MILITARY WATER VEHICLES

CAVOUR CVH

Val	Char	Cost	Notes
28	Size	140	Length 645.08", Width 322.54", Area 208,063.83", Mass 26,843.5 kton, KB -28
150	STR	0	HTH Damage 30d6  END [15]
11	DEX	3	OCV 4 DCV -14
80	BODY	42	
2	DEF	0	
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  182

Movement:	Swimming:	12"/24"

Abilities & Equipment
	Propulsion Systems
2	1)  4 GE LM-2500 Gas Turbines:  Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Day 
	(easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming i
	n contact with bottom stern of vehicle, occurs automatically, only affects environment around 
	vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Wartsila 12-V200 Ship's Generators:  Endurance Reserve  (32 END, 32 REC); OIF Bulky (-1), 
	Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼)
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
	 
	Tactical Systems
75	1)  MBDA Sylver SAM System:  RKA 4d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); 8 Charges (-½), 
	Custom Modifier (Radar Guided, must have a target lock; -½), Custom Modifier (Works versus Air 
	Targets Only; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [8]
	Notes:  Fires ASTER 15 and 30 Missiles
10	2)  MBDA Sylver SAM System:  3 more MBDA Sylver SAM Systems (a total of 4)
	 
	Defensive Systems
30	1)  Selex SpA Electronic Countermeasures Package:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), 
	Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½)
7	2)  Oto-Melara SCLAR-H Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius, 
	20 Continuing Charges lasting 1 Turn each (+½); OIF Bulky (-1), Custom Modifier (Real Gear; -¼), [20 cc]
2	3)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -4 ½), Ablative BODY Only (-½)
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
6	6)  Hull Degaussing System:  Change Environment 1" radius, -6 to Detect PER Rolls; OIF Immobile (-1 ½)
	Notes:  Used to prevent detection by magnetic mines.
	 
	Sensors And Commo
13	1)  EMPAR/RAN-40L Radar Package:  Radar (Radio Group), +6 to PER Roll, Increased Arc Of Perception 
	(360 Degrees), Telescopic:  +10, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OAF 
	Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), 
	Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼)
9	2)  Whitehead SNA-200 Bow Mounted Sonar:  Active Sonar (Hearing Group), +2 to PER Roll, Concealed 
	(-4 with Active Sonar PER Rolls), Increased Arc Of Perception (240 Degrees), Telescopic:  +4, 
	MegaScale (1" = 1 km; +¼); OIF Immobile (-1 ½), Costs Endurance (-½), Crew-Served (2 people; -¼)
17	3)  SAGEM VAMPIR-MB IRAS System:  Infrared Perception (Sight Group), +4 to PER Roll, Increased 
	Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; +¼)
8	4)  Electronic Support Measures:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), 
	MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time 
	(1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼)
	Notes:  Detect Electronic Emissions
3	5)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	7)  Selex SICRAL Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), 
	Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served 
	(2 people; -¼), Custom Modifier (Real Gear; -¼)
2	8)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼)
7	9)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), 
	Custom Modifier (Real Gear; -¼)
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF 
	Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; 
	OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼)
4	3)  RTN-25X Fire Control Systems:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance 
	(Only Costs END to Activate; -¼)	
42	4)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only 
	Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), 
	Costs Endurance (-½)	
15	5)  Fire Extinguishing System:  7 more Fire Extinguishing Systems (total of 8)
35	6)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	7)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
8	1)  Ship's Environmental Systems and NBC Citadel:  Life Support  (Eating: Character only has to eat 
	once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial 
	diseases and biowarfare agents; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), 
	Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables
2	2)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
2	3)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼)
3	5)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)
1	6)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom 
	Modifier (Real Gear; -¼)
5	7)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real 
	Gear; -¼), Crew-Served (2 people; -¼)
2	8)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
	 
	Aircraft
	1)  Air Group
	Notes:  Mix of 24 Aircraft and Helicopters, Harrier of F-35 Aircraft, EH-101, NH-90, or SH-3D Helicopters
	2)  Vehicle Garage
	Notes:  3 LCVP, 24 heavy, or 50 medium, or 100 light vehicles

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  364
Total Vehicle Cost:  546

Value Disadvantages
20	Distinctive Features:   Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)

Total Disadvantage Points:  20
Total Cost:  526/5 = 105
Cavour CVH

Character sheet by Robert Kevin Walsh


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