MILITARY WATER VEHICLES

DELHI CLASS DESTROYER

Val	Char	Cost	Notes
18	Size	90	Length 64", Width 32", Area 2,048", Mass 26.2 kton, KB -18
100	STR	0	HTH Damage 20d6
11	DEX	3	OCV 4/DCV  -8
61	BODY	33	
2	DEF	0
3	SPD	9	Phases:  4, 8, 12
Total Characteristic Cost:  123

Movement:	Swimming:	12"/24"

Abilities & Equipment
	Construction
1	1)  Hardened Steel:  +1 BODY
	 
	Propulsion Systems
2	1)  AM-50 Gas Turbines and KVM-18 Diesels:  Swimming +10" (12" total), 1 Continuing Fuel Charge 
	lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 
	to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects 
	environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½)
13	2)  Ship's Generators:  Endurance Reserve  (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 
	1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); 
	REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc]
	3)  Water Vehicle:  Ground Movement -6" (already figured in)
35	4)  Large Boat's Anchor:  +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF 
	Bulky (-1), Custom Modifier (Real Gear; -¼)
2	5)  Heavy Anchor Chain:  +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier 
	(Real Gear; -¼)
42	6)  Fire Extinguishing System:  Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); 
	Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, 
	all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 
	4 Charges (-1), Costs Endurance (-½), END 19
15	7)  Fire Extinguishing System:  7 more Fire Extinguishing Systems

	Tactical Systems
88	1)  SSN-25 Switchblade  Missile System:  RKA 8d6, Semi-Armor Piercing (+¼), Explosion (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼), Autofire (2 shots; +1 ¼); Extra Time (1 Minute, -1 ½), 
	OIF Bulky (-1), 4 Charges (-1), Custom Modifier (I/M/TARH Guidance; -½), Crew-Served (2 people; -¼), 
	Real Weapon (-¼), Custom Modifier (3 mile minimum range; -¼), [4]
	Notes:  (x4 number of items)
127	2)  Single AK-100 100mm Gun Turret:  RKA 6d6, Explosion (+½), Increased Maximum Range (42,125"; +½), 
	325 Charges (+1), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Limited 
	Arc Of Fire (-¼), Real Weapon (-¼), [325]
	Notes:  A turret-mounted Kondensor optical sighting system provides semi-automatic control.
164	3)  AK-650 Gun System:  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+½), Autofire 
	(10 shots; +1); Limited Arc Of Fire (-¼)	19
	Notes:  (x4 number of items)
36	4)  Quintuple 533mm ASW Torpedo:  RKA 5d6, MegaScale (1" = 1 km; +¼), Explosion (+½); OIF Bulky (-1), 
	5 Charges (-¾), Limited Arc Of Fire (Only on same horizontal level; -½), Custom Modifier (only 
	works against submarines; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), [5]
	Notes:  (x2 number of items)
85	5)  RBU-6000 ASW Rocket Launcher:  RKA 3d6+1, Increased Maximum Range (4,675"; +¼), Explosion (+½), 
	96 Charges (+¾), Autofire (5 shots; +1 ½); OIF Bulky (-1), Inaccurate ½ OCV (-¼), Limited Arc Of 
	Fire (-¼), [96]
	Notes:  (x2 number of items)
 
	Defensive Systems
3	1)  Systems Armoring:  +4 DEF; Partial Coverage (covers 600 Hexes; -2), Ablative BODY Only (-½)
21	2)  Ajanta Electronic Countermeasures Package:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), 
	Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), 
	Crew-Served (2 people; -¼), Real Weapon (-¼), END 7
4	3)  Decoy Launchers:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc]
5	4)  ECM Systems:  Radio Group Flash Defense (10 points); OIF Bulky (-1)
16	5)  EMP Hardening:  Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, 
	electronic warfare attacks, and the like; -¼)
5	6) Internal Bulkteads And Watertight Compartments:  Physical Damage Reduction, Resistant, 25%; 
	Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1)
	 
	Sensors and Commo
5	1)  Radar (Radio Group), Increased Arc Of Perception (360 Degrees), MegaScale (1" = 1 km; +¼); 
	OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), 
	Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼)	2
8	2)  TQN-2 ESM Package:  Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale 
	(1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3
	Notes:  Detect Electronic Emissions
3	3)  Long Range Enhanced Optics:  +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	4)  Sensor Control Systems:  +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
6	5)  Communications System:  HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected 
	As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), 
	Custom Modifier (Real Gear; -¼), END 2
2	6)  Ship's Tactical Data Net:  Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
7	7)  Naval Tactical Data Link:  Mind Link , Machine class of minds, Specific Group of Minds, Number 
	of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs 
	Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
	 
	Operations Systems
1	1)  Bridge and Helm:  +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1
5	2)  Combat Information Center:  KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), 
	Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; 
	OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus 
	+2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3
4	3)  Front Dome and Kite Screech Fire Control Radars:  +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), 
	Costs Endurance (Only Costs END to Activate; -¼), END 1
	 
	Personnel Systems
2	1)  Ship's Environmental Systems:  Life Support  (Eating: Character only has to eat once per week; 
	Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½)
	Notes:  Ship's stores and consumables.
2	2)  Ship's Administrative Support Systems:  +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼)
5	3)  Cryptography Section:  Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), 
	Crew-Served (2 people; -¼)
2	4)  Ship's Maintenance Shops:  +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
1	5)  Damage Control Systems:  +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), 
	Custom Modifier (Real Gear; -¼)
2	6)  Ship's Maintenance Shops:  +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier 
	(Real Gear; -¼)
2	7)  Ship's Sick Bay:  +2 with Paramedics; OIF Bulky Fragile (-1 ¼)
3	8)  Ship's Armory:  +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼)

	Talents
1	Rangefinder:  Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
1	Inertial Navigation System:  Bump Of Direction; OIF Bulky Fragile (-1 ¼)

Total Abilities & Equipment Cost:  784
Total Vehicle Cost:  850

Value Disadvantages
20	Distinctive Features:   warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures)
	Ship Statistics
	1)  Top Speed in Knots
	2)  Propulsion Type
	3)  Maximum Range
	4)  Crew
	Notes:  218

Total Disadvantage Points:  20
Total Cost:  830/5 = 166
Delhi Class Destroyer

Delhi Class Destroyer Hero Designer File

Character sheet by Robert Kevin Walsh


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