Val Char Cost Notes 21 Size 105 Length 128", Width 64", Area 8,192", Mass 209.7 kton, KB -21 115 STR 0 HTH Damage 23d6 END [11] 11 DEX 3 OCV 4/DCV -10 64 BODY 33 2 DEF 0 4 SPD 19 Phases: 3, 6, 9, 12 Total Characteristic Cost: 148 Movement: Swimming: 12"/24" Abilities & Equipment Construction 1 1) Hardened Steel: +1 BODY Propulsion Systems 2 1) Propeller-Driven Military Vessel: Swimming +10" (12" total), 1 Continuing Fuel Charge lasting 1 Week (easily-obtained fuel; +0); Surface Only (-1), Side Effect (propeller does KA 2d6 to anyone coming in contact with bottom stern of vehicle, occurs automatically, only affects environment around vehicle; -¾), Limited Maneuverability (-¾), Crew-Served ([3-4] people; -½) 13 2) Ship's Generators: Endurance Reserve (32 END, 32 REC) Reserve: 1 Continuing Charge lasting 1 Week (+0); OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼); REC: OIF Bulky (-1), Crew-Served ([3-4] people; -½), Custom Modifier (Real Gear; -¼), [1 cc] 3) Water Vehicle: Ground Movement -6" (already figured in) 35 4) Large Boat's Anchor: +100 STR, Reduced Endurance (0 END; +½); Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 2 5) Heavy Anchor Chain: +10 BODY; Partial Coverage (-2), OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 42 6) Fire Extinguishing System: Detect Unauthorized/Uncontrolled Fires 14- (no Sense Group); Only Within Affected Area (20" x 20" zone; -2), Costs Endurance (-½) plus Dispel Fire Powers 20d6, all Fire powers simultaneously (+2); Only Within Affected Area (20" x 20" zone; -2), 4 Charges (-1), Costs Endurance (-½), END 19 15 7) Fire Extinguishing System: 7 more Fire Extinguishing Systems Tactical Systems 99 1) Harpoon: RKA 8d6+1, Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½), Explosion (+½), MegaScale (1" = 10 km; 100KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky (-1), 4 Charges (-1), Custom Modifier (Requires Radar Lock for Launch, self guiding after; -½), Custom Modifier (3 KM Minimum Range; -¼), Real Weapon (-¼), [4] Notes: (x2 number of items) 31 2) SM2-ER SAM: RKA 5d6, 16 Charges (+0), Explosion (+½), Increased Maximum Range (14,000"; +½); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Custom Modifier (Radar Guided; -½), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [16] 24 3) Evolved Sea Sparrow: RKA 3 ½d6 (Custom Adder), 24 Charges (+¼), Increased Maximum Range (2,400"; +¼), Explosion (+½); Extra Time (1 Minute, -1 ½), OIF Bulky (-1), Custom Modifier (Air Targets only; -½), Real Weapon (-¼), Custom Modifier (Dual IR and Radar Guided; -¼), [24] 96 4) 76mm Dual Purpose Gun: RKA 6d6, Increased Maximum Range (8,425"; +¼), Explosion (+½), 500 Charges (+1), Autofire (2 shots; +1 ¼); OIF Bulky (-1), Custom Modifier (Radar Controlled, Cannot be fired Manually; -1), Real Weapon (-¼), Crew-Served (2 people; -¼), Limited Arc Of Fire (180 degrees; -¼), [500] 35 5) MU-90 ASW Torpedo Launcher: RKA 5d6, Increased Maximum Range (2,800"; +¼), Explosion (+½); OIF Bulky (-1), 5 Charges (-1), Custom Modifier (Active Sonar Homing; -½), Crew-Served (2 people; -¼), [5] Defensive Systems 13 1) RIM-116A Rolling Airframe Missile: Missile Deflection (Any Ranged Attack), 21 Charges (+0); OIF Bulky (-1), Crew-Served (2 people; -¼), Custom Modifier (Real Weapon; -¼), [21] Notes: (x2 number of items) 21 2) EADS Systems And Defence Electronics FL1800 SII ECM System: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Area Of Effect (8" Radius; +1 ¼); OIF Bulky (-1), No Range (-½), Requires A Skill Roll (-½), Crew-Served (2 people; -¼), Real Weapon (-¼), END 7 4 3) Sippican Hycor SuperRBOC Launchers: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 5 4) ECM Systems: Radio Group Flash Defense (10 points); OIF Bulky (-1) 16 5) EMP Hardening: Power Defense (20 points); Only Works Against Limited Type Of Attack (EMPs, electronic warfare attacks, and the like; -¼) 5 6) Internal Bulkteads And Watertight Compartments: Physical Damage Reduction, Resistant, 25%; Custom Modifier (Below the waterline only; -1), Custom Modifier (only vs flooding damage and effects; -1) 8 7) Systems Armoring: +4 DEF; Ablative BODY Only (-½) Sensors and Commo 12 1) Atlas Elektronik 9600-M: Radar (Radio Group), +4 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +8, MegaScale (1" = 1 km; +¼); OAF Bulky Fragile (-1 ¾), Custom Modifier (Range Varies by Target Size; -½), Costs Endurance (-½), Sense Affected As More Than One Sense [very common Sense] (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 3 Notes: (x2 number of items) 8 2) STN Atlas Elektronik DSQS-24B Bow Sonar: Active Sonar (Hearing Group), +4 to PER Roll, Increased Arc Of Perception (240 Degrees), Telescopic: +2; OIF Bulky (-1), Costs END (-½), Crew-Served (2 people; -¼), END 2 8 3) EADS Maigret CESM: Detect A Large Class Of Things 14- (Unusual Group), Ranged (+½), MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Extra Time (1 Turn (Post-Segment 12), -1 ¼), Costs Endurance (-½), Crew-Served (2 people; -¼), END 3 Notes: Detect Electronic Emissions 7 4) Thales Nederland Sirius IRST: IR Perception (Sight Group), +4 to PER Roll, Discriminatory, MegaScale (1" = 1 km; +¼); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 3 5) Long Range Enhanced Optics: +5 versus Range Modifier for Sight Group; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Sensor Control Systems: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 6 7) Communications System: HRRP (Radio Group), Discriminatory, Analyze; OIF Bulky (-1), Affected As Sight And Hearing Group As Well As Radio Group (-½), Costs Endurance (-½), Crew-Served (2 people; -¼), Custom Modifier (Real Gear; -¼), END 2 2 8) Ship's Tactical Data Net: Teamwork 11-; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 7 9) Naval Tactical Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 Operations Systems 1 1) Bridge and Helm: +2 with Combat Piloting; OIF Bulky (-1), Crew-Served ([3-4] people; -½), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 1 5 2) Thales SEWACO FD Combat Control System: KS: Enemy Forces and Target Profile Database; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus KS: Sensor Profile Database; OIF Bulky Fragile (-1 ¼), Costs Endurance (-½), Custom Modifier (Real Gear; -¼) 12- plus +2 with Tactics; OIF Bulky (-1), Costs Endurance (-½), Custom Modifier (Real Gear; -¼), END 3 4 3) STN Atlas MSP 500 Electro-Optical Fire Control System: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Costs Endurance (Only Costs END to Activate; -¼), END 1 Personnel Systems 2 1) Ship's Environmental Systems: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat); OIF Immobile (-1 ½), Crew-Served ([3-4] people; -½) Notes: Ship's stores and consumables. 2 2) Ship's Administrative Support Systems: +2 with Bureaucratics; OIF Bulky Fragile (-1 ¼) 5 3) Cryptography Section: Cryptography 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼), Crew-Served (2 people; -¼) 2 4) Ship's Maintenance Shops: +2 with Electronics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 5) Damage Control Systems: +2 with KS: Emergency Damage Control; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 6) Ship's Maintenance Shops: +2 with Mechanics; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 2 7) Ship's Sick Bay: +2 with Paramedics; OIF Bulky Fragile (-1 ¼) 3 8) Ship's Armory: +2 with Weaponsmith (Firearms, Missiles & Rockets); OIF Bulky Fragile (-1 ¼) Aircraft 1) Carried Aircraft Notes: Hangar and pad for 2 NH-90. Pad can handle a Merlin but no hangar room 1 2) MBB-Forder und Hebesysteme Helicopter Recovery System: +2 with Combat Piloting; OAF Bulky (-1 ½), Custom Modifier (Used for assisting helicopters in landing; -½), Custom Modifier (Real Equipment; -¼), Crew-Served (2 people; -¼) Talents 1 Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼) Total Abilities & Equipment Cost: 554 Total Vehicle Cost: 702 Value Disadvantages 20 Distinctive Features: Warship (Not Concealable; Extreme Reaction [fear]; Not Distinctive In Some Cultures) Ship Statistics 1) Top Speed in Knots Notes: 29 2) Propulsion Type Notes: CODAG 3) Maximum Range Notes: 4,000 at 18 knots 4) Crew Notes: 243 Total Disadvantage Points: 20 Total Cost: 682/5 = 136
F124 Sachsen Air Defense Frigate Hero Designer File
Character sheet by Robert Kevin Walsh
Return to Military Water Vehicles