Val Char Cost Notes 28 Size 140 Length 645.08", Width 322.54", Area 208,063.83", Mass 26,843.5 kton, KB -28 150 STR 0 HTH Damage 30d6 END [15] 11 DEX 3 OCV 4 DCV -14 80 BODY 42 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 182 Movement: Swimming: 12"/24" Abilities & Equipment Propulsion Systems 2 1) 4 GE LM-2500 Gas Turbines: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Day (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming i n contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Wartsila 12-V200 Ship's Generators: Endurance Reserve (32 END, 32 REC); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼) 3) Water Vehicle: Ground Movement -6" (already figured in) Tactical Systems 75 1) MBDA Sylver SAM System: RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); 8 Charges (-½), Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (Works versus Air Targets Only; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8] Notes: Fires ASTER 15 and 30 Missiles 10 2) MBDA Sylver SAM System: 3 more MBDA Sylver SAM Systems (a total of 4) Defensive Systems 30 1) Selex SpA Electronic Countermeasures Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½) 7 2) Oto-Melara SCLAR-H Decoy Launchers: Radio Group and Infrared Perception Images 1" radius, 20 Continuing Charges lasting 1 Turn each (+½); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), [20 cc] 2 3) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -4 ½), Ablative BODY Only (-½) 5 4) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 6 6) Hull Degaussing System: Change Environment 1" radius, -6 to Detect PER Rolls; OIF Immobile (-1 ½) Notes: Used to prevent detection by magnetic mines. Sensors And Commo 13 1) EMPAR/RAN-40L Radar Package: Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +10, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 9 2) Whitehead SNA-200 Bow Mounted Sonar: Active Sonar (Hearing Group), +2 to PER Roll, Concealed (-4 with Active Sonar PER Rolls), Increased Arc Of Perception (240 Degrees), Telescopic: +4, MegaScale (1" = 1 km; +¼); OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼) 17 3) SAGEM VAMPIR-MB IRAS System: Infrared Perception (Sight Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; +¼) 8 4) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼) Notes: Detect Electronic Emissions 3 5) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 7) Selex SICRAL Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼) 2 8) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 7 9) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 4 3) RTN-25X Fire Control Systems: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼) 42 4) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½) 15 5) Fire Extinguishing System: 7 more Fire Extinguishing Systems (total of 8) 35 6) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 7) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Personnel Systems 8 1) Ship's Environmental Systems and NBC Citadel: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Aircraft 1) Air Group Notes: Mix of 24 Aircraft and Helicopters, Harrier of F-35 Aircraft, EH-101, NH-90, or SH-3D Helicopters 2) Vehicle Garage Notes: 3 LCVP, 24 heavy, or 50 medium, or 100 light vehicles Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 364 Total Vehicle Cost: 546 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Total Disadvantage Points: 20 Total Cost: 526/5 = 105
Character sheet by Robert Kevin Walsh
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