Val Char Cost Notes 18 Size 90 Length 64", Width 32", Area 2,048", Mass 26.2 kton, KB -18 100 STR 0 HTH Damage 20d6 END [10] 11 DEX 3 OCV 4/DCV -8 61 BODY 33 2 DEF 0 3 SPD 9 Phases: 4, 8, 12 Total Characteristic Cost: 123 Movement: Swimming: 12"/24" Abilities & Equipment Construction 1 1) Aluminum: +1 BODY 11 2) Semi Stealthed Hull Configuration: Change Environment 1" radius, -2 to Hearing Group PER Rolls, -2 to Sight Group PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +½); OIF Bulky (-1), No Range (-½) Propulsion Systems 2 1) 2x MTU 12V 1163 TB82 Diesel Engines: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 5 2) The Ge Lm 2500 Gas Turbine System Is Cross-Connected 13 3) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: , 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 4) Water Vehicle: Ground Movement -6" (already figured in) 35 5) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 6) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) Tactical Systems 94 1) Harpoon: RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4] 5 2) A Second Harpoon Launcher 68 3) Gabriel Anti Shipping Missile: RKA 6d6+1, MegaScale (1" = 1 km; 36 KM Max Range; +¼), Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½); OIF Bulky (-1), 8 Charges (-½), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [8] Defensive Systems 37 1) Rafael Barak SAM System: RKA 3d6+1, 32 Charges (+¼), Explosion (+½), Increased Maximum Range (10,875"; +½); OIF Bulky (-1), Custom Modifier (Radar Guided, must have target lock to fire; -½), Crew-Served (2 people; -¼), Real Weapon (-¼), [32] 5 2) A Second Barak Sam System 21 3) Ship's Electronic Countermeasures Package: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 3 4) Elisra NS-9003/9005 Radar Warning Receiver: Detect A Single Thing 14- (Radio Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Rafael Wizard Decoy Launcher: Radio Group Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 5 6) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 7) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 42 8) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20"x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20"x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 9) Fire Extinguishing System: 7 more Fire Extinguishing Systems 5 10) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 3 11) Systems Armoring: +4 DEF; Partial Coverage (covers 600 Hexes; -2), Ablative BODY Only (-½) Sensors and Communications 6 1) Elta EL/M-2218S: Radar (Radio Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +4, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3 8 2) Type 796 Search and Attack Sonar: Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +3; OIF Bulky (-1), Costs Endurance (-½), Crew-Served (2 people; -¼), END 2 7 3) Advanced Thermal Imaging Sight: Detect A Single Thing 14- (Sight Group), Discriminatory, Rapid: x10; OIF Bulky Fragile (-1 ¼) 8 4) Electronic Support Measures: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions. 3 5) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 7) Tadiran Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 8) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 9) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Combat Information Center: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) El-Op MSIS Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼), END 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 2 3) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 5) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) 1 6) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 5 7) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 8) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 470 Total Vehicle Cost: 593 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots 2) Propulsion Type 3) Maximum Range 4) Crew Total Disadvantage Points: 20 Total Cost: 573/5 = 115
Character sheet by Robert Kevin Walsh
Eilat Class Saar 5 Multi-Mission Corvette Hero Designer File
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