Val Char Cost Notes 21 Size 105 Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21 115 STR 0 HTH Damage 23d6 END [11] 11 DEX 3 OCV 4 DCV -10 35 BODY 4 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 109 Movement: Swimming: 16"/32" Abilities & Equipment Propulsion Systems 5 1) Four LM-2500 Gas Turbines: Swimming +14" (16" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +½); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 33 2) Prairie/Masker Propeller Suppression System: Change Environment 64" radius, -3 to Hearing Group PER Rolls, Reduced Endurance (0 END; +½), Persistent (+½); Easily Removed (-½), No Range (-½), Self Only (-½) 3) Water Vehicle: Ground Movement -6" (already figured in) 10 4) Ship's Generators: Endurance Reserve (25 END, 25 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 35 5) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 5 6) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 48 7) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 16- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), [4] 15 8) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 75 1) Otomat SSM: RKA 6d6, 16 Charges (+0), Semi-Armor Piercing (+¼), Explosion (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), Custom Modifier (Active Radar Homing; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [16] 54 2) Aspide SAM System: RKA 3d6+1, 24 Charges (+0), MegaScale (1" = 1 km; +¼), Explosion (+½), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served (2 people; -¼), Limited Arc Of Fire (-¼), Real Weapon (-¼), [24] Notes: Front Half Arc. 5 3) A Second Aspide SAM System. Notes: Rear Half Arc. 30 4) Mark 46 ASW Torpedo: RKA 4d6, Armor Piercing (+½); OIF Bulky (-1), Custom Modifier (underwater only; -½), 4 clips of 6 Charges (-¼), Real Weapon (-¼), [6] Notes: Can Also Fire A290 Torpedoes 10 5) Oto Melara 40-70 Gun System: RKA 1d6, MegaScale (1" = 1 km; +¼), Autofire (5 shots; +½), 1000 Charges (+1); OIF Bulky (-1), Custom Modifier (Radar Directed, Cannot Fire on Local Control; -1), Limited Arc Of Fire (-½), Real Weapon (-¼), Crew-Served (2 people; -¼), [1000] 10 6) 2 More Gun Systems For A Total Of 3. Defensive Systems 30 1) AN/SLQ-732 ECM Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), END 7 7 2) Elettronica Netuno SLQ-732 Radar Warning Receiver: Detect A Single Thing 16- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 9 3) Oto-Melara SCLAR Decoy System: Sight and Radio Groups Images 1" radius, 20 Continuing Charges lasting 1 Turn each (+½); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), [20 cc] 4 4) Nixie Torpedo Decoy: Hearing Group Images Increased Size (16" radius; +1); OIF Bulky Fragile (-1 ¼), Real Weapon (-¼), END 1 12 5) ECM Systems: Radio Group Flash Defense (12 points) 10 6) ECM Systems: Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) Sensors and Commo 19 1) RAN-3L Radar Suite: Radar (Radio Group), +4 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic: +12, MegaScale (1" = 100 km; +¾), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 8 5 2) A Second RAN-3L Radar Suite. 3 3) SPN-749 Navigation Radar: Navigation (Air, Marine) 14-; OAF Bulky Fragile (-1 ¾), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼), END 1 9 4) Electronic Support Measures: Detect A Large Class Of Things 16- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 5) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) IPN-20 Command and Control System: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Selex IPN-20 Command and Control System: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 7 8) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 8 9) Naval Tactical Data Link Type 11 and 16: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 6 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 4 3) Selex RTN-30X Fire Control Radar: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), END 1 Personnel Systems 2 1) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 2) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 3) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 4) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 5) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 6) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 7) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) 18 Helicopters or 16 Harriers Notes: AB-212, Sea King, Merlin Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 521 Total Vehicle Cost: 630 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots 2) Propulsion Type 3) Maximum Range 4) Crew Total Disadvantage Points: 20 Total Cost: 610/5 = 122
Giuseppe Garibaldi Class Carrier Hero Designer File
Character sheet by Robert Kevin Walsh
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