degrees), Telescopic:  +12, MegaScale (1" = 100 km; +¾), Can Be Scaled 
	Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), 
	Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 8
5	2)  A Second RAN-3L Radar Suite.
3	3)  SPN-749 Navigation Radar:  Navigation (Air, Marine) 14-; OAF Bulky Fragile (-1 ¾), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼), END 1
9	4)  Electronic Support Measures:  Detect A Large Class Of Things 16- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	5)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  IPN-20 Command and Control System:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	7)  Selex IPN-20 Command and Control System:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] 
	people; -½), Custom Modifier (Real Gear; -¼)
7	8)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Crew-Served (2 people; -¼), Custom Modifier 
	(Real Gear; -¼)
8	9)  Naval Tactical Data Link Type 11 and 16:  Mind Link , Machine class of minds, Specific Group 
	of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
6	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
4	3)  Selex RTN-30X Fire Control Radar:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs 
	Endurance (-½), END 1
	 
	Personnel Systems
2	1)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	2)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	3)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	4)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	6)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼), Crew-Served (2 people; -¼)
2	7)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  18 Helicopters or 16 Harriers
	Notes:  AB-212, Sea King, Merlin

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  521
Total Vehicle Cost:  630

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some 
	Cultures)	Ship Statistics
	1)  Top Speed in Knots
	2)  Propulsion Type
	3)  Maximum Range
	4)  Crew

Total Disadvantage Points:  20
Total Cost:  610/5 = 122
Giuseppe Garibaldi Class Carrier

Giuseppe Garibaldi Class Carrier Hero Designer File

Character sheet by Robert Kevin Walsh


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